lvl | category | be=ru | be+ru | be | ru+be | ru | other both | other be | other ru | no lang | be=ru% | be+ru% | be% | ru+be% | ru% | other both% | other be% | other ru% | no lang% | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | # | admin | 58 | 1623 | 1 | 0 | 2 | 0 | 0 | 0 | 0 | 0.034 | 0.964 | 0.001 | 0.000 | 0.001 | 0.000 | 0.000 | 0.000 | 0.000 |
1 | admin_level = 2 | 1 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.250 | 0.750 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
2 | admin_level = 4 | 16 | 49 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.246 | 0.754 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
3 | admin_level = 6 | 21 | 192 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.099 | 0.901 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
4 | admin_level = 8 | 18 | 1282 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.014 | 0.986 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
5 | admin_level = 9 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
6 | ::label = * | 2 | 71 | 1 | 0 | 2 | 0 | 0 | 0 | 0 | 0.026 | 0.934 | 0.013 | 0.000 | 0.026 | 0.000 | 0.000 | 0.000 | 0.000 | |
7 | # | place | 4071 | 44687 | 18 | 0 | 0 | 2 | 0 | 0 | 2 | 0.083 | 0.916 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
8 | place = city | 4 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.129 | 0.871 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
9 | place = town | 35 | 335 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.095 | 0.905 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
10 | place = village | 477 | 4430 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0.097 | 0.903 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
11 | place = hamlet | 3235 | 35228 | 2 | 0 | 0 | 1 | 0 | 0 | 1 | 0.084 | 0.916 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
12 | place = isolated_dwelling | 99 | 1210 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.076 | 0.924 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
13 | boundary = administrative | 1968 | 22033 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0.082 | 0.918 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
14 | traffic_sign = city_limit | 174 | 1948 | 16 | 0 | 0 | 0 | 0 | 0 | 1 | 0.081 | 0.911 | 0.007 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
15 | admin_level = * | 1912 | 20483 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0.085 | 0.915 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
16 | # | allotments | 467 | 3241 | 3 | 0 | 12 | 0 | 0 | 0 | 57 | 0.124 | 0.857 | 0.001 | 0.000 | 0.003 | 0.000 | 0.000 | 0.000 | 0.015 |
17 | place = allotments | 462 | 2882 | 1 | 0 | 1 | 0 | 0 | 0 | 15 | 0.137 | 0.857 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.004 | |
18 | landuse = allotments | 443 | 2844 | 2 | 0 | 12 | 0 | 0 | 0 | 57 | 0.132 | 0.847 | 0.001 | 0.000 | 0.004 | 0.000 | 0.000 | 0.000 | 0.017 | |
19 | allotments = * | 4 | 302 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.013 | 0.984 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.003 | |
20 | # | locality | 1252 | 10946 | 20 | 0 | 66 | 2 | 0 | 2 | 21 | 0.102 | 0.889 | 0.002 | 0.000 | 0.005 | 0.000 | 0.000 | 0.000 | 0.002 |
21 | place = locality | 1248 | 10858 | 20 | 0 | 66 | 2 | 0 | 1 | 21 | 0.102 | 0.889 | 0.002 | 0.000 | 0.005 | 0.000 | 0.000 | 0.000 | 0.002 | |
22 | abandoned:place = * | 259 | 2758 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0.086 | 0.914 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
23 | # | suburb | 610 | 6713 | 174 | 0 | 60 | 17 | 4 | 5 | 243 | 0.078 | 0.858 | 0.022 | 0.000 | 0.008 | 0.002 | 0.001 | 0.001 | 0.031 |
24 | landuse = cemetery | 9 | 1255 | 67 | 0 | 37 | 0 | 2 | 0 | 33 | 0.006 | 0.895 | 0.048 | 0.000 | 0.026 | 0.000 | 0.001 | 0.000 | 0.024 | |
25 | landuse = commercial | 8 | 163 | 6 | 0 | 1 | 3 | 0 | 0 | 10 | 0.042 | 0.853 | 0.031 | 0.000 | 0.005 | 0.016 | 0.000 | 0.000 | 0.052 | |
26 | landuse = construction | 3 | 110 | 1 | 0 | 0 | 5 | 1 | 1 | 26 | 0.020 | 0.748 | 0.007 | 0.000 | 0.000 | 0.034 | 0.007 | 0.007 | 0.177 | |
27 | landuse = farmland | 6 | 48 | 4 | 0 | 1 | 0 | 0 | 0 | 10 | 0.087 | 0.696 | 0.058 | 0.000 | 0.014 | 0.000 | 0.000 | 0.000 | 0.145 | |
28 | landuse = farmyard | 194 | 389 | 10 | 0 | 4 | 3 | 1 | 0 | 28 | 0.308 | 0.618 | 0.016 | 0.000 | 0.006 | 0.005 | 0.002 | 0.000 | 0.045 | |
29 | landuse = residential | 82 | 746 | 9 | 0 | 4 | 1 | 0 | 0 | 13 | 0.096 | 0.873 | 0.011 | 0.000 | 0.005 | 0.001 | 0.000 | 0.000 | 0.015 | |
30 | landuse = retail | 3 | 228 | 1 | 0 | 0 | 2 | 0 | 0 | 6 | 0.013 | 0.950 | 0.004 | 0.000 | 0.000 | 0.008 | 0.000 | 0.000 | 0.025 | |
31 | leisure = park | 37 | 545 | 24 | 0 | 2 | 0 | 0 | 2 | 11 | 0.060 | 0.878 | 0.039 | 0.000 | 0.003 | 0.000 | 0.000 | 0.003 | 0.018 | |
32 | leisure = garden | 3 | 65 | 2 | 0 | 1 | 0 | 0 | 1 | 1 | 0.041 | 0.890 | 0.027 | 0.000 | 0.014 | 0.000 | 0.000 | 0.014 | 0.014 | |
33 | amenity = marketplace | 9 | 280 | 2 | 0 | 0 | 1 | 0 | 0 | 12 | 0.030 | 0.921 | 0.007 | 0.000 | 0.000 | 0.003 | 0.000 | 0.000 | 0.039 | |
34 | place = * | 183 | 2039 | 35 | 0 | 1 | 0 | 0 | 0 | 18 | 0.080 | 0.896 | 0.015 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.008 | |
35 | residential = * | 64 | 613 | 7 | 0 | 3 | 0 | 0 | 0 | 12 | 0.092 | 0.877 | 0.010 | 0.000 | 0.004 | 0.000 | 0.000 | 0.000 | 0.017 | |
36 | landuse = * | 89 | 1148 | 16 | 0 | 9 | 2 | 0 | 1 | 73 | 0.067 | 0.858 | 0.012 | 0.000 | 0.007 | 0.001 | 0.000 | 0.001 | 0.055 | |
37 | # | natural | 300 | 2553 | 120 | 0 | 85 | 13 | 2 | 0 | 588 | 0.082 | 0.697 | 0.033 | 0.000 | 0.023 | 0.004 | 0.001 | 0.000 | 0.161 |
38 | place = island | 1 | 5 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0.143 | 0.714 | 0.000 | 0.000 | 0.143 | 0.000 | 0.000 | 0.000 | 0.000 | |
39 | place = islet | 3 | 97 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0.029 | 0.942 | 0.000 | 0.000 | 0.000 | 0.029 | 0.000 | 0.000 | 0.000 | |
40 | landuse = forest | 27 | 283 | 10 | 0 | 1 | 1 | 0 | 0 | 4 | 0.083 | 0.868 | 0.031 | 0.000 | 0.003 | 0.003 | 0.000 | 0.000 | 0.012 | |
41 | leisure = nature_reserve | 1 | 155 | 6 | 0 | 0 | 0 | 1 | 0 | 5 | 0.006 | 0.923 | 0.036 | 0.000 | 0.000 | 0.000 | 0.006 | 0.000 | 0.030 | |
42 | boundary = * | 59 | 697 | 8 | 0 | 11 | 3 | 0 | 0 | 21 | 0.074 | 0.872 | 0.010 | 0.000 | 0.014 | 0.004 | 0.000 | 0.000 | 0.026 | |
43 | natural = * | 208 | 1483 | 100 | 0 | 72 | 7 | 1 | 0 | 553 | 0.086 | 0.612 | 0.041 | 0.000 | 0.030 | 0.003 | 0.000 | 0.000 | 0.228 | |
44 | ele = * | 52 | 275 | 4 | 0 | 2 | 1 | 0 | 0 | 10 | 0.151 | 0.799 | 0.012 | 0.000 | 0.006 | 0.003 | 0.000 | 0.000 | 0.029 | |
45 | # | water | 5122 | 21672 | 136 | 0 | 46 | 135 | 18 | 0 | 150 | 0.188 | 0.794 | 0.005 | 0.000 | 0.002 | 0.005 | 0.001 | 0.000 | 0.005 |
46 | waterway = drain | 105 | 594 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0.149 | 0.840 | 0.011 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
47 | waterway = ditch | 76 | 573 | 32 | 0 | 0 | 0 | 2 | 0 | 5 | 0.110 | 0.833 | 0.047 | 0.000 | 0.000 | 0.000 | 0.003 | 0.000 | 0.007 | |
48 | waterway = stream | 1708 | 5948 | 26 | 0 | 25 | 13 | 0 | 0 | 22 | 0.221 | 0.768 | 0.003 | 0.000 | 0.003 | 0.002 | 0.000 | 0.000 | 0.003 | |
49 | waterway = river | 3098 | 9800 | 33 | 0 | 13 | 92 | 8 | 0 | 25 | 0.237 | 0.750 | 0.003 | 0.000 | 0.001 | 0.007 | 0.001 | 0.000 | 0.002 | |
50 | waterway = canal | 27 | 971 | 1 | 0 | 0 | 6 | 6 | 0 | 54 | 0.025 | 0.912 | 0.001 | 0.000 | 0.000 | 0.006 | 0.006 | 0.000 | 0.051 | |
51 | type = waterway | 451 | 1677 | 2 | 0 | 3 | 55 | 11 | 0 | 7 | 0.204 | 0.760 | 0.001 | 0.000 | 0.001 | 0.025 | 0.005 | 0.000 | 0.003 | |
52 | type = watershed | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.500 | 0.500 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
53 | natural = water | 50 | 3059 | 28 | 0 | 6 | 24 | 1 | 0 | 29 | 0.016 | 0.957 | 0.009 | 0.000 | 0.002 | 0.008 | 0.000 | 0.000 | 0.009 | |
54 | natural = spring | 45 | 579 | 6 | 0 | 2 | 0 | 1 | 0 | 14 | 0.070 | 0.895 | 0.009 | 0.000 | 0.003 | 0.000 | 0.002 | 0.000 | 0.022 | |
55 | tunnel = * | 1453 | 5611 | 30 | 0 | 7 | 0 | 0 | 0 | 26 | 0.204 | 0.787 | 0.004 | 0.000 | 0.001 | 0.000 | 0.000 | 0.000 | 0.004 | |
56 | waterway = * | 6 | 38 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0.133 | 0.844 | 0.022 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
57 | water = * | 39 | 2955 | 20 | 0 | 6 | 24 | 1 | 0 | 23 | 0.013 | 0.963 | 0.007 | 0.000 | 0.002 | 0.008 | 0.000 | 0.000 | 0.007 | |
58 | # | highway | 183 | 113475 | 165 | 0 | 78 | 11 | 6 | 7 | 317 | 0.002 | 0.993 | 0.001 | 0.000 | 0.001 | 0.000 | 0.000 | 0.000 | 0.003 |
59 | highway = motorway | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
60 | highway = trunk | 118 | 1283 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.084 | 0.916 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
61 | highway = primary | 0 | 8825 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
62 | highway = secondary | 0 | 9407 | 7 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.999 | 0.001 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
63 | highway = tertiary | 4 | 13268 | 18 | 0 | 17 | 1 | 0 | 0 | 6 | 0.000 | 0.997 | 0.001 | 0.000 | 0.001 | 0.000 | 0.000 | 0.000 | 0.000 | |
64 | highway = unclassified | 2 | 2759 | 17 | 0 | 1 | 3 | 1 | 0 | 7 | 0.001 | 0.989 | 0.006 | 0.000 | 0.000 | 0.001 | 0.000 | 0.000 | 0.003 | |
65 | highway = residential | 12 | 67582 | 80 | 0 | 53 | 6 | 2 | 5 | 135 | 0.000 | 0.996 | 0.001 | 0.000 | 0.001 | 0.000 | 0.000 | 0.000 | 0.002 | |
66 | highway = service | 0 | 3865 | 14 | 0 | 6 | 0 | 0 | 2 | 48 | 0.000 | 0.982 | 0.004 | 0.000 | 0.002 | 0.000 | 0.000 | 0.001 | 0.012 | |
67 | highway = track | 3 | 259 | 1 | 0 | 0 | 0 | 0 | 0 | 3 | 0.011 | 0.974 | 0.004 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.011 | |
68 | type = associatedStreet | 0 | 3846 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.999 | 0.001 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
69 | type = street | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
70 | highway = * | 43 | 2041 | 19 | 0 | 1 | 0 | 3 | 0 | 117 | 0.019 | 0.918 | 0.009 | 0.000 | 0.000 | 0.000 | 0.001 | 0.000 | 0.053 | |
71 | bridge = * | 20 | 1325 | 4 | 0 | 0 | 2 | 0 | 0 | 8 | 0.015 | 0.975 | 0.003 | 0.000 | 0.000 | 0.001 | 0.000 | 0.000 | 0.006 | |
72 | # | public_transport | 3128 | 49245 | 464 | 0 | 31 | 64 | 6 | 2 | 316 | 0.059 | 0.925 | 0.009 | 0.000 | 0.001 | 0.001 | 0.000 | 0.000 | 0.006 |
73 | highway = bus_stop | 1786 | 17771 | 297 | 0 | 9 | 25 | 2 | 1 | 144 | 0.089 | 0.887 | 0.015 | 0.000 | 0.000 | 0.001 | 0.000 | 0.000 | 0.007 | |
74 | type = route | 1 | 70 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0.013 | 0.909 | 0.078 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
75 | type = route_master | 17 | 716 | 1 | 0 | 0 | 0 | 1 | 0 | 35 | 0.022 | 0.930 | 0.001 | 0.000 | 0.000 | 0.000 | 0.001 | 0.000 | 0.045 | |
76 | type = disused:route | 0 | 0 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | |
77 | type = public_transport | 59 | 1295 | 3 | 0 | 0 | 0 | 0 | 0 | 3 | 0.043 | 0.952 | 0.002 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.002 | |
78 | building = train_station | 17 | 233 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0.067 | 0.925 | 0.008 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
79 | building = transportation | 2 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.057 | 0.943 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
80 | amenity = bus_station | 8 | 212 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0.036 | 0.959 | 0.005 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
81 | amenity = ferry_terminal | 1 | 22 | 5 | 0 | 0 | 0 | 0 | 0 | 4 | 0.031 | 0.688 | 0.156 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.125 | |
82 | public_transport = * | 2712 | 29486 | 384 | 0 | 10 | 29 | 2 | 1 | 223 | 0.083 | 0.898 | 0.012 | 0.000 | 0.000 | 0.001 | 0.000 | 0.000 | 0.007 | |
83 | route = * | 52 | 14903 | 16 | 0 | 21 | 29 | 3 | 1 | 34 | 0.003 | 0.990 | 0.001 | 0.000 | 0.001 | 0.002 | 0.000 | 0.000 | 0.002 | |
84 | route_master = * | 17 | 749 | 1 | 0 | 0 | 2 | 1 | 0 | 35 | 0.021 | 0.930 | 0.001 | 0.000 | 0.000 | 0.002 | 0.001 | 0.000 | 0.043 | |
85 | railway = * | 218 | 3460 | 23 | 0 | 0 | 3 | 0 | 0 | 14 | 0.059 | 0.931 | 0.006 | 0.000 | 0.000 | 0.001 | 0.000 | 0.000 | 0.004 | |
86 | aeroway = * | 22 | 159 | 5 | 0 | 0 | 0 | 0 | 0 | 2 | 0.117 | 0.846 | 0.027 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.011 | |
87 | # | industrial | 634 | 6207 | 57 | 101 | 31 | 9 | 3 | 5 | 311 | 0.086 | 0.844 | 0.008 | 0.014 | 0.004 | 0.001 | 0.000 | 0.001 | 0.042 |
88 | landuse = industrial | 330 | 4556 | 30 | 24 | 24 | 8 | 2 | 2 | 164 | 0.064 | 0.886 | 0.006 | 0.005 | 0.005 | 0.002 | 0.000 | 0.000 | 0.032 | |
89 | building = industrial | 225 | 1468 | 19 | 15 | 6 | 0 | 0 | 3 | 131 | 0.121 | 0.786 | 0.010 | 0.008 | 0.003 | 0.000 | 0.000 | 0.002 | 0.070 | |
90 | building = warehouse | 74 | 227 | 8 | 1 | 2 | 1 | 1 | 0 | 14 | 0.226 | 0.692 | 0.024 | 0.003 | 0.006 | 0.003 | 0.003 | 0.000 | 0.043 | |
91 | office = construction_company | 3 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.073 | 0.878 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.049 | |
92 | industrial = * | 29 | 530 | 3 | 61 | 3 | 3 | 0 | 1 | 59 | 0.042 | 0.769 | 0.004 | 0.089 | 0.004 | 0.004 | 0.000 | 0.001 | 0.086 | |
93 | # | infrastructure | 3182 | 8863 | 160 | 918 | 93 | 50 | 2 | 0 | 1155 | 0.221 | 0.615 | 0.011 | 0.064 | 0.006 | 0.003 | 0.000 | 0.000 | 0.080 |
94 | amenity = fuel | 204 | 85 | 0 | 821 | 1 | 26 | 0 | 0 | 12 | 0.178 | 0.074 | 0.000 | 0.715 | 0.001 | 0.023 | 0.000 | 0.000 | 0.010 | |
95 | building = service | 1301 | 458 | 36 | 59 | 12 | 1 | 0 | 0 | 516 | 0.546 | 0.192 | 0.015 | 0.025 | 0.005 | 0.000 | 0.000 | 0.000 | 0.217 | |
96 | barrier = * | 336 | 4367 | 44 | 6 | 27 | 2 | 0 | 0 | 62 | 0.069 | 0.902 | 0.009 | 0.001 | 0.006 | 0.000 | 0.000 | 0.000 | 0.013 | |
97 | power = * | 2236 | 3063 | 79 | 4 | 23 | 17 | 2 | 0 | 617 | 0.370 | 0.507 | 0.013 | 0.001 | 0.004 | 0.003 | 0.000 | 0.000 | 0.102 | |
98 | substation = * | 1442 | 1287 | 17 | 58 | 4 | 10 | 0 | 0 | 443 | 0.442 | 0.395 | 0.005 | 0.018 | 0.001 | 0.003 | 0.000 | 0.000 | 0.136 | |
99 | pipeline = * | 101 | 96 | 2 | 58 | 2 | 2 | 0 | 0 | 85 | 0.292 | 0.277 | 0.006 | 0.168 | 0.006 | 0.006 | 0.000 | 0.000 | 0.246 | |
100 | man_made = * | 133 | 1867 | 23 | 24 | 43 | 4 | 0 | 0 | 286 | 0.056 | 0.784 | 0.010 | 0.010 | 0.018 | 0.002 | 0.000 | 0.000 | 0.120 | |
101 | embankment = * | 2 | 280 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.007 | 0.993 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
102 | # | religion | 54 | 4017 | 144 | 15 | 64 | 4 | 3 | 1 | 73 | 0.012 | 0.918 | 0.033 | 0.003 | 0.015 | 0.001 | 0.001 | 0.000 | 0.017 |
103 | amenity = place_of_worship | 44 | 2724 | 73 | 5 | 25 | 1 | 3 | 1 | 36 | 0.015 | 0.935 | 0.025 | 0.002 | 0.009 | 0.000 | 0.001 | 0.000 | 0.012 | |
104 | amenity = monastery | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.929 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.071 | |
105 | amenity = grave_yard | 1 | 45 | 0 | 1 | 0 | 0 | 0 | 0 | 2 | 0.020 | 0.918 | 0.000 | 0.020 | 0.000 | 0.000 | 0.000 | 0.000 | 0.041 | |
106 | building = church | 1 | 1526 | 22 | 6 | 8 | 2 | 0 | 0 | 4 | 0.001 | 0.973 | 0.014 | 0.004 | 0.005 | 0.001 | 0.000 | 0.000 | 0.003 | |
107 | building = cathedral | 0 | 33 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.943 | 0.029 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.029 | |
108 | building = chapel | 24 | 286 | 5 | 1 | 8 | 1 | 0 | 0 | 6 | 0.073 | 0.864 | 0.015 | 0.003 | 0.024 | 0.003 | 0.000 | 0.000 | 0.018 | |
109 | religion = * | 50 | 3800 | 130 | 11 | 62 | 3 | 2 | 0 | 60 | 0.012 | 0.923 | 0.032 | 0.003 | 0.015 | 0.001 | 0.000 | 0.000 | 0.015 | |
110 | cemetery = * | 1 | 49 | 3 | 0 | 0 | 0 | 0 | 0 | 9 | 0.016 | 0.790 | 0.048 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.145 | |
111 | # | education | 455 | 6552 | 131 | 13 | 15 | 7 | 1 | 3 | 121 | 0.062 | 0.898 | 0.018 | 0.002 | 0.002 | 0.001 | 0.000 | 0.000 | 0.017 |
112 | landuse = education | 5 | 824 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 0.006 | 0.992 | 0.001 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.001 | |
113 | amenity = university | 1 | 199 | 5 | 0 | 0 | 0 | 0 | 2 | 2 | 0.005 | 0.952 | 0.024 | 0.000 | 0.000 | 0.000 | 0.000 | 0.010 | 0.010 | |
114 | amenity = college | 2 | 328 | 19 | 1 | 0 | 0 | 0 | 0 | 6 | 0.006 | 0.921 | 0.053 | 0.003 | 0.000 | 0.000 | 0.000 | 0.000 | 0.017 | |
115 | amenity = school | 291 | 1715 | 38 | 3 | 1 | 3 | 0 | 1 | 33 | 0.140 | 0.823 | 0.018 | 0.001 | 0.000 | 0.001 | 0.000 | 0.000 | 0.016 | |
116 | amenity = kindergarten | 24 | 1860 | 15 | 4 | 2 | 1 | 0 | 0 | 27 | 0.012 | 0.962 | 0.008 | 0.002 | 0.001 | 0.001 | 0.000 | 0.000 | 0.014 | |
117 | amenity = arts_centre | 47 | 217 | 5 | 0 | 1 | 1 | 0 | 0 | 3 | 0.172 | 0.792 | 0.018 | 0.000 | 0.004 | 0.004 | 0.000 | 0.000 | 0.011 | |
118 | amenity = music_school | 3 | 91 | 1 | 3 | 1 | 0 | 0 | 0 | 1 | 0.030 | 0.910 | 0.010 | 0.030 | 0.010 | 0.000 | 0.000 | 0.000 | 0.010 | |
119 | building = university | 15 | 145 | 7 | 0 | 0 | 1 | 0 | 0 | 0 | 0.089 | 0.863 | 0.042 | 0.000 | 0.000 | 0.006 | 0.000 | 0.000 | 0.000 | |
120 | building = college | 4 | 100 | 9 | 0 | 0 | 0 | 0 | 0 | 5 | 0.034 | 0.847 | 0.076 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.042 | |
121 | building = school | 69 | 712 | 11 | 3 | 4 | 2 | 1 | 0 | 5 | 0.086 | 0.882 | 0.014 | 0.004 | 0.005 | 0.002 | 0.001 | 0.000 | 0.006 | |
122 | building = kindergarten | 1 | 540 | 4 | 0 | 4 | 0 | 0 | 0 | 7 | 0.002 | 0.971 | 0.007 | 0.000 | 0.007 | 0.000 | 0.000 | 0.000 | 0.013 | |
123 | building = dormitory | 0 | 683 | 16 | 0 | 1 | 1 | 0 | 0 | 26 | 0.000 | 0.939 | 0.022 | 0.000 | 0.001 | 0.001 | 0.000 | 0.000 | 0.036 | |
124 | office = educational_institution | 3 | 53 | 1 | 0 | 1 | 0 | 0 | 0 | 4 | 0.048 | 0.855 | 0.016 | 0.000 | 0.016 | 0.000 | 0.000 | 0.000 | 0.065 | |
125 | faculty = * | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.939 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.061 | |
126 | # | healthcare | 1234 | 4127 | 64 | 1768 | 41 | 16 | 2 | 6 | 269 | 0.164 | 0.548 | 0.009 | 0.235 | 0.005 | 0.002 | 0.000 | 0.001 | 0.036 |
127 | amenity = hospital | 26 | 605 | 11 | 0 | 2 | 0 | 0 | 0 | 8 | 0.040 | 0.928 | 0.017 | 0.000 | 0.003 | 0.000 | 0.000 | 0.000 | 0.012 | |
128 | amenity = pharmacy | 107 | 895 | 17 | 1685 | 3 | 14 | 1 | 1 | 78 | 0.038 | 0.320 | 0.006 | 0.602 | 0.001 | 0.005 | 0.000 | 0.000 | 0.028 | |
129 | amenity = clinic | 82 | 663 | 18 | 19 | 6 | 0 | 0 | 0 | 21 | 0.101 | 0.820 | 0.022 | 0.023 | 0.007 | 0.000 | 0.000 | 0.000 | 0.026 | |
130 | amenity = doctors | 86 | 778 | 6 | 14 | 5 | 1 | 0 | 4 | 23 | 0.094 | 0.848 | 0.007 | 0.015 | 0.005 | 0.001 | 0.000 | 0.004 | 0.025 | |
131 | amenity = dentist | 22 | 369 | 2 | 19 | 3 | 0 | 0 | 1 | 28 | 0.050 | 0.831 | 0.005 | 0.043 | 0.007 | 0.000 | 0.000 | 0.002 | 0.063 | |
132 | amenity = veterinary | 20 | 199 | 0 | 14 | 13 | 1 | 0 | 0 | 10 | 0.078 | 0.774 | 0.000 | 0.054 | 0.051 | 0.004 | 0.000 | 0.000 | 0.039 | |
133 | building = hospital | 27 | 433 | 8 | 3 | 6 | 0 | 0 | 0 | 12 | 0.055 | 0.885 | 0.016 | 0.006 | 0.012 | 0.000 | 0.000 | 0.000 | 0.025 | |
134 | building = clinic | 0 | 38 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.950 | 0.050 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
135 | emergency = * | 862 | 327 | 4 | 5 | 2 | 0 | 1 | 0 | 84 | 0.671 | 0.254 | 0.003 | 0.004 | 0.002 | 0.000 | 0.001 | 0.000 | 0.065 | |
136 | healthcare = * | 238 | 2809 | 40 | 1708 | 23 | 15 | 1 | 5 | 104 | 0.048 | 0.568 | 0.008 | 0.346 | 0.005 | 0.003 | 0.000 | 0.001 | 0.021 | |
137 | # | government | 762 | 8297 | 149 | 396 | 49 | 14 | 5 | 8 | 280 | 0.077 | 0.833 | 0.015 | 0.040 | 0.005 | 0.001 | 0.001 | 0.001 | 0.028 |
138 | amenity = fire_station | 1 | 343 | 2 | 0 | 3 | 0 | 1 | 0 | 11 | 0.003 | 0.950 | 0.006 | 0.000 | 0.008 | 0.000 | 0.003 | 0.000 | 0.030 | |
139 | amenity = ranger_station | 0 | 122 | 4 | 2 | 8 | 0 | 0 | 0 | 0 | 0.000 | 0.897 | 0.029 | 0.015 | 0.059 | 0.000 | 0.000 | 0.000 | 0.000 | |
140 | amenity = townhall | 4 | 579 | 5 | 1 | 9 | 0 | 0 | 0 | 19 | 0.006 | 0.938 | 0.008 | 0.002 | 0.015 | 0.000 | 0.000 | 0.000 | 0.031 | |
141 | amenity = post_office | 98 | 1007 | 29 | 368 | 0 | 5 | 1 | 0 | 28 | 0.064 | 0.656 | 0.019 | 0.240 | 0.000 | 0.003 | 0.001 | 0.000 | 0.018 | |
142 | amenity = post_box | 0 | 12 | 3 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.750 | 0.188 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.062 | |
143 | amenity = police | 2 | 699 | 12 | 1 | 1 | 1 | 0 | 2 | 25 | 0.003 | 0.941 | 0.016 | 0.001 | 0.001 | 0.001 | 0.000 | 0.003 | 0.034 | |
144 | amenity = prison | 0 | 53 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.964 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.036 | |
145 | amenity = courthouse | 28 | 107 | 1 | 0 | 0 | 0 | 0 | 0 | 3 | 0.201 | 0.770 | 0.007 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.022 | |
146 | amenity = customs | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.929 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.071 | |
147 | amenity = mortuary | 13 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.650 | 0.350 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
148 | amenity = library | 2 | 520 | 10 | 0 | 1 | 0 | 0 | 0 | 20 | 0.004 | 0.940 | 0.018 | 0.000 | 0.002 | 0.000 | 0.000 | 0.000 | 0.036 | |
149 | amenity = theatre | 5 | 69 | 3 | 0 | 0 | 0 | 0 | 0 | 2 | 0.063 | 0.873 | 0.038 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.025 | |
150 | amenity = cinema | 17 | 121 | 3 | 3 | 2 | 0 | 0 | 0 | 4 | 0.113 | 0.807 | 0.020 | 0.020 | 0.013 | 0.000 | 0.000 | 0.000 | 0.027 | |
151 | amenity = community_centre | 311 | 514 | 9 | 2 | 10 | 0 | 0 | 0 | 42 | 0.350 | 0.579 | 0.010 | 0.002 | 0.011 | 0.000 | 0.000 | 0.000 | 0.047 | |
152 | amenity = social_facility | 1 | 204 | 1 | 0 | 4 | 0 | 0 | 0 | 3 | 0.005 | 0.958 | 0.005 | 0.000 | 0.019 | 0.000 | 0.000 | 0.000 | 0.014 | |
153 | amenity = public_building | 6 | 61 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.090 | 0.910 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
154 | amenity = public_bath | 13 | 138 | 2 | 5 | 0 | 1 | 0 | 0 | 3 | 0.080 | 0.852 | 0.012 | 0.031 | 0.000 | 0.006 | 0.000 | 0.000 | 0.019 | |
155 | amenity = vehicle_inspection | 2 | 114 | 0 | 2 | 0 | 0 | 0 | 0 | 2 | 0.017 | 0.950 | 0.000 | 0.017 | 0.000 | 0.000 | 0.000 | 0.000 | 0.017 | |
156 | office = government | 133 | 1899 | 16 | 3 | 8 | 4 | 3 | 3 | 68 | 0.062 | 0.889 | 0.007 | 0.001 | 0.004 | 0.002 | 0.001 | 0.001 | 0.032 | |
157 | office = diplomatic | 0 | 73 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 0.000 | 0.973 | 0.013 | 0.000 | 0.000 | 0.013 | 0.000 | 0.000 | 0.000 | |
158 | office = newspaper | 6 | 55 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0.077 | 0.705 | 0.218 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
159 | office = research | 1 | 142 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.007 | 0.979 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.014 | |
160 | office = forestry | 0 | 63 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.940 | 0.060 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
161 | office = energy_supplier | 0 | 51 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.981 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.019 | |
162 | office = utility | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
163 | office = foundation | 3 | 54 | 0 | 0 | 0 | 1 | 0 | 0 | 4 | 0.048 | 0.871 | 0.000 | 0.000 | 0.000 | 0.016 | 0.000 | 0.000 | 0.065 | |
164 | office = notary | 0 | 47 | 2 | 1 | 0 | 0 | 0 | 0 | 5 | 0.000 | 0.855 | 0.036 | 0.018 | 0.000 | 0.000 | 0.000 | 0.000 | 0.091 | |
165 | building = public | 37 | 330 | 7 | 6 | 3 | 0 | 0 | 0 | 7 | 0.095 | 0.846 | 0.018 | 0.015 | 0.008 | 0.000 | 0.000 | 0.000 | 0.018 | |
166 | landuse = military | 39 | 321 | 8 | 1 | 2 | 1 | 0 | 0 | 5 | 0.103 | 0.851 | 0.021 | 0.003 | 0.005 | 0.003 | 0.000 | 0.000 | 0.013 | |
167 | government = * | 59 | 878 | 6 | 1 | 5 | 2 | 2 | 0 | 44 | 0.059 | 0.881 | 0.006 | 0.001 | 0.005 | 0.002 | 0.002 | 0.000 | 0.044 | |
168 | military = * | 67 | 867 | 12 | 1 | 0 | 0 | 0 | 3 | 24 | 0.069 | 0.890 | 0.012 | 0.001 | 0.000 | 0.000 | 0.000 | 0.003 | 0.025 | |
169 | embassy = * | 0 | 52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
170 | diplomatic = * | 0 | 73 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0.000 | 0.986 | 0.000 | 0.000 | 0.000 | 0.014 | 0.000 | 0.000 | 0.000 | |
171 | # | bank | 2635 | 101 | 4 | 1331 | 5 | 12 | 0 | 0 | 29 | 0.640 | 0.025 | 0.001 | 0.323 | 0.001 | 0.003 | 0.000 | 0.000 | 0.007 |
172 | amenity = atm | 940 | 66 | 2 | 542 | 2 | 3 | 0 | 0 | 0 | 0.605 | 0.042 | 0.001 | 0.349 | 0.001 | 0.002 | 0.000 | 0.000 | 0.000 | |
173 | amenity = bank | 1580 | 26 | 2 | 699 | 3 | 7 | 0 | 0 | 27 | 0.674 | 0.011 | 0.001 | 0.298 | 0.001 | 0.003 | 0.000 | 0.000 | 0.012 | |
174 | amenity = bureau_de_change | 115 | 9 | 0 | 90 | 0 | 2 | 0 | 0 | 2 | 0.528 | 0.041 | 0.000 | 0.413 | 0.000 | 0.009 | 0.000 | 0.000 | 0.009 | |
175 | # | tourism | 1013 | 16695 | 589 | 146 | 303 | 41 | 119 | 17 | 797 | 0.051 | 0.847 | 0.030 | 0.007 | 0.015 | 0.002 | 0.006 | 0.001 | 0.040 |
176 | building = bunker | 19 | 287 | 2 | 0 | 0 | 0 | 0 | 1 | 16 | 0.058 | 0.883 | 0.006 | 0.000 | 0.000 | 0.000 | 0.000 | 0.003 | 0.049 | |
177 | building = ruins | 16 | 167 | 7 | 0 | 0 | 0 | 0 | 0 | 20 | 0.076 | 0.795 | 0.033 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.095 | |
178 | amenity = fountain | 5 | 42 | 3 | 0 | 0 | 0 | 0 | 0 | 1 | 0.098 | 0.824 | 0.059 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.020 | |
179 | tourism = * | 695 | 10759 | 340 | 133 | 194 | 33 | 100 | 11 | 466 | 0.055 | 0.845 | 0.027 | 0.010 | 0.015 | 0.003 | 0.008 | 0.001 | 0.037 | |
180 | historic = * | 336 | 7057 | 275 | 15 | 110 | 10 | 19 | 6 | 275 | 0.041 | 0.871 | 0.034 | 0.002 | 0.014 | 0.001 | 0.002 | 0.001 | 0.034 | |
181 | memorial = * | 107 | 3145 | 95 | 8 | 74 | 4 | 13 | 2 | 206 | 0.029 | 0.861 | 0.026 | 0.002 | 0.020 | 0.001 | 0.004 | 0.001 | 0.056 | |
182 | ruins = * | 21 | 292 | 2 | 0 | 0 | 1 | 0 | 1 | 3 | 0.066 | 0.912 | 0.006 | 0.000 | 0.000 | 0.003 | 0.000 | 0.003 | 0.009 | |
183 | information = * | 26 | 1156 | 42 | 35 | 8 | 2 | 1 | 0 | 261 | 0.017 | 0.755 | 0.027 | 0.023 | 0.005 | 0.001 | 0.001 | 0.000 | 0.170 | |
184 | attraction = * | 28 | 164 | 8 | 1 | 3 | 0 | 0 | 0 | 19 | 0.126 | 0.735 | 0.036 | 0.004 | 0.013 | 0.000 | 0.000 | 0.000 | 0.085 | |
185 | artwork_type = * | 144 | 1159 | 71 | 6 | 11 | 6 | 13 | 4 | 64 | 0.097 | 0.784 | 0.048 | 0.004 | 0.007 | 0.004 | 0.009 | 0.003 | 0.043 | |
186 | # | sport | 209 | 2483 | 22 | 157 | 17 | 13 | 0 | 1 | 114 | 0.069 | 0.823 | 0.007 | 0.052 | 0.006 | 0.004 | 0.000 | 0.000 | 0.038 |
187 | amenity = sanatorium | 3 | 96 | 0 | 8 | 0 | 1 | 0 | 0 | 0 | 0.028 | 0.889 | 0.000 | 0.074 | 0.000 | 0.009 | 0.000 | 0.000 | 0.000 | |
188 | leisure = * | 196 | 2355 | 22 | 140 | 17 | 13 | 0 | 1 | 109 | 0.069 | 0.825 | 0.008 | 0.049 | 0.006 | 0.005 | 0.000 | 0.000 | 0.038 | |
189 | sport = * | 63 | 782 | 7 | 115 | 5 | 4 | 0 | 1 | 44 | 0.062 | 0.766 | 0.007 | 0.113 | 0.005 | 0.004 | 0.000 | 0.001 | 0.043 | |
190 | resort = * | 7 | 178 | 0 | 11 | 2 | 1 | 0 | 0 | 5 | 0.034 | 0.873 | 0.000 | 0.054 | 0.010 | 0.005 | 0.000 | 0.000 | 0.025 | |
191 | # | office | 626 | 4318 | 24 | 118 | 35 | 13 | 4 | 3 | 253 | 0.116 | 0.801 | 0.004 | 0.022 | 0.006 | 0.002 | 0.001 | 0.001 | 0.047 |
192 | office = * | 626 | 4318 | 24 | 118 | 35 | 13 | 4 | 3 | 253 | 0.116 | 0.801 | 0.004 | 0.022 | 0.006 | 0.002 | 0.001 | 0.001 | 0.047 | |
193 | # | amenity | 3813 | 2748 | 372 | 16278 | 3593 | 1005 | 677 | 245 | 13650 | 0.090 | 0.065 | 0.009 | 0.384 | 0.085 | 0.024 | 0.016 | 0.006 | 0.322 |
194 | amenity = cafe | 217 | 131 | 41 | 972 | 310 | 46 | 67 | 23 | 925 | 0.079 | 0.048 | 0.015 | 0.356 | 0.113 | 0.017 | 0.025 | 0.008 | 0.339 | |
195 | amenity = fast_food | 44 | 54 | 11 | 386 | 96 | 16 | 26 | 8 | 377 | 0.043 | 0.053 | 0.011 | 0.379 | 0.094 | 0.016 | 0.026 | 0.008 | 0.370 | |
196 | amenity = restaurant | 61 | 51 | 10 | 242 | 69 | 6 | 15 | 4 | 206 | 0.092 | 0.077 | 0.015 | 0.364 | 0.104 | 0.009 | 0.023 | 0.006 | 0.310 | |
197 | amenity = bar | 53 | 23 | 7 | 129 | 67 | 7 | 14 | 8 | 202 | 0.104 | 0.045 | 0.014 | 0.253 | 0.131 | 0.014 | 0.027 | 0.016 | 0.396 | |
198 | shop = convenience | 941 | 304 | 93 | 3889 | 540 | 440 | 62 | 32 | 1828 | 0.116 | 0.037 | 0.011 | 0.478 | 0.066 | 0.054 | 0.008 | 0.004 | 0.225 | |
199 | shop = clothes | 73 | 130 | 12 | 338 | 137 | 13 | 20 | 11 | 568 | 0.056 | 0.100 | 0.009 | 0.260 | 0.105 | 0.010 | 0.015 | 0.008 | 0.436 | |
200 | shop = car_repair | 16 | 61 | 3 | 315 | 117 | 15 | 34 | 20 | 741 | 0.012 | 0.046 | 0.002 | 0.238 | 0.089 | 0.011 | 0.026 | 0.015 | 0.561 | |
201 | shop = hairdresser | 56 | 34 | 7 | 409 | 164 | 5 | 28 | 5 | 584 | 0.043 | 0.026 | 0.005 | 0.317 | 0.127 | 0.004 | 0.022 | 0.004 | 0.452 | |
202 | shop = chemist | 2 | 7 | 1 | 1180 | 7 | 1 | 7 | 1 | 56 | 0.002 | 0.006 | 0.001 | 0.935 | 0.006 | 0.001 | 0.006 | 0.001 | 0.044 | |
203 | shop = supermarket | 380 | 50 | 5 | 406 | 64 | 139 | 6 | 4 | 161 | 0.313 | 0.041 | 0.004 | 0.334 | 0.053 | 0.114 | 0.005 | 0.003 | 0.133 | |
204 | shop = car_parts | 10 | 33 | 3 | 419 | 135 | 8 | 15 | 4 | 409 | 0.010 | 0.032 | 0.003 | 0.404 | 0.130 | 0.008 | 0.014 | 0.004 | 0.395 | |
205 | shop = furniture | 28 | 30 | 4 | 334 | 88 | 22 | 12 | 10 | 336 | 0.032 | 0.035 | 0.005 | 0.387 | 0.102 | 0.025 | 0.014 | 0.012 | 0.389 | |
206 | shop = hardware | 24 | 36 | 4 | 265 | 113 | 5 | 18 | 7 | 328 | 0.030 | 0.045 | 0.005 | 0.331 | 0.141 | 0.006 | 0.022 | 0.009 | 0.410 | |
207 | shop = kiosk | 47 | 86 | 3 | 119 | 8 | 6 | 10 | 0 | 137 | 0.113 | 0.207 | 0.007 | 0.286 | 0.019 | 0.014 | 0.024 | 0.000 | 0.329 | |
208 | shop = doityourself | 51 | 45 | 4 | 239 | 90 | 4 | 10 | 9 | 420 | 0.058 | 0.052 | 0.005 | 0.274 | 0.103 | 0.005 | 0.011 | 0.010 | 0.482 | |
209 | shop = pet | 40 | 28 | 2 | 152 | 59 | 11 | 9 | 3 | 327 | 0.063 | 0.044 | 0.003 | 0.241 | 0.094 | 0.017 | 0.014 | 0.005 | 0.518 | |
210 | shop = florist | 24 | 13 | 2 | 263 | 62 | 6 | 14 | 5 | 232 | 0.039 | 0.021 | 0.003 | 0.424 | 0.100 | 0.010 | 0.023 | 0.008 | 0.374 | |
211 | shop = beauty | 22 | 11 | 3 | 125 | 81 | 4 | 16 | 7 | 323 | 0.037 | 0.019 | 0.005 | 0.211 | 0.137 | 0.007 | 0.027 | 0.012 | 0.546 | |
212 | shop = mobile_phone | 250 | 28 | 0 | 77 | 19 | 86 | 1 | 1 | 93 | 0.450 | 0.050 | 0.000 | 0.139 | 0.034 | 0.155 | 0.002 | 0.002 | 0.168 | |
213 | shop = shoes | 24 | 14 | 0 | 82 | 19 | 0 | 7 | 1 | 93 | 0.100 | 0.058 | 0.000 | 0.342 | 0.079 | 0.000 | 0.029 | 0.004 | 0.388 | |
214 | shop = newsagent | 158 | 205 | 54 | 28 | 1 | 62 | 0 | 2 | 51 | 0.282 | 0.365 | 0.096 | 0.050 | 0.002 | 0.111 | 0.000 | 0.004 | 0.091 | |
215 | shop = electronics | 98 | 11 | 1 | 96 | 45 | 2 | 11 | 10 | 154 | 0.229 | 0.026 | 0.002 | 0.224 | 0.105 | 0.005 | 0.026 | 0.023 | 0.360 | |
216 | shop = alcohol | 13 | 20 | 2 | 407 | 48 | 5 | 6 | 2 | 163 | 0.020 | 0.030 | 0.003 | 0.611 | 0.072 | 0.008 | 0.009 | 0.003 | 0.245 | |
217 | shop = jewelry | 61 | 11 | 0 | 234 | 18 | 1 | 9 | 0 | 51 | 0.158 | 0.029 | 0.000 | 0.608 | 0.047 | 0.003 | 0.023 | 0.000 | 0.132 | |
218 | shop = mall | 27 | 46 | 2 | 173 | 36 | 4 | 5 | 3 | 135 | 0.063 | 0.107 | 0.005 | 0.401 | 0.084 | 0.009 | 0.012 | 0.007 | 0.313 | |
219 | shop = butcher | 26 | 26 | 12 | 254 | 66 | 2 | 14 | 5 | 190 | 0.044 | 0.044 | 0.020 | 0.427 | 0.111 | 0.003 | 0.024 | 0.008 | 0.319 | |
220 | shop = cosmetics | 7 | 26 | 0 | 88 | 46 | 10 | 10 | 3 | 127 | 0.022 | 0.082 | 0.000 | 0.278 | 0.145 | 0.032 | 0.032 | 0.009 | 0.401 | |
221 | craft = shoemaker | 1 | 5 | 0 | 154 | 17 | 5 | 3 | 0 | 70 | 0.004 | 0.020 | 0.000 | 0.604 | 0.067 | 0.020 | 0.012 | 0.000 | 0.275 | |
222 | amenity = * | 221 | 683 | 16 | 1172 | 244 | 26 | 36 | 16 | 1063 | 0.064 | 0.196 | 0.005 | 0.337 | 0.070 | 0.007 | 0.010 | 0.005 | 0.306 | |
223 | shop = * | 847 | 513 | 75 | 3356 | 834 | 49 | 193 | 42 | 3305 | 0.092 | 0.056 | 0.008 | 0.364 | 0.091 | 0.005 | 0.021 | 0.005 | 0.359 | |
224 | clothes = * | 7 | 20 | 5 | 93 | 16 | 2 | 7 | 2 | 122 | 0.026 | 0.073 | 0.018 | 0.339 | 0.058 | 0.007 | 0.026 | 0.007 | 0.445 | |
225 | club = * | 12 | 45 | 2 | 30 | 11 | 1 | 0 | 0 | 54 | 0.077 | 0.290 | 0.013 | 0.194 | 0.071 | 0.006 | 0.000 | 0.000 | 0.348 | |
226 | # | building | 3314 | 10109 | 373 | 4882 | 1280 | 262 | 47 | 32 | 6723 | 0.123 | 0.374 | 0.014 | 0.181 | 0.047 | 0.010 | 0.002 | 0.001 | 0.249 |
227 | building = yes | 2440 | 8203 | 220 | 3340 | 933 | 130 | 30 | 22 | 4695 | 0.122 | 0.410 | 0.011 | 0.167 | 0.047 | 0.006 | 0.001 | 0.001 | 0.235 | |
228 | building = retail | 402 | 137 | 39 | 924 | 188 | 109 | 10 | 2 | 544 | 0.171 | 0.058 | 0.017 | 0.392 | 0.080 | 0.046 | 0.004 | 0.001 | 0.231 | |
229 | building = commercial | 48 | 190 | 5 | 141 | 42 | 12 | 1 | 0 | 243 | 0.070 | 0.279 | 0.007 | 0.207 | 0.062 | 0.018 | 0.001 | 0.000 | 0.356 | |
230 | building = office | 28 | 206 | 4 | 45 | 21 | 0 | 1 | 2 | 102 | 0.068 | 0.504 | 0.010 | 0.110 | 0.051 | 0.000 | 0.002 | 0.005 | 0.249 | |
231 | building = house | 90 | 79 | 8 | 42 | 19 | 0 | 1 | 1 | 292 | 0.169 | 0.148 | 0.015 | 0.079 | 0.036 | 0.000 | 0.002 | 0.002 | 0.549 | |
232 | building = apartments | 46 | 194 | 11 | 16 | 6 | 1 | 1 | 0 | 79 | 0.130 | 0.548 | 0.031 | 0.045 | 0.017 | 0.003 | 0.003 | 0.000 | 0.223 | |
233 | building = residential | 23 | 42 | 6 | 11 | 3 | 0 | 0 | 0 | 175 | 0.088 | 0.162 | 0.023 | 0.042 | 0.012 | 0.000 | 0.000 | 0.000 | 0.673 | |
234 | building = construction | 14 | 57 | 0 | 9 | 1 | 2 | 0 | 1 | 5 | 0.157 | 0.640 | 0.000 | 0.101 | 0.011 | 0.022 | 0.000 | 0.011 | 0.056 | |
235 | building = kiosk | 24 | 56 | 47 | 17 | 3 | 0 | 0 | 0 | 46 | 0.124 | 0.290 | 0.244 | 0.088 | 0.016 | 0.000 | 0.000 | 0.000 | 0.238 | |
236 | building = * | 183 | 751 | 30 | 270 | 47 | 5 | 2 | 4 | 433 | 0.106 | 0.435 | 0.017 | 0.157 | 0.027 | 0.003 | 0.001 | 0.002 | 0.251 | |
237 | building:part = * | 8 | 95 | 2 | 42 | 14 | 4 | 0 | 1 | 64 | 0.035 | 0.413 | 0.009 | 0.183 | 0.061 | 0.017 | 0.000 | 0.004 | 0.278 | |
238 | entrance = * | 8 | 116 | 1 | 31 | 4 | 0 | 1 | 0 | 45 | 0.039 | 0.563 | 0.005 | 0.150 | 0.019 | 0.000 | 0.005 | 0.000 | 0.218 | |
239 | # | other | 45 | 132 | 5 | 55 | 49 | 1 | 0 | 0 | 345 | 0.071 | 0.209 | 0.008 | 0.087 | 0.078 | 0.002 | 0.000 | 0.000 | 0.546 |
240 | # | TOTAL | 30159 | 307705 | 2738 | 22781 | 5163 | 1424 | 873 | 316 | 23687 | 0.076 | 0.779 | 0.007 | 0.058 | 0.013 | 0.004 | 0.002 | 0.001 | 0.060 |
lvl | category | all | all be | all ru | all be% | all ru% | uniq | uniq be | uniq ru | uniq be% | uniq ru% | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | # | admin | 1684 | 1682 | 1683 | 0.999 | 0.999 | 1449 | 1447 | 1444 | 0.999 | 0.997 |
1 | admin_level = 2 | 4 | 4 | 4 | 1.000 | 1.000 | 3 | 3 | 3 | 1.000 | 1.000 | |
2 | admin_level = 4 | 65 | 65 | 65 | 1.000 | 1.000 | 31 | 31 | 31 | 1.000 | 1.000 | |
3 | admin_level = 6 | 213 | 213 | 213 | 1.000 | 1.000 | 165 | 165 | 165 | 1.000 | 1.000 | |
4 | admin_level = 8 | 1300 | 1300 | 1300 | 1.000 | 1.000 | 1193 | 1193 | 1190 | 1.000 | 0.997 | |
5 | admin_level = 9 | 26 | 26 | 26 | 1.000 | 1.000 | 13 | 13 | 13 | 1.000 | 1.000 | |
6 | ::label = * | 76 | 74 | 75 | 0.974 | 0.987 | 65 | 63 | 64 | 0.969 | 0.985 | |
7 | # | place | 48780 | 48778 | 48760 | 1.000 | 1.000 | 16954 | 16952 | 16784 | 1.000 | 0.990 |
8 | place = city | 31 | 31 | 31 | 1.000 | 1.000 | 16 | 16 | 16 | 1.000 | 1.000 | |
9 | place = town | 370 | 370 | 370 | 1.000 | 1.000 | 186 | 186 | 186 | 1.000 | 1.000 | |
10 | place = village | 4908 | 4908 | 4908 | 1.000 | 1.000 | 2180 | 2181 | 2168 | 1.000 | 0.994 | |
11 | place = hamlet | 38467 | 38466 | 38464 | 1.000 | 1.000 | 13618 | 13616 | 13487 | 1.000 | 0.990 | |
12 | place = isolated_dwelling | 1309 | 1309 | 1309 | 1.000 | 1.000 | 666 | 666 | 663 | 1.000 | 0.995 | |
13 | boundary = administrative | 24002 | 24002 | 24002 | 1.000 | 1.000 | 16805 | 16804 | 16655 | 1.000 | 0.991 | |
14 | traffic_sign = city_limit | 2139 | 2138 | 2122 | 1.000 | 0.992 | 967 | 966 | 957 | 0.999 | 0.990 | |
15 | admin_level = * | 22396 | 22396 | 22396 | 1.000 | 1.000 | 15490 | 15489 | 15344 | 1.000 | 0.991 | |
16 | # | allotments | 3780 | 3711 | 3720 | 0.982 | 0.984 | 2596 | 2535 | 2581 | 0.977 | 0.994 |
17 | place = allotments | 3361 | 3345 | 3345 | 0.995 | 0.995 | 2218 | 2205 | 2241 | 0.994 | 1.010 | |
18 | landuse = allotments | 3358 | 3289 | 3299 | 0.979 | 0.982 | 2301 | 2240 | 2288 | 0.973 | 0.994 | |
19 | allotments = * | 307 | 306 | 306 | 0.997 | 0.997 | 294 | 293 | 293 | 0.997 | 0.997 | |
20 | # | locality | 12309 | 12220 | 12268 | 0.993 | 0.997 | 8661 | 8574 | 8698 | 0.990 | 1.004 |
21 | place = locality | 12216 | 12128 | 12175 | 0.993 | 0.997 | 8598 | 8512 | 8639 | 0.990 | 1.005 | |
22 | abandoned:place = * | 3018 | 3017 | 3018 | 1.000 | 1.000 | 2252 | 2251 | 2246 | 1.000 | 0.997 | |
23 | # | suburb | 7826 | 7518 | 7405 | 0.961 | 0.946 | 5460 | 5183 | 5105 | 0.949 | 0.935 |
24 | landuse = cemetery | 1403 | 1333 | 1301 | 0.950 | 0.927 | 632 | 565 | 553 | 0.894 | 0.875 | |
25 | landuse = commercial | 191 | 180 | 175 | 0.942 | 0.916 | 183 | 172 | 166 | 0.940 | 0.907 | |
26 | landuse = construction | 147 | 120 | 119 | 0.816 | 0.810 | 144 | 118 | 118 | 0.819 | 0.819 | |
27 | landuse = farmland | 69 | 58 | 55 | 0.841 | 0.797 | 62 | 53 | 51 | 0.855 | 0.823 | |
28 | landuse = farmyard | 629 | 597 | 590 | 0.949 | 0.938 | 409 | 386 | 378 | 0.944 | 0.924 | |
29 | landuse = residential | 855 | 838 | 833 | 0.980 | 0.974 | 796 | 779 | 778 | 0.979 | 0.977 | |
30 | landuse = retail | 240 | 234 | 233 | 0.975 | 0.971 | 157 | 150 | 150 | 0.955 | 0.955 | |
31 | leisure = park | 621 | 606 | 586 | 0.976 | 0.944 | 512 | 498 | 478 | 0.973 | 0.934 | |
32 | leisure = garden | 73 | 70 | 70 | 0.959 | 0.959 | 50 | 47 | 49 | 0.940 | 0.980 | |
33 | amenity = marketplace | 304 | 292 | 290 | 0.961 | 0.954 | 172 | 163 | 162 | 0.948 | 0.942 | |
34 | place = * | 2276 | 2257 | 2223 | 0.992 | 0.977 | 1615 | 1599 | 1553 | 0.990 | 0.962 | |
35 | residential = * | 699 | 684 | 680 | 0.979 | 0.973 | 656 | 641 | 638 | 0.977 | 0.973 | |
36 | landuse = * | 1338 | 1255 | 1249 | 0.938 | 0.933 | 1183 | 1106 | 1110 | 0.935 | 0.938 | |
37 | # | natural | 3661 | 2988 | 2951 | 0.816 | 0.806 | 2840 | 2605 | 2604 | 0.917 | 0.917 |
38 | place = island | 7 | 6 | 7 | 0.857 | 1.000 | 7 | 6 | 7 | 0.857 | 1.000 | |
39 | place = islet | 103 | 103 | 103 | 1.000 | 1.000 | 92 | 92 | 90 | 1.000 | 0.978 | |
40 | landuse = forest | 326 | 321 | 312 | 0.985 | 0.957 | 300 | 297 | 292 | 0.990 | 0.973 | |
41 | leisure = nature_reserve | 168 | 163 | 156 | 0.970 | 0.929 | 167 | 162 | 155 | 0.970 | 0.928 | |
42 | boundary = * | 799 | 767 | 770 | 0.960 | 0.964 | 773 | 747 | 750 | 0.966 | 0.970 | |
43 | natural = * | 2424 | 1799 | 1770 | 0.742 | 0.730 | 1699 | 1503 | 1509 | 0.885 | 0.888 | |
44 | ele = * | 344 | 332 | 330 | 0.965 | 0.959 | 313 | 303 | 299 | 0.968 | 0.955 | |
45 | # | water | 27279 | 27083 | 26975 | 0.993 | 0.989 | 5772 | 5613 | 5593 | 0.972 | 0.969 |
46 | waterway = drain | 707 | 707 | 699 | 1.000 | 0.989 | 165 | 165 | 160 | 1.000 | 0.970 | |
47 | waterway = ditch | 688 | 683 | 649 | 0.993 | 0.943 | 139 | 136 | 130 | 0.978 | 0.935 | |
48 | waterway = stream | 7742 | 7695 | 7694 | 0.994 | 0.994 | 1288 | 1265 | 1269 | 0.982 | 0.985 | |
49 | waterway = river | 13069 | 13031 | 13003 | 0.997 | 0.995 | 1741 | 1676 | 1679 | 0.963 | 0.964 | |
50 | waterway = canal | 1065 | 1011 | 1004 | 0.949 | 0.943 | 159 | 149 | 145 | 0.937 | 0.912 | |
51 | type = waterway | 2206 | 2196 | 2186 | 0.995 | 0.991 | 1920 | 1904 | 1908 | 0.992 | 0.994 | |
52 | type = watershed | 2 | 2 | 1 | 1.000 | 0.500 | 2 | 2 | 1 | 1.000 | 0.500 | |
53 | natural = water | 3197 | 3162 | 3139 | 0.989 | 0.982 | 2579 | 2544 | 2537 | 0.986 | 0.984 | |
54 | natural = spring | 647 | 631 | 626 | 0.975 | 0.968 | 571 | 556 | 555 | 0.974 | 0.972 | |
55 | tunnel = * | 7127 | 7094 | 7071 | 0.995 | 0.992 | 1870 | 1857 | 1863 | 0.993 | 0.996 | |
56 | waterway = * | 45 | 45 | 44 | 1.000 | 0.978 | 36 | 36 | 35 | 1.000 | 0.972 | |
57 | water = * | 3068 | 3039 | 3024 | 0.991 | 0.986 | 2478 | 2446 | 2445 | 0.987 | 0.987 | |
58 | # | highway | 114242 | 113840 | 113754 | 0.996 | 0.996 | 12801 | 12524 | 12765 | 0.978 | 0.997 |
59 | highway = motorway | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
60 | highway = trunk | 1401 | 1401 | 1401 | 1.000 | 1.000 | 122 | 122 | 122 | 1.000 | 1.000 | |
61 | highway = primary | 8825 | 8825 | 8825 | 1.000 | 1.000 | 536 | 536 | 537 | 1.000 | 1.002 | |
62 | highway = secondary | 9415 | 9414 | 9407 | 1.000 | 0.999 | 806 | 805 | 807 | 0.999 | 1.001 | |
63 | highway = tertiary | 13314 | 13291 | 13290 | 0.998 | 0.998 | 1795 | 1774 | 1797 | 0.988 | 1.001 | |
64 | highway = unclassified | 2790 | 2782 | 2765 | 0.997 | 0.991 | 866 | 858 | 862 | 0.991 | 0.995 | |
65 | highway = residential | 67875 | 67682 | 67658 | 0.997 | 0.997 | 10243 | 10084 | 10304 | 0.984 | 1.006 | |
66 | highway = service | 3935 | 3879 | 3873 | 0.986 | 0.984 | 1771 | 1731 | 1744 | 0.977 | 0.985 | |
67 | highway = track | 266 | 263 | 262 | 0.989 | 0.985 | 143 | 140 | 139 | 0.979 | 0.972 | |
68 | type = associatedStreet | 3851 | 3851 | 3846 | 1.000 | 0.999 | 2153 | 2153 | 2168 | 1.000 | 1.007 | |
69 | type = street | 34 | 34 | 34 | 1.000 | 1.000 | 33 | 33 | 33 | 1.000 | 1.000 | |
70 | highway = * | 2224 | 2106 | 2085 | 0.947 | 0.938 | 1169 | 1107 | 1090 | 0.947 | 0.932 | |
71 | bridge = * | 1359 | 1351 | 1347 | 0.994 | 0.991 | 497 | 491 | 489 | 0.988 | 0.984 | |
72 | # | public_transport | 53256 | 52907 | 52470 | 0.993 | 0.985 | 25756 | 25532 | 25453 | 0.991 | 0.988 |
73 | highway = bus_stop | 20035 | 19881 | 19592 | 0.992 | 0.978 | 8885 | 8782 | 8680 | 0.988 | 0.977 | |
74 | type = route | 77 | 77 | 71 | 1.000 | 0.922 | 72 | 72 | 68 | 1.000 | 0.944 | |
75 | type = route_master | 770 | 735 | 733 | 0.955 | 0.952 | 717 | 682 | 680 | 0.951 | 0.948 | |
76 | type = disused:route | 6 | 6 | 6 | 1.000 | 1.000 | 6 | 6 | 6 | 1.000 | 1.000 | |
77 | type = public_transport | 1360 | 1357 | 1354 | 0.998 | 0.996 | 860 | 857 | 855 | 0.997 | 0.994 | |
78 | building = train_station | 252 | 252 | 250 | 1.000 | 0.992 | 230 | 230 | 229 | 1.000 | 0.996 | |
79 | building = transportation | 35 | 35 | 35 | 1.000 | 1.000 | 35 | 35 | 34 | 1.000 | 0.971 | |
80 | amenity = bus_station | 221 | 221 | 220 | 1.000 | 0.995 | 198 | 198 | 201 | 1.000 | 1.015 | |
81 | amenity = ferry_terminal | 32 | 28 | 23 | 0.875 | 0.719 | 28 | 25 | 20 | 0.893 | 0.714 | |
82 | public_transport = * | 32847 | 32613 | 32238 | 0.993 | 0.981 | 8939 | 8817 | 8733 | 0.986 | 0.977 | |
83 | route = * | 15059 | 15003 | 15006 | 0.996 | 0.996 | 14953 | 14899 | 14910 | 0.996 | 0.997 | |
84 | route_master = * | 805 | 770 | 768 | 0.957 | 0.954 | 751 | 716 | 714 | 0.953 | 0.951 | |
85 | railway = * | 3718 | 3704 | 3681 | 0.996 | 0.990 | 1325 | 1317 | 1305 | 0.994 | 0.985 | |
86 | aeroway = * | 188 | 186 | 181 | 0.989 | 0.963 | 172 | 171 | 168 | 0.994 | 0.977 | |
87 | # | industrial | 7358 | 7011 | 6987 | 0.953 | 0.950 | 5791 | 5459 | 5497 | 0.943 | 0.949 |
88 | landuse = industrial | 5140 | 4950 | 4944 | 0.963 | 0.962 | 4370 | 4187 | 4225 | 0.958 | 0.967 | |
89 | building = industrial | 1867 | 1727 | 1717 | 0.925 | 0.920 | 1361 | 1236 | 1235 | 0.908 | 0.907 | |
90 | building = warehouse | 328 | 312 | 305 | 0.951 | 0.930 | 221 | 207 | 206 | 0.937 | 0.932 | |
91 | office = construction_company | 41 | 39 | 39 | 0.951 | 0.951 | 41 | 39 | 39 | 0.951 | 0.951 | |
92 | industrial = * | 689 | 626 | 627 | 0.909 | 0.910 | 597 | 535 | 535 | 0.896 | 0.896 | |
93 | # | infrastructure | 14423 | 13175 | 13106 | 0.913 | 0.909 | 10215 | 9295 | 9385 | 0.910 | 0.919 |
94 | amenity = fuel | 1149 | 1136 | 1137 | 0.989 | 0.990 | 659 | 639 | 625 | 0.970 | 0.948 | |
95 | building = service | 2383 | 1855 | 1831 | 0.778 | 0.768 | 1706 | 1342 | 1335 | 0.787 | 0.783 | |
96 | barrier = * | 4844 | 4755 | 4738 | 0.982 | 0.978 | 3976 | 3889 | 3971 | 0.978 | 0.999 | |
97 | power = * | 6041 | 5401 | 5343 | 0.894 | 0.884 | 4402 | 4056 | 4059 | 0.921 | 0.922 | |
98 | substation = * | 3261 | 2814 | 2801 | 0.863 | 0.859 | 2857 | 2565 | 2563 | 0.898 | 0.897 | |
99 | pipeline = * | 346 | 259 | 259 | 0.749 | 0.749 | 307 | 226 | 227 | 0.736 | 0.739 | |
100 | man_made = * | 2380 | 2051 | 2071 | 0.862 | 0.870 | 1661 | 1370 | 1411 | 0.825 | 0.849 | |
101 | embankment = * | 282 | 282 | 282 | 1.000 | 1.000 | 79 | 79 | 79 | 1.000 | 1.000 | |
102 | # | religion | 4375 | 4237 | 4155 | 0.968 | 0.950 | 2668 | 2537 | 2546 | 0.951 | 0.954 |
103 | amenity = place_of_worship | 2912 | 2850 | 2800 | 0.979 | 0.962 | 1947 | 1894 | 1917 | 0.973 | 0.985 | |
104 | amenity = monastery | 28 | 26 | 26 | 0.929 | 0.929 | 27 | 25 | 25 | 0.926 | 0.926 | |
105 | amenity = grave_yard | 49 | 47 | 47 | 0.959 | 0.959 | 41 | 39 | 38 | 0.951 | 0.927 | |
106 | building = church | 1569 | 1557 | 1543 | 0.992 | 0.983 | 1120 | 1105 | 1141 | 0.987 | 1.019 | |
107 | building = cathedral | 35 | 34 | 33 | 0.971 | 0.943 | 35 | 34 | 32 | 0.971 | 0.914 | |
108 | building = chapel | 331 | 317 | 320 | 0.958 | 0.967 | 201 | 192 | 193 | 0.955 | 0.960 | |
109 | religion = * | 4118 | 3996 | 3926 | 0.970 | 0.953 | 2492 | 2381 | 2408 | 0.955 | 0.966 | |
110 | cemetery = * | 62 | 53 | 50 | 0.855 | 0.806 | 54 | 45 | 43 | 0.833 | 0.796 | |
111 | # | education | 7298 | 7159 | 7045 | 0.981 | 0.965 | 5030 | 4894 | 4938 | 0.973 | 0.982 |
112 | landuse = education | 831 | 830 | 829 | 0.999 | 0.998 | 821 | 820 | 821 | 0.999 | 1.000 | |
113 | amenity = university | 209 | 205 | 202 | 0.981 | 0.967 | 193 | 189 | 184 | 0.979 | 0.953 | |
114 | amenity = college | 356 | 350 | 331 | 0.983 | 0.930 | 326 | 320 | 305 | 0.982 | 0.936 | |
115 | amenity = school | 2085 | 2050 | 2014 | 0.983 | 0.966 | 1531 | 1498 | 1492 | 0.978 | 0.975 | |
116 | amenity = kindergarten | 1933 | 1904 | 1891 | 0.985 | 0.978 | 1296 | 1266 | 1340 | 0.977 | 1.034 | |
117 | amenity = arts_centre | 274 | 270 | 266 | 0.985 | 0.971 | 170 | 167 | 169 | 0.982 | 0.994 | |
118 | amenity = music_school | 100 | 98 | 98 | 0.980 | 0.980 | 72 | 70 | 72 | 0.972 | 1.000 | |
119 | building = university | 168 | 168 | 161 | 1.000 | 0.958 | 162 | 162 | 155 | 1.000 | 0.957 | |
120 | building = college | 118 | 113 | 104 | 0.958 | 0.881 | 100 | 95 | 88 | 0.950 | 0.880 | |
121 | building = school | 807 | 798 | 790 | 0.989 | 0.979 | 651 | 642 | 644 | 0.986 | 0.989 | |
122 | building = kindergarten | 556 | 545 | 545 | 0.980 | 0.980 | 371 | 360 | 374 | 0.970 | 1.008 | |
123 | building = dormitory | 727 | 700 | 685 | 0.963 | 0.942 | 529 | 503 | 496 | 0.951 | 0.938 | |
124 | office = educational_institution | 62 | 57 | 57 | 0.919 | 0.919 | 60 | 55 | 55 | 0.917 | 0.917 | |
125 | faculty = * | 33 | 31 | 31 | 0.939 | 0.939 | 33 | 31 | 31 | 0.939 | 0.939 | |
126 | # | healthcare | 7527 | 7211 | 7192 | 0.958 | 0.955 | 3886 | 3495 | 3514 | 0.899 | 0.904 |
127 | amenity = hospital | 652 | 642 | 633 | 0.985 | 0.971 | 517 | 507 | 498 | 0.981 | 0.963 | |
128 | amenity = pharmacy | 2801 | 2719 | 2705 | 0.971 | 0.966 | 1513 | 1360 | 1369 | 0.899 | 0.905 | |
129 | amenity = clinic | 809 | 782 | 770 | 0.967 | 0.952 | 541 | 513 | 509 | 0.948 | 0.941 | |
130 | amenity = doctors | 917 | 885 | 888 | 0.965 | 0.968 | 309 | 276 | 284 | 0.893 | 0.919 | |
131 | amenity = dentist | 444 | 412 | 414 | 0.928 | 0.932 | 345 | 313 | 319 | 0.907 | 0.925 | |
132 | amenity = veterinary | 257 | 234 | 247 | 0.911 | 0.961 | 185 | 157 | 170 | 0.849 | 0.919 | |
133 | building = hospital | 489 | 471 | 469 | 0.963 | 0.959 | 356 | 338 | 337 | 0.949 | 0.947 | |
134 | building = clinic | 40 | 40 | 38 | 1.000 | 0.950 | 35 | 35 | 36 | 1.000 | 1.029 | |
135 | emergency = * | 1285 | 1199 | 1196 | 0.933 | 0.931 | 410 | 324 | 319 | 0.790 | 0.778 | |
136 | healthcare = * | 4943 | 4811 | 4798 | 0.973 | 0.971 | 2791 | 2579 | 2589 | 0.924 | 0.928 | |
137 | # | government | 9960 | 9623 | 9526 | 0.966 | 0.956 | 6504 | 6209 | 6164 | 0.955 | 0.948 |
138 | amenity = fire_station | 361 | 347 | 347 | 0.961 | 0.961 | 229 | 218 | 207 | 0.952 | 0.904 | |
139 | amenity = ranger_station | 136 | 128 | 132 | 0.941 | 0.971 | 129 | 120 | 125 | 0.930 | 0.969 | |
140 | amenity = townhall | 617 | 589 | 593 | 0.955 | 0.961 | 512 | 484 | 488 | 0.945 | 0.953 | |
141 | amenity = post_office | 1536 | 1508 | 1478 | 0.982 | 0.962 | 379 | 360 | 354 | 0.950 | 0.934 | |
142 | amenity = post_box | 16 | 15 | 12 | 0.938 | 0.750 | 9 | 8 | 8 | 0.889 | 0.889 | |
143 | amenity = police | 743 | 715 | 706 | 0.962 | 0.950 | 542 | 513 | 510 | 0.946 | 0.941 | |
144 | amenity = prison | 55 | 53 | 53 | 0.964 | 0.964 | 52 | 50 | 50 | 0.962 | 0.962 | |
145 | amenity = courthouse | 139 | 136 | 135 | 0.978 | 0.971 | 103 | 102 | 101 | 0.990 | 0.981 | |
146 | amenity = customs | 14 | 13 | 13 | 0.929 | 0.929 | 14 | 13 | 13 | 0.929 | 0.929 | |
147 | amenity = mortuary | 20 | 20 | 20 | 1.000 | 1.000 | 8 | 8 | 9 | 1.000 | 1.125 | |
148 | amenity = library | 553 | 532 | 523 | 0.962 | 0.946 | 397 | 377 | 368 | 0.950 | 0.927 | |
149 | amenity = theatre | 79 | 77 | 74 | 0.975 | 0.937 | 61 | 60 | 58 | 0.984 | 0.951 | |
150 | amenity = cinema | 150 | 144 | 143 | 0.960 | 0.953 | 91 | 85 | 85 | 0.934 | 0.934 | |
151 | amenity = community_centre | 888 | 836 | 837 | 0.941 | 0.943 | 435 | 397 | 404 | 0.913 | 0.929 | |
152 | amenity = social_facility | 213 | 206 | 209 | 0.967 | 0.981 | 188 | 181 | 186 | 0.963 | 0.989 | |
153 | amenity = public_building | 67 | 67 | 67 | 1.000 | 1.000 | 55 | 55 | 56 | 1.000 | 1.018 | |
154 | amenity = public_bath | 162 | 159 | 157 | 0.981 | 0.969 | 46 | 42 | 40 | 0.913 | 0.870 | |
155 | amenity = vehicle_inspection | 120 | 118 | 118 | 0.983 | 0.983 | 72 | 70 | 70 | 0.972 | 0.972 | |
156 | office = government | 2137 | 2058 | 2050 | 0.963 | 0.959 | 1772 | 1694 | 1696 | 0.956 | 0.957 | |
157 | office = diplomatic | 75 | 75 | 74 | 1.000 | 0.987 | 73 | 73 | 72 | 1.000 | 0.986 | |
158 | office = newspaper | 78 | 78 | 61 | 1.000 | 0.782 | 77 | 77 | 60 | 1.000 | 0.779 | |
159 | office = research | 145 | 143 | 143 | 0.986 | 0.986 | 134 | 132 | 133 | 0.985 | 0.993 | |
160 | office = forestry | 67 | 67 | 63 | 1.000 | 0.940 | 56 | 56 | 52 | 1.000 | 0.929 | |
161 | office = energy_supplier | 52 | 51 | 51 | 0.981 | 0.981 | 51 | 50 | 50 | 0.980 | 0.980 | |
162 | office = utility | 9 | 9 | 9 | 1.000 | 1.000 | 9 | 9 | 9 | 1.000 | 1.000 | |
163 | office = foundation | 62 | 58 | 58 | 0.935 | 0.935 | 60 | 56 | 56 | 0.933 | 0.933 | |
164 | office = notary | 55 | 50 | 48 | 0.909 | 0.873 | 46 | 41 | 40 | 0.891 | 0.870 | |
165 | building = public | 390 | 380 | 376 | 0.974 | 0.964 | 318 | 307 | 303 | 0.965 | 0.953 | |
166 | landuse = military | 377 | 370 | 364 | 0.981 | 0.966 | 339 | 332 | 326 | 0.979 | 0.962 | |
167 | government = * | 997 | 948 | 945 | 0.951 | 0.948 | 805 | 758 | 760 | 0.942 | 0.944 | |
168 | military = * | 974 | 947 | 938 | 0.972 | 0.963 | 675 | 663 | 659 | 0.982 | 0.976 | |
169 | embassy = * | 52 | 52 | 52 | 1.000 | 1.000 | 51 | 51 | 51 | 1.000 | 1.000 | |
170 | diplomatic = * | 74 | 74 | 74 | 1.000 | 1.000 | 72 | 72 | 72 | 1.000 | 1.000 | |
171 | # | bank | 4117 | 4083 | 4084 | 0.992 | 0.992 | 370 | 355 | 356 | 0.959 | 0.962 |
172 | amenity = atm | 1555 | 1553 | 1553 | 0.999 | 0.999 | 103 | 94 | 89 | 0.913 | 0.864 | |
173 | amenity = bank | 2344 | 2314 | 2315 | 0.987 | 0.988 | 258 | 254 | 259 | 0.984 | 1.004 | |
174 | amenity = bureau_de_change | 218 | 216 | 216 | 0.991 | 0.991 | 71 | 66 | 68 | 0.930 | 0.958 | |
175 | # | tourism | 19720 | 18603 | 18215 | 0.943 | 0.924 | 13922 | 12993 | 12814 | 0.933 | 0.920 |
176 | building = bunker | 325 | 308 | 307 | 0.948 | 0.945 | 179 | 173 | 171 | 0.966 | 0.955 | |
177 | building = ruins | 210 | 190 | 183 | 0.905 | 0.871 | 173 | 154 | 147 | 0.890 | 0.850 | |
178 | amenity = fountain | 51 | 50 | 47 | 0.980 | 0.922 | 45 | 44 | 41 | 0.978 | 0.911 | |
179 | tourism = * | 12731 | 12060 | 11825 | 0.947 | 0.929 | 9081 | 8503 | 8451 | 0.936 | 0.931 | |
180 | historic = * | 8103 | 7712 | 7534 | 0.952 | 0.930 | 5938 | 5622 | 5482 | 0.947 | 0.923 | |
181 | memorial = * | 3654 | 3372 | 3340 | 0.923 | 0.914 | 2914 | 2678 | 2650 | 0.919 | 0.909 | |
182 | ruins = * | 320 | 316 | 315 | 0.988 | 0.984 | 256 | 253 | 248 | 0.988 | 0.969 | |
183 | information = * | 1531 | 1262 | 1227 | 0.824 | 0.801 | 644 | 472 | 442 | 0.733 | 0.686 | |
184 | attraction = * | 223 | 201 | 196 | 0.901 | 0.879 | 187 | 166 | 164 | 0.888 | 0.877 | |
185 | artwork_type = * | 1478 | 1399 | 1330 | 0.947 | 0.900 | 1167 | 1089 | 1029 | 0.933 | 0.882 | |
186 | # | sport | 3016 | 2884 | 2880 | 0.956 | 0.955 | 2101 | 1968 | 1973 | 0.937 | 0.939 |
187 | amenity = sanatorium | 108 | 108 | 108 | 1.000 | 1.000 | 103 | 101 | 102 | 0.981 | 0.990 | |
188 | leisure = * | 2853 | 2726 | 2722 | 0.955 | 0.954 | 1991 | 1864 | 1871 | 0.936 | 0.940 | |
189 | sport = * | 1021 | 971 | 970 | 0.951 | 0.950 | 694 | 644 | 646 | 0.928 | 0.931 | |
190 | resort = * | 204 | 197 | 199 | 0.966 | 0.975 | 194 | 187 | 189 | 0.964 | 0.974 | |
191 | # | office | 5394 | 5103 | 5113 | 0.946 | 0.948 | 4015 | 3732 | 3733 | 0.930 | 0.930 |
192 | office = * | 5394 | 5103 | 5113 | 0.946 | 0.948 | 4015 | 3732 | 3733 | 0.930 | 0.930 | |
193 | # | amenity | 42381 | 24893 | 27682 | 0.587 | 0.653 | 18445 | 6691 | 8120 | 0.363 | 0.440 |
194 | amenity = cafe | 2732 | 1474 | 1699 | 0.540 | 0.622 | 1919 | 846 | 1018 | 0.441 | 0.530 | |
195 | amenity = fast_food | 1018 | 537 | 604 | 0.528 | 0.593 | 556 | 213 | 254 | 0.383 | 0.457 | |
196 | amenity = restaurant | 664 | 385 | 433 | 0.580 | 0.652 | 565 | 309 | 350 | 0.547 | 0.619 | |
197 | amenity = bar | 510 | 233 | 287 | 0.457 | 0.563 | 463 | 201 | 250 | 0.434 | 0.540 | |
198 | shop = convenience | 8129 | 5729 | 6146 | 0.705 | 0.756 | 2672 | 1144 | 1390 | 0.428 | 0.520 | |
199 | shop = clothes | 1302 | 586 | 702 | 0.450 | 0.539 | 784 | 242 | 312 | 0.309 | 0.398 | |
200 | shop = car_repair | 1322 | 444 | 544 | 0.336 | 0.411 | 1036 | 235 | 325 | 0.227 | 0.314 | |
201 | shop = hairdresser | 1292 | 539 | 673 | 0.417 | 0.521 | 882 | 272 | 367 | 0.308 | 0.416 | |
202 | shop = chemist | 1262 | 1198 | 1198 | 0.949 | 0.949 | 85 | 47 | 45 | 0.553 | 0.529 | |
203 | shop = supermarket | 1215 | 986 | 1043 | 0.812 | 0.858 | 346 | 204 | 219 | 0.590 | 0.633 | |
204 | shop = car_parts | 1036 | 488 | 609 | 0.471 | 0.588 | 544 | 125 | 188 | 0.230 | 0.346 | |
205 | shop = furniture | 864 | 430 | 512 | 0.498 | 0.593 | 459 | 154 | 187 | 0.336 | 0.407 | |
206 | shop = hardware | 800 | 352 | 450 | 0.440 | 0.562 | 570 | 185 | 264 | 0.325 | 0.463 | |
207 | shop = kiosk | 416 | 271 | 266 | 0.651 | 0.639 | 226 | 115 | 118 | 0.509 | 0.522 | |
208 | shop = doityourself | 872 | 353 | 438 | 0.405 | 0.502 | 610 | 170 | 229 | 0.279 | 0.375 | |
209 | shop = pet | 631 | 242 | 293 | 0.384 | 0.464 | 252 | 89 | 108 | 0.353 | 0.429 | |
210 | shop = florist | 621 | 322 | 373 | 0.519 | 0.601 | 307 | 103 | 130 | 0.336 | 0.423 | |
211 | shop = beauty | 592 | 181 | 250 | 0.306 | 0.422 | 529 | 171 | 225 | 0.323 | 0.425 | |
212 | shop = mobile_phone | 555 | 442 | 461 | 0.796 | 0.831 | 118 | 34 | 46 | 0.288 | 0.390 | |
213 | shop = shoes | 240 | 127 | 140 | 0.529 | 0.583 | 147 | 55 | 68 | 0.374 | 0.463 | |
214 | shop = newsagent | 561 | 507 | 456 | 0.904 | 0.813 | 58 | 39 | 42 | 0.672 | 0.724 | |
215 | shop = electronics | 428 | 219 | 262 | 0.512 | 0.612 | 265 | 81 | 118 | 0.306 | 0.445 | |
216 | shop = alcohol | 666 | 453 | 495 | 0.680 | 0.743 | 220 | 85 | 107 | 0.386 | 0.486 | |
217 | shop = jewelry | 385 | 316 | 325 | 0.821 | 0.844 | 81 | 40 | 44 | 0.494 | 0.543 | |
218 | shop = mall | 431 | 257 | 289 | 0.596 | 0.671 | 351 | 187 | 212 | 0.533 | 0.604 | |
219 | shop = butcher | 595 | 334 | 379 | 0.561 | 0.637 | 245 | 100 | 116 | 0.408 | 0.473 | |
220 | shop = cosmetics | 317 | 141 | 180 | 0.445 | 0.568 | 169 | 62 | 85 | 0.367 | 0.503 | |
221 | craft = shoemaker | 255 | 168 | 182 | 0.659 | 0.714 | 68 | 19 | 31 | 0.279 | 0.456 | |
222 | amenity = * | 3477 | 2154 | 2362 | 0.619 | 0.679 | 2221 | 1209 | 1326 | 0.544 | 0.597 | |
223 | shop = * | 9214 | 5033 | 5641 | 0.546 | 0.612 | 4691 | 1691 | 2045 | 0.360 | 0.436 | |
224 | clothes = * | 274 | 134 | 140 | 0.489 | 0.511 | 194 | 65 | 68 | 0.335 | 0.351 | |
225 | club = * | 155 | 90 | 99 | 0.581 | 0.639 | 141 | 79 | 88 | 0.560 | 0.624 | |
226 | # | building | 27022 | 18987 | 19879 | 0.703 | 0.736 | 16044 | 10219 | 10835 | 0.637 | 0.675 |
227 | building = yes | 20013 | 14363 | 15068 | 0.718 | 0.753 | 12107 | 7967 | 8419 | 0.658 | 0.695 | |
228 | building = retail | 2355 | 1621 | 1762 | 0.688 | 0.748 | 1339 | 700 | 839 | 0.523 | 0.627 | |
229 | building = commercial | 682 | 397 | 433 | 0.582 | 0.635 | 624 | 342 | 375 | 0.548 | 0.601 | |
230 | building = office | 409 | 284 | 302 | 0.694 | 0.738 | 381 | 255 | 273 | 0.669 | 0.717 | |
231 | building = house | 532 | 220 | 231 | 0.414 | 0.434 | 386 | 199 | 211 | 0.516 | 0.547 | |
232 | building = apartments | 354 | 269 | 263 | 0.760 | 0.743 | 321 | 242 | 237 | 0.754 | 0.738 | |
233 | building = residential | 260 | 82 | 79 | 0.315 | 0.304 | 199 | 77 | 75 | 0.387 | 0.377 | |
234 | building = construction | 89 | 82 | 84 | 0.921 | 0.944 | 88 | 81 | 83 | 0.920 | 0.943 | |
235 | building = kiosk | 193 | 144 | 100 | 0.746 | 0.518 | 63 | 30 | 32 | 0.476 | 0.508 | |
236 | building = * | 1725 | 1241 | 1260 | 0.719 | 0.730 | 1249 | 889 | 903 | 0.712 | 0.723 | |
237 | building:part = * | 230 | 151 | 164 | 0.657 | 0.713 | 218 | 143 | 156 | 0.656 | 0.716 | |
238 | entrance = * | 206 | 157 | 159 | 0.762 | 0.772 | 172 | 127 | 131 | 0.738 | 0.762 | |
239 | # | other | 632 | 238 | 282 | 0.377 | 0.446 | 534 | 195 | 229 | 0.365 | 0.429 |
240 | # | TOTAL | 394846 | 365680 | 367548 | 0.926 | 0.931 | 136661 | 115989 | 117479 | 0.849 | 0.860 |
category | be=ru | be+ru | be | ru+be | ru | other both | other be | other ru | no lang | not found | be=ru% | be+ru% | be% | ru+be% | ru% | other both% | other be% | other ru% | no lang% | not found% | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | addr:region | 0 | 124977 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
1 | addr:district | 0 | 123989 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
2 | addr:subdistrict | 0 | 25030 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 706 | 0.000 | 0.973 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.027 |
3 | addr:city | 9328 | 122321 | 4 | 0 | 0 | 0 | 0 | 0 | 467 | 915 | 0.070 | 0.919 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.004 | 0.007 |
4 | addr:place | 3326 | 41238 | 2 | 0 | 0 | 1 | 0 | 0 | 1324 | 104 | 0.072 | 0.897 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.029 | 0.002 |
5 | addr:street | 161 | 1000311 | 435 | 0 | 155 | 51 | 2 | 42 | 825 | 694 | 0.000 | 0.998 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.001 | 0.001 |
6 | addr2:street | 0 | 628 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
7 | from | 765 | 2683 | 1 | 0 | 0 | 0 | 0 | 0 | 13 | 674 | 0.185 | 0.649 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.003 | 0.163 |
8 | to | 734 | 2719 | 4 | 0 | 0 | 0 | 0 | 0 | 5 | 574 | 0.182 | 0.674 | 0.001 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.001 | 0.142 |
9 | via | 14 | 1721 | 1 | 0 | 0 | 0 | 0 | 0 | 5 | 71 | 0.008 | 0.950 | 0.001 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.003 | 0.039 |
10 | destination | 567 | 4217 | 20 | 0 | 0 | 3 | 2 | 0 | 6 | 428 | 0.108 | 0.804 | 0.004 | 0.000 | 0.000 | 0.001 | 0.000 | 0.000 | 0.001 | 0.082 |
11 | destination:backward | 29 | 452 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 36 | 0.056 | 0.874 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.070 |
12 | destination:forward | 44 | 515 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 26 | 0.075 | 0.880 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.044 |
13 | water_tank:city | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
category | dep | all | all be | all ru | all% | all be% | all ru% | dep uniq | uniq | uniq be | uniq ru | uniq% | uniq be% | uniq ru% | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | addr:region | 124977 | 124977 | 124977 | 124977 | 1.000 | 1.000 | 1.000 | 7 | 7 | 7 | 7 | 1.000 | 1.000 | 1.000 |
1 | addr:district | 123991 | 123991 | 123989 | 123989 | 1.000 | 1.000 | 1.000 | 130 | 130 | 129 | 129 | 1.000 | 0.992 | 0.992 |
2 | addr:subdistrict | 25736 | 25030 | 25030 | 25030 | 0.973 | 0.973 | 0.973 | 751 | 746 | 746 | 744 | 0.993 | 0.993 | 0.991 |
3 | addr:city | 133035 | 132120 | 131653 | 131649 | 0.993 | 0.990 | 0.990 | 2456 | 2409 | 2400 | 2393 | 0.981 | 0.977 | 0.974 |
4 | addr:place | 45995 | 45891 | 44567 | 44565 | 0.998 | 0.969 | 0.969 | 1502 | 1452 | 1443 | 1436 | 0.967 | 0.961 | 0.956 |
5 | addr:street | 1002676 | 1001982 | 1000960 | 1000720 | 0.999 | 0.998 | 0.998 | 10569 | 10327 | 10228 | 10407 | 0.977 | 0.968 | 0.985 |
6 | addr2:street | 628 | 628 | 628 | 628 | 1.000 | 1.000 | 1.000 | 239 | 239 | 239 | 239 | 1.000 | 1.000 | 1.000 |
7 | from | 4136 | 3462 | 3449 | 3448 | 0.837 | 0.834 | 0.834 | 640 | 501 | 498 | 505 | 0.783 | 0.778 | 0.789 |
8 | to | 4036 | 3462 | 3457 | 3453 | 0.858 | 0.857 | 0.856 | 670 | 519 | 517 | 525 | 0.775 | 0.772 | 0.784 |
9 | via | 1812 | 1741 | 1736 | 1735 | 0.961 | 0.958 | 0.958 | 85 | 72 | 71 | 72 | 0.847 | 0.835 | 0.847 |
10 | destination | 5243 | 4815 | 4809 | 4787 | 0.918 | 0.917 | 0.913 | 808 | 667 | 662 | 666 | 0.825 | 0.819 | 0.824 |
11 | destination:backward | 517 | 481 | 481 | 481 | 0.930 | 0.930 | 0.930 | 142 | 123 | 123 | 123 | 0.866 | 0.866 | 0.866 |
12 | destination:forward | 585 | 559 | 559 | 559 | 0.956 | 0.956 | 0.956 | 124 | 112 | 112 | 114 | 0.903 | 0.903 | 0.919 |
13 | water_tank:city | 1 | 1 | 1 | 1 | 1.000 | 1.000 | 1.000 | 1 | 1 | 1 | 1 | 1.000 | 1.000 | 1.000 |
lvl | category | be=ru | be+ru | be | ru+be | ru | other both | other be | other ru | no lang | be=ru% | be+ru% | be% | ru+be% | ru% | other both% | other be% | other ru% | no lang% | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | # | admin | 0 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
1 | admin_level = 2 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
2 | admin_level = 4 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
3 | admin_level = 6 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
4 | admin_level = 8 | 0 | 164 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
5 | admin_level = 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
6 | ::label = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
7 | # | place | 2 | 45072 | 0 | 4 | 0 | 0 | 0 | 1 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
8 | place = city | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
9 | place = town | 0 | 369 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
10 | place = village | 2 | 4889 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
11 | place = hamlet | 0 | 38415 | 0 | 4 | 0 | 0 | 0 | 1 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
12 | place = isolated_dwelling | 0 | 1264 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
13 | boundary = administrative | 1 | 22532 | 0 | 2 | 0 | 0 | 0 | 1 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
14 | traffic_sign = city_limit | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
15 | admin_level = * | 1 | 22360 | 0 | 2 | 0 | 0 | 0 | 1 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
16 | # | allotments | 0 | 4 | 0 | 0 | 0 | 0 | 1 | 0 | 4 | 0.000 | 0.444 | 0.000 | 0.000 | 0.000 | 0.000 | 0.111 | 0.000 | 0.444 |
17 | place = allotments | 0 | 4 | 0 | 0 | 0 | 0 | 1 | 0 | 4 | 0.000 | 0.444 | 0.000 | 0.000 | 0.000 | 0.000 | 0.111 | 0.000 | 0.444 | |
18 | landuse = allotments | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.500 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.500 | |
19 | allotments = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
20 | # | locality | 0 | 11840 | 1 | 2 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.999 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
21 | place = locality | 0 | 11756 | 1 | 2 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.999 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
22 | abandoned:place = * | 0 | 2990 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.999 | 0.000 | 0.001 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
23 | # | suburb | 4 | 89 | 0 | 58 | 0 | 0 | 0 | 0 | 6 | 0.025 | 0.567 | 0.000 | 0.369 | 0.000 | 0.000 | 0.000 | 0.000 | 0.038 |
24 | landuse = cemetery | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
25 | landuse = commercial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
26 | landuse = construction | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
27 | landuse = farmland | 0 | 3 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.750 | 0.000 | 0.250 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
28 | landuse = farmyard | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
29 | landuse = residential | 0 | 23 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.920 | 0.000 | 0.080 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
30 | landuse = retail | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
31 | leisure = park | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
32 | leisure = garden | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
33 | amenity = marketplace | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
34 | place = * | 4 | 43 | 0 | 55 | 0 | 0 | 0 | 0 | 1 | 0.039 | 0.417 | 0.000 | 0.534 | 0.000 | 0.000 | 0.000 | 0.000 | 0.010 | |
35 | residential = * | 0 | 19 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.950 | 0.000 | 0.050 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
36 | landuse = * | 0 | 3 | 0 | 1 | 0 | 0 | 0 | 0 | 5 | 0.000 | 0.333 | 0.000 | 0.111 | 0.000 | 0.000 | 0.000 | 0.000 | 0.556 | |
37 | # | natural | 4 | 635 | 0 | 45 | 0 | 0 | 0 | 0 | 5 | 0.006 | 0.922 | 0.000 | 0.065 | 0.000 | 0.000 | 0.000 | 0.000 | 0.007 |
38 | place = island | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
39 | place = islet | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
40 | landuse = forest | 0 | 101 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.777 | 0.000 | 0.223 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
41 | leisure = nature_reserve | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
42 | boundary = * | 1 | 428 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0.002 | 0.988 | 0.000 | 0.009 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
43 | natural = * | 3 | 86 | 0 | 9 | 0 | 0 | 0 | 0 | 5 | 0.029 | 0.835 | 0.000 | 0.087 | 0.000 | 0.000 | 0.000 | 0.000 | 0.049 | |
44 | ele = * | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
45 | # | water | 5 | 0 | 0 | 6 | 25 | 0 | 0 | 0 | 30 | 0.076 | 0.000 | 0.000 | 0.091 | 0.379 | 0.000 | 0.000 | 0.000 | 0.455 |
46 | waterway = drain | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
47 | waterway = ditch | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0.333 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.667 | |
48 | waterway = stream | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
49 | waterway = river | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
50 | waterway = canal | 0 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 18 | 0.000 | 0.000 | 0.000 | 0.000 | 0.571 | 0.000 | 0.000 | 0.000 | 0.429 | |
51 | type = waterway | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
52 | type = watershed | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
53 | natural = water | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.750 | 0.000 | 0.000 | 0.000 | 0.000 | 0.250 | |
54 | natural = spring | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
55 | tunnel = * | 1 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 22 | 0.030 | 0.000 | 0.000 | 0.000 | 0.303 | 0.000 | 0.000 | 0.000 | 0.667 | |
56 | waterway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
57 | water = * | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.750 | 0.000 | 0.000 | 0.000 | 0.000 | 0.250 | |
58 | # | highway | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
59 | highway = motorway | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
60 | highway = trunk | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
61 | highway = primary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
62 | highway = secondary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
63 | highway = tertiary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
64 | highway = unclassified | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
65 | highway = residential | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
66 | highway = service | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
67 | highway = track | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
68 | type = associatedStreet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
69 | type = street | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
70 | highway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
71 | bridge = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
72 | # | public_transport | 0 | 1 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.111 | 0.000 | 0.889 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
73 | highway = bus_stop | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
74 | type = route | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
75 | type = route_master | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
76 | type = disused:route | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
77 | type = public_transport | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
78 | building = train_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
79 | building = transportation | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
80 | amenity = bus_station | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
81 | amenity = ferry_terminal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
82 | public_transport = * | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
83 | route = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
84 | route_master = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
85 | railway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
86 | aeroway = * | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
87 | # | industrial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
88 | landuse = industrial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
89 | building = industrial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
90 | building = warehouse | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
91 | office = construction_company | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
92 | industrial = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
93 | # | infrastructure | 0 | 7 | 0 | 1 | 0 | 0 | 0 | 0 | 8 | 0.000 | 0.438 | 0.000 | 0.062 | 0.000 | 0.000 | 0.000 | 0.000 | 0.500 |
94 | amenity = fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
95 | building = service | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
96 | barrier = * | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.500 | 0.000 | 0.500 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
97 | power = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
98 | substation = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
99 | pipeline = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
100 | man_made = * | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 0.000 | 0.500 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.500 | |
101 | embankment = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
102 | # | religion | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
103 | amenity = place_of_worship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
104 | amenity = monastery | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
105 | amenity = grave_yard | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
106 | building = church | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
107 | building = cathedral | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
108 | building = chapel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
109 | religion = * | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
110 | cemetery = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
111 | # | education | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
112 | landuse = education | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
113 | amenity = university | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
114 | amenity = college | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
115 | amenity = school | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
116 | amenity = kindergarten | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
117 | amenity = arts_centre | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
118 | amenity = music_school | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
119 | building = university | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
120 | building = college | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
121 | building = school | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
122 | building = kindergarten | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
123 | building = dormitory | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
124 | office = educational_institution | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
125 | faculty = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
126 | # | healthcare | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
127 | amenity = hospital | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
128 | amenity = pharmacy | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
129 | amenity = clinic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
130 | amenity = doctors | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
131 | amenity = dentist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
132 | amenity = veterinary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
133 | building = hospital | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
134 | building = clinic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
135 | emergency = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
136 | healthcare = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
137 | # | government | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
138 | amenity = fire_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
139 | amenity = ranger_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
140 | amenity = townhall | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
141 | amenity = post_office | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
142 | amenity = post_box | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
143 | amenity = police | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
144 | amenity = prison | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
145 | amenity = courthouse | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
146 | amenity = customs | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
147 | amenity = mortuary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
148 | amenity = library | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
149 | amenity = theatre | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
150 | amenity = cinema | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
151 | amenity = community_centre | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
152 | amenity = social_facility | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
153 | amenity = public_building | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
154 | amenity = public_bath | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
155 | amenity = vehicle_inspection | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
156 | office = government | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
157 | office = diplomatic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
158 | office = newspaper | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
159 | office = research | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
160 | office = forestry | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
161 | office = energy_supplier | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
162 | office = utility | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
163 | office = foundation | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
164 | office = notary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
165 | building = public | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
166 | landuse = military | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
167 | government = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
168 | military = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
169 | embassy = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
170 | diplomatic = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
171 | # | bank | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
172 | amenity = atm | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
173 | amenity = bank | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
174 | amenity = bureau_de_change | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
175 | # | tourism | 0 | 9 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.750 | 0.000 | 0.250 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
176 | building = bunker | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
177 | building = ruins | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
178 | amenity = fountain | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
179 | tourism = * | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
180 | historic = * | 0 | 9 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.818 | 0.000 | 0.182 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
181 | memorial = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
182 | ruins = * | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
183 | information = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
184 | attraction = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
185 | artwork_type = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
186 | # | sport | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
187 | amenity = sanatorium | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
188 | leisure = * | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
189 | sport = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
190 | resort = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
191 | # | office | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
192 | office = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
193 | # | amenity | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.500 | 0.000 | 0.000 | 0.000 | 0.000 | 0.500 |
194 | amenity = cafe | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
195 | amenity = fast_food | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
196 | amenity = restaurant | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
197 | amenity = bar | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
198 | shop = convenience | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
199 | shop = clothes | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
200 | shop = car_repair | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
201 | shop = hairdresser | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
202 | shop = chemist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
203 | shop = supermarket | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
204 | shop = car_parts | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
205 | shop = furniture | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
206 | shop = hardware | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
207 | shop = kiosk | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
208 | shop = doityourself | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
209 | shop = pet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
210 | shop = florist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
211 | shop = beauty | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
212 | shop = mobile_phone | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
213 | shop = shoes | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
214 | shop = newsagent | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
215 | shop = electronics | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
216 | shop = alcohol | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
217 | shop = jewelry | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
218 | shop = mall | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
219 | shop = butcher | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
220 | shop = cosmetics | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
221 | craft = shoemaker | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
222 | amenity = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
223 | shop = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
224 | clothes = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
225 | club = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
226 | # | building | 0 | 4 | 0 | 3 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.400 | 0.000 | 0.300 | 0.000 | 0.000 | 0.000 | 0.000 | 0.300 |
227 | building = yes | 0 | 4 | 0 | 3 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.444 | 0.000 | 0.333 | 0.000 | 0.000 | 0.000 | 0.000 | 0.222 | |
228 | building = retail | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
229 | building = commercial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
230 | building = office | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
231 | building = house | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
232 | building = apartments | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
233 | building = residential | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
234 | building = construction | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
235 | building = kiosk | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
236 | building = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
237 | building:part = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
238 | entrance = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
239 | # | other | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.667 | 0.000 | 0.000 | 0.000 | 0.000 | 0.333 |
240 | # | TOTAL | 14 | 56753 | 1 | 126 | 25 | 0 | 1 | 1 | 57 | 0.000 | 0.996 | 0.000 | 0.002 | 0.000 | 0.000 | 0.000 | 0.000 | 0.001 |
lvl | category | all | all be | all ru | all be% | all ru% | uniq | uniq be | uniq ru | uniq be% | uniq ru% | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | # | admin | 176 | 176 | 176 | 1.000 | 1.000 | 4 | 4 | 4 | 1.000 | 1.000 |
1 | admin_level = 2 | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
2 | admin_level = 4 | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
3 | admin_level = 6 | 10 | 10 | 10 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
4 | admin_level = 8 | 164 | 164 | 164 | 1.000 | 1.000 | 4 | 4 | 4 | 1.000 | 1.000 | |
5 | admin_level = 9 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
6 | ::label = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
7 | # | place | 45079 | 45078 | 45079 | 1.000 | 1.000 | 11 | 10 | 10 | 0.909 | 0.909 |
8 | place = city | 31 | 31 | 31 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
9 | place = town | 369 | 369 | 369 | 1.000 | 1.000 | 6 | 6 | 6 | 1.000 | 1.000 | |
10 | place = village | 4891 | 4891 | 4891 | 1.000 | 1.000 | 8 | 8 | 8 | 1.000 | 1.000 | |
11 | place = hamlet | 38420 | 38419 | 38420 | 1.000 | 1.000 | 6 | 5 | 5 | 0.833 | 0.833 | |
12 | place = isolated_dwelling | 1264 | 1264 | 1264 | 1.000 | 1.000 | 4 | 4 | 4 | 1.000 | 1.000 | |
13 | boundary = administrative | 22536 | 22535 | 22536 | 1.000 | 1.000 | 11 | 10 | 10 | 0.909 | 0.909 | |
14 | traffic_sign = city_limit | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
15 | admin_level = * | 22364 | 22363 | 22364 | 1.000 | 1.000 | 11 | 10 | 10 | 0.909 | 0.909 | |
16 | # | allotments | 9 | 5 | 4 | 0.556 | 0.444 | 3 | 2 | 1 | 0.667 | 0.333 |
17 | place = allotments | 9 | 5 | 4 | 0.556 | 0.444 | 3 | 2 | 1 | 0.667 | 0.333 | |
18 | landuse = allotments | 8 | 4 | 4 | 0.500 | 0.500 | 2 | 1 | 1 | 0.500 | 0.500 | |
19 | allotments = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
20 | # | locality | 11847 | 11843 | 11842 | 1.000 | 1.000 | 7 | 5 | 5 | 0.714 | 0.714 |
21 | place = locality | 11763 | 11759 | 11758 | 1.000 | 1.000 | 7 | 5 | 5 | 0.714 | 0.714 | |
22 | abandoned:place = * | 2992 | 2992 | 2992 | 1.000 | 1.000 | 5 | 4 | 4 | 0.800 | 0.800 | |
23 | # | suburb | 157 | 151 | 151 | 0.962 | 0.962 | 19 | 12 | 12 | 0.632 | 0.632 |
24 | landuse = cemetery | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
25 | landuse = commercial | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
26 | landuse = construction | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
27 | landuse = farmland | 4 | 4 | 4 | 1.000 | 1.000 | 2 | 1 | 1 | 0.500 | 0.500 | |
28 | landuse = farmyard | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
29 | landuse = residential | 25 | 25 | 25 | 1.000 | 1.000 | 8 | 7 | 7 | 0.875 | 0.875 | |
30 | landuse = retail | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
31 | leisure = park | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
32 | leisure = garden | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
33 | amenity = marketplace | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
34 | place = * | 103 | 102 | 102 | 0.990 | 0.990 | 12 | 9 | 9 | 0.750 | 0.750 | |
35 | residential = * | 20 | 20 | 20 | 1.000 | 1.000 | 6 | 6 | 6 | 1.000 | 1.000 | |
36 | landuse = * | 9 | 4 | 4 | 0.444 | 0.444 | 5 | 1 | 1 | 0.200 | 0.200 | |
37 | # | natural | 689 | 684 | 684 | 0.993 | 0.993 | 13 | 9 | 9 | 0.692 | 0.692 |
38 | place = island | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
39 | place = islet | 3 | 3 | 3 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
40 | landuse = forest | 130 | 130 | 130 | 1.000 | 1.000 | 2 | 1 | 1 | 0.500 | 0.500 | |
41 | leisure = nature_reserve | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
42 | boundary = * | 433 | 433 | 433 | 1.000 | 1.000 | 7 | 5 | 5 | 0.714 | 0.714 | |
43 | natural = * | 103 | 98 | 98 | 0.951 | 0.951 | 5 | 2 | 2 | 0.400 | 0.400 | |
44 | ele = * | 23 | 23 | 23 | 1.000 | 1.000 | 4 | 4 | 4 | 1.000 | 1.000 | |
45 | # | water | 66 | 11 | 36 | 0.167 | 0.545 | 5 | 2 | 3 | 0.400 | 0.600 |
46 | waterway = drain | 1 | 0 | 1 | 0.000 | 1.000 | 1 | 0 | 1 | 0.000 | 1.000 | |
47 | waterway = ditch | 15 | 5 | 5 | 0.333 | 0.333 | 1 | 1 | 1 | 1.000 | 1.000 | |
48 | waterway = stream | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
49 | waterway = river | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
50 | waterway = canal | 42 | 0 | 24 | 0.000 | 0.571 | 2 | 0 | 1 | 0.000 | 0.500 | |
51 | type = waterway | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
52 | type = watershed | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
53 | natural = water | 8 | 6 | 6 | 0.750 | 0.750 | 3 | 1 | 1 | 0.333 | 0.333 | |
54 | natural = spring | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
55 | tunnel = * | 33 | 1 | 11 | 0.030 | 0.333 | 2 | 1 | 2 | 0.500 | 1.000 | |
56 | waterway = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
57 | water = * | 8 | 6 | 6 | 0.750 | 0.750 | 3 | 1 | 1 | 0.333 | 0.333 | |
58 | # | highway | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
59 | highway = motorway | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
60 | highway = trunk | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
61 | highway = primary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
62 | highway = secondary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
63 | highway = tertiary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
64 | highway = unclassified | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
65 | highway = residential | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
66 | highway = service | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
67 | highway = track | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
68 | type = associatedStreet | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
69 | type = street | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
70 | highway = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
71 | bridge = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
72 | # | public_transport | 9 | 9 | 9 | 1.000 | 1.000 | 4 | 4 | 4 | 1.000 | 1.000 |
73 | highway = bus_stop | 7 | 7 | 7 | 1.000 | 1.000 | 2 | 2 | 2 | 1.000 | 1.000 | |
74 | type = route | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
75 | type = route_master | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
76 | type = disused:route | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
77 | type = public_transport | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
78 | building = train_station | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
79 | building = transportation | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
80 | amenity = bus_station | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
81 | amenity = ferry_terminal | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
82 | public_transport = * | 7 | 7 | 7 | 1.000 | 1.000 | 2 | 2 | 2 | 1.000 | 1.000 | |
83 | route = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
84 | route_master = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
85 | railway = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
86 | aeroway = * | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
87 | # | industrial | 4 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 |
88 | landuse = industrial | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
89 | building = industrial | 3 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
90 | building = warehouse | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
91 | office = construction_company | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
92 | industrial = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
93 | # | infrastructure | 16 | 8 | 8 | 0.500 | 0.500 | 6 | 2 | 2 | 0.333 | 0.333 |
94 | amenity = fuel | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
95 | building = service | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
96 | barrier = * | 2 | 2 | 2 | 1.000 | 1.000 | 2 | 2 | 2 | 1.000 | 1.000 | |
97 | power = * | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
98 | substation = * | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
99 | pipeline = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
100 | man_made = * | 12 | 6 | 6 | 0.500 | 0.500 | 3 | 1 | 1 | 0.333 | 0.333 | |
101 | embankment = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
102 | # | religion | 2 | 2 | 2 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 |
103 | amenity = place_of_worship | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
104 | amenity = monastery | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
105 | amenity = grave_yard | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
106 | building = church | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
107 | building = cathedral | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
108 | building = chapel | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
109 | religion = * | 2 | 2 | 2 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
110 | cemetery = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
111 | # | education | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
112 | landuse = education | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
113 | amenity = university | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
114 | amenity = college | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
115 | amenity = school | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
116 | amenity = kindergarten | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
117 | amenity = arts_centre | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
118 | amenity = music_school | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
119 | building = university | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
120 | building = college | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
121 | building = school | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
122 | building = kindergarten | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
123 | building = dormitory | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
124 | office = educational_institution | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
125 | faculty = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
126 | # | healthcare | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 |
127 | amenity = hospital | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
128 | amenity = pharmacy | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
129 | amenity = clinic | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
130 | amenity = doctors | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
131 | amenity = dentist | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
132 | amenity = veterinary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
133 | building = hospital | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
134 | building = clinic | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
135 | emergency = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
136 | healthcare = * | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
137 | # | government | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 |
138 | amenity = fire_station | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
139 | amenity = ranger_station | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
140 | amenity = townhall | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
141 | amenity = post_office | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
142 | amenity = post_box | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
143 | amenity = police | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
144 | amenity = prison | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
145 | amenity = courthouse | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
146 | amenity = customs | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
147 | amenity = mortuary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
148 | amenity = library | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
149 | amenity = theatre | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
150 | amenity = cinema | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
151 | amenity = community_centre | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
152 | amenity = social_facility | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
153 | amenity = public_building | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
154 | amenity = public_bath | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
155 | amenity = vehicle_inspection | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
156 | office = government | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
157 | office = diplomatic | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
158 | office = newspaper | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
159 | office = research | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
160 | office = forestry | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
161 | office = energy_supplier | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
162 | office = utility | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
163 | office = foundation | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
164 | office = notary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
165 | building = public | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
166 | landuse = military | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
167 | government = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
168 | military = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
169 | embassy = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
170 | diplomatic = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
171 | # | bank | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
172 | amenity = atm | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
173 | amenity = bank | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
174 | amenity = bureau_de_change | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
175 | # | tourism | 12 | 12 | 12 | 1.000 | 1.000 | 3 | 2 | 2 | 0.667 | 0.667 |
176 | building = bunker | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
177 | building = ruins | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
178 | amenity = fountain | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
179 | tourism = * | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
180 | historic = * | 11 | 11 | 11 | 1.000 | 1.000 | 2 | 1 | 1 | 0.500 | 0.500 | |
181 | memorial = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
182 | ruins = * | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
183 | information = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
184 | attraction = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
185 | artwork_type = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
186 | # | sport | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 |
187 | amenity = sanatorium | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
188 | leisure = * | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
189 | sport = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
190 | resort = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
191 | # | office | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
192 | office = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
193 | # | amenity | 2 | 1 | 1 | 0.500 | 0.500 | 2 | 1 | 1 | 0.500 | 0.500 |
194 | amenity = cafe | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
195 | amenity = fast_food | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
196 | amenity = restaurant | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
197 | amenity = bar | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
198 | shop = convenience | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
199 | shop = clothes | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
200 | shop = car_repair | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
201 | shop = hairdresser | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
202 | shop = chemist | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
203 | shop = supermarket | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
204 | shop = car_parts | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
205 | shop = furniture | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
206 | shop = hardware | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
207 | shop = kiosk | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
208 | shop = doityourself | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
209 | shop = pet | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
210 | shop = florist | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
211 | shop = beauty | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
212 | shop = mobile_phone | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
213 | shop = shoes | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
214 | shop = newsagent | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
215 | shop = electronics | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
216 | shop = alcohol | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
217 | shop = jewelry | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
218 | shop = mall | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
219 | shop = butcher | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
220 | shop = cosmetics | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
221 | craft = shoemaker | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
222 | amenity = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
223 | shop = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
224 | clothes = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
225 | club = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
226 | # | building | 10 | 7 | 7 | 0.700 | 0.700 | 7 | 4 | 4 | 0.571 | 0.571 |
227 | building = yes | 9 | 7 | 7 | 0.778 | 0.778 | 6 | 4 | 4 | 0.667 | 0.667 | |
228 | building = retail | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
229 | building = commercial | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
230 | building = office | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
231 | building = house | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
232 | building = apartments | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
233 | building = residential | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
234 | building = construction | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
235 | building = kiosk | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
236 | building = * | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
237 | building:part = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
238 | entrance = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
239 | # | other | 6 | 4 | 4 | 0.667 | 0.667 | 2 | 1 | 1 | 0.500 | 0.500 |
240 | # | TOTAL | 56978 | 56895 | 56919 | 0.999 | 0.999 | 44 | 22 | 22 | 0.500 | 0.500 |
lvl | category | be=ru | be+ru | be | ru+be | ru | other both | other be | other ru | no lang | be=ru% | be+ru% | be% | ru+be% | ru% | other both% | other be% | other ru% | no lang% | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | # | admin | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
1 | admin_level = 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
2 | admin_level = 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
3 | admin_level = 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
4 | admin_level = 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
5 | admin_level = 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
6 | ::label = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
7 | # | place | 0 | 62 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.939 | 0.000 | 0.061 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
8 | place = city | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
9 | place = town | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
10 | place = village | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
11 | place = hamlet | 0 | 50 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.943 | 0.000 | 0.057 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
12 | place = isolated_dwelling | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
13 | boundary = administrative | 0 | 6 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.857 | 0.000 | 0.143 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
14 | traffic_sign = city_limit | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
15 | admin_level = * | 0 | 6 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.857 | 0.000 | 0.143 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
16 | # | allotments | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
17 | place = allotments | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
18 | landuse = allotments | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
19 | allotments = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
20 | # | locality | 2 | 949 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.002 | 0.998 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
21 | place = locality | 2 | 875 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.002 | 0.998 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
22 | abandoned:place = * | 2 | 928 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.002 | 0.998 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
23 | # | suburb | 0 | 23 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.767 | 0.000 | 0.233 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
24 | landuse = cemetery | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
25 | landuse = commercial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
26 | landuse = construction | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
27 | landuse = farmland | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
28 | landuse = farmyard | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
29 | landuse = residential | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.500 | 0.000 | 0.500 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
30 | landuse = retail | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
31 | leisure = park | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
32 | leisure = garden | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
33 | amenity = marketplace | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
34 | place = * | 0 | 22 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.786 | 0.000 | 0.214 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
35 | residential = * | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
36 | landuse = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
37 | # | natural | 0 | 38 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.974 | 0.000 | 0.026 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
38 | place = island | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
39 | place = islet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
40 | landuse = forest | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
41 | leisure = nature_reserve | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
42 | boundary = * | 0 | 33 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.971 | 0.000 | 0.029 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
43 | natural = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
44 | ele = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
45 | # | water | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
46 | waterway = drain | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
47 | waterway = ditch | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
48 | waterway = stream | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
49 | waterway = river | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
50 | waterway = canal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
51 | type = waterway | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
52 | type = watershed | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
53 | natural = water | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
54 | natural = spring | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
55 | tunnel = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
56 | waterway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
57 | water = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
58 | # | highway | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
59 | highway = motorway | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
60 | highway = trunk | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
61 | highway = primary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
62 | highway = secondary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
63 | highway = tertiary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
64 | highway = unclassified | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
65 | highway = residential | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
66 | highway = service | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
67 | highway = track | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
68 | type = associatedStreet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
69 | type = street | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
70 | highway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
71 | bridge = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
72 | # | public_transport | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
73 | highway = bus_stop | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
74 | type = route | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
75 | type = route_master | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
76 | type = disused:route | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
77 | type = public_transport | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
78 | building = train_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
79 | building = transportation | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
80 | amenity = bus_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
81 | amenity = ferry_terminal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
82 | public_transport = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
83 | route = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
84 | route_master = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
85 | railway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
86 | aeroway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
87 | # | industrial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
88 | landuse = industrial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
89 | building = industrial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
90 | building = warehouse | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
91 | office = construction_company | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
92 | industrial = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
93 | # | infrastructure | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
94 | amenity = fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
95 | building = service | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
96 | barrier = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
97 | power = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
98 | substation = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
99 | pipeline = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
100 | man_made = * | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
101 | embankment = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
102 | # | religion | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
103 | amenity = place_of_worship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
104 | amenity = monastery | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
105 | amenity = grave_yard | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
106 | building = church | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
107 | building = cathedral | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
108 | building = chapel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
109 | religion = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
110 | cemetery = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
111 | # | education | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
112 | landuse = education | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
113 | amenity = university | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
114 | amenity = college | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
115 | amenity = school | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
116 | amenity = kindergarten | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
117 | amenity = arts_centre | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
118 | amenity = music_school | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
119 | building = university | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
120 | building = college | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
121 | building = school | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
122 | building = kindergarten | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
123 | building = dormitory | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
124 | office = educational_institution | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
125 | faculty = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
126 | # | healthcare | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
127 | amenity = hospital | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
128 | amenity = pharmacy | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
129 | amenity = clinic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
130 | amenity = doctors | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
131 | amenity = dentist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
132 | amenity = veterinary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
133 | building = hospital | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
134 | building = clinic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
135 | emergency = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
136 | healthcare = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
137 | # | government | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
138 | amenity = fire_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
139 | amenity = ranger_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
140 | amenity = townhall | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
141 | amenity = post_office | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
142 | amenity = post_box | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
143 | amenity = police | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
144 | amenity = prison | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
145 | amenity = courthouse | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
146 | amenity = customs | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
147 | amenity = mortuary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
148 | amenity = library | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
149 | amenity = theatre | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
150 | amenity = cinema | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
151 | amenity = community_centre | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
152 | amenity = social_facility | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
153 | amenity = public_building | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
154 | amenity = public_bath | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
155 | amenity = vehicle_inspection | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
156 | office = government | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
157 | office = diplomatic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
158 | office = newspaper | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
159 | office = research | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
160 | office = forestry | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
161 | office = energy_supplier | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
162 | office = utility | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
163 | office = foundation | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
164 | office = notary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
165 | building = public | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
166 | landuse = military | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
167 | government = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
168 | military = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
169 | embassy = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
170 | diplomatic = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
171 | # | bank | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
172 | amenity = atm | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
173 | amenity = bank | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
174 | amenity = bureau_de_change | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
175 | # | tourism | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
176 | building = bunker | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
177 | building = ruins | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
178 | amenity = fountain | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
179 | tourism = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
180 | historic = * | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
181 | memorial = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
182 | ruins = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
183 | information = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
184 | attraction = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
185 | artwork_type = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
186 | # | sport | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
187 | amenity = sanatorium | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
188 | leisure = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
189 | sport = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
190 | resort = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
191 | # | office | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
192 | office = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
193 | # | amenity | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
194 | amenity = cafe | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
195 | amenity = fast_food | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
196 | amenity = restaurant | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
197 | amenity = bar | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
198 | shop = convenience | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
199 | shop = clothes | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
200 | shop = car_repair | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
201 | shop = hairdresser | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
202 | shop = chemist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
203 | shop = supermarket | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
204 | shop = car_parts | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
205 | shop = furniture | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
206 | shop = hardware | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
207 | shop = kiosk | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
208 | shop = doityourself | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
209 | shop = pet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
210 | shop = florist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
211 | shop = beauty | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
212 | shop = mobile_phone | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
213 | shop = shoes | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
214 | shop = newsagent | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
215 | shop = electronics | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
216 | shop = alcohol | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
217 | shop = jewelry | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
218 | shop = mall | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
219 | shop = butcher | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
220 | shop = cosmetics | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
221 | craft = shoemaker | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
222 | amenity = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
223 | shop = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
224 | clothes = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
225 | club = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
226 | # | building | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
227 | building = yes | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
228 | building = retail | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
229 | building = commercial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
230 | building = office | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
231 | building = house | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
232 | building = apartments | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
233 | building = residential | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
234 | building = construction | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
235 | building = kiosk | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
236 | building = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
237 | building:part = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
238 | entrance = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
239 | # | other | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
240 | # | TOTAL | 2 | 952 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0.002 | 0.987 | 0.000 | 0.011 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
lvl | category | all | all be | all ru | all be% | all ru% | uniq | uniq be | uniq ru | uniq be% | uniq ru% | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | # | admin | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
1 | admin_level = 2 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
2 | admin_level = 4 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
3 | admin_level = 6 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
4 | admin_level = 8 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
5 | admin_level = 9 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
6 | ::label = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
7 | # | place | 66 | 66 | 66 | 1.000 | 1.000 | 4 | 3 | 3 | 0.750 | 0.750 |
8 | place = city | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
9 | place = town | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
10 | place = village | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
11 | place = hamlet | 53 | 53 | 53 | 1.000 | 1.000 | 3 | 2 | 2 | 0.667 | 0.667 | |
12 | place = isolated_dwelling | 6 | 6 | 6 | 1.000 | 1.000 | 2 | 2 | 2 | 1.000 | 1.000 | |
13 | boundary = administrative | 7 | 7 | 7 | 1.000 | 1.000 | 4 | 3 | 3 | 0.750 | 0.750 | |
14 | traffic_sign = city_limit | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
15 | admin_level = * | 7 | 7 | 7 | 1.000 | 1.000 | 4 | 3 | 3 | 0.750 | 0.750 | |
16 | # | allotments | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
17 | place = allotments | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
18 | landuse = allotments | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
19 | allotments = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
20 | # | locality | 951 | 951 | 951 | 1.000 | 1.000 | 14 | 14 | 14 | 1.000 | 1.000 |
21 | place = locality | 877 | 877 | 877 | 1.000 | 1.000 | 14 | 14 | 14 | 1.000 | 1.000 | |
22 | abandoned:place = * | 930 | 930 | 930 | 1.000 | 1.000 | 14 | 14 | 14 | 1.000 | 1.000 | |
23 | # | suburb | 30 | 30 | 30 | 1.000 | 1.000 | 6 | 4 | 4 | 0.667 | 0.667 |
24 | landuse = cemetery | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
25 | landuse = commercial | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
26 | landuse = construction | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
27 | landuse = farmland | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
28 | landuse = farmyard | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
29 | landuse = residential | 2 | 2 | 2 | 1.000 | 1.000 | 2 | 2 | 2 | 1.000 | 1.000 | |
30 | landuse = retail | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
31 | leisure = park | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
32 | leisure = garden | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
33 | amenity = marketplace | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
34 | place = * | 28 | 28 | 28 | 1.000 | 1.000 | 6 | 4 | 4 | 0.667 | 0.667 | |
35 | residential = * | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
36 | landuse = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
37 | # | natural | 39 | 39 | 39 | 1.000 | 1.000 | 4 | 3 | 3 | 0.750 | 0.750 |
38 | place = island | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
39 | place = islet | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
40 | landuse = forest | 5 | 5 | 5 | 1.000 | 1.000 | 2 | 2 | 2 | 1.000 | 1.000 | |
41 | leisure = nature_reserve | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
42 | boundary = * | 34 | 34 | 34 | 1.000 | 1.000 | 4 | 3 | 3 | 0.750 | 0.750 | |
43 | natural = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
44 | ele = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
45 | # | water | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
46 | waterway = drain | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
47 | waterway = ditch | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
48 | waterway = stream | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
49 | waterway = river | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
50 | waterway = canal | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
51 | type = waterway | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
52 | type = watershed | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
53 | natural = water | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
54 | natural = spring | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
55 | tunnel = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
56 | waterway = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
57 | water = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
58 | # | highway | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
59 | highway = motorway | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
60 | highway = trunk | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
61 | highway = primary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
62 | highway = secondary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
63 | highway = tertiary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
64 | highway = unclassified | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
65 | highway = residential | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
66 | highway = service | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
67 | highway = track | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
68 | type = associatedStreet | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
69 | type = street | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
70 | highway = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
71 | bridge = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
72 | # | public_transport | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
73 | highway = bus_stop | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
74 | type = route | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
75 | type = route_master | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
76 | type = disused:route | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
77 | type = public_transport | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
78 | building = train_station | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
79 | building = transportation | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
80 | amenity = bus_station | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
81 | amenity = ferry_terminal | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
82 | public_transport = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
83 | route = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
84 | route_master = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
85 | railway = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
86 | aeroway = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
87 | # | industrial | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
88 | landuse = industrial | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
89 | building = industrial | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
90 | building = warehouse | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
91 | office = construction_company | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
92 | industrial = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
93 | # | infrastructure | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 |
94 | amenity = fuel | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
95 | building = service | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
96 | barrier = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
97 | power = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
98 | substation = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
99 | pipeline = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
100 | man_made = * | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
101 | embankment = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
102 | # | religion | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
103 | amenity = place_of_worship | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
104 | amenity = monastery | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
105 | amenity = grave_yard | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
106 | building = church | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
107 | building = cathedral | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
108 | building = chapel | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
109 | religion = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
110 | cemetery = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
111 | # | education | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
112 | landuse = education | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
113 | amenity = university | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
114 | amenity = college | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
115 | amenity = school | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
116 | amenity = kindergarten | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
117 | amenity = arts_centre | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
118 | amenity = music_school | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
119 | building = university | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
120 | building = college | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
121 | building = school | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
122 | building = kindergarten | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
123 | building = dormitory | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
124 | office = educational_institution | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
125 | faculty = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
126 | # | healthcare | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
127 | amenity = hospital | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
128 | amenity = pharmacy | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
129 | amenity = clinic | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
130 | amenity = doctors | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
131 | amenity = dentist | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
132 | amenity = veterinary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
133 | building = hospital | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
134 | building = clinic | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
135 | emergency = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
136 | healthcare = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
137 | # | government | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
138 | amenity = fire_station | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
139 | amenity = ranger_station | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
140 | amenity = townhall | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
141 | amenity = post_office | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
142 | amenity = post_box | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
143 | amenity = police | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
144 | amenity = prison | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
145 | amenity = courthouse | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
146 | amenity = customs | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
147 | amenity = mortuary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
148 | amenity = library | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
149 | amenity = theatre | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
150 | amenity = cinema | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
151 | amenity = community_centre | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
152 | amenity = social_facility | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
153 | amenity = public_building | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
154 | amenity = public_bath | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
155 | amenity = vehicle_inspection | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
156 | office = government | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
157 | office = diplomatic | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
158 | office = newspaper | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
159 | office = research | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
160 | office = forestry | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
161 | office = energy_supplier | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
162 | office = utility | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
163 | office = foundation | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
164 | office = notary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
165 | building = public | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
166 | landuse = military | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
167 | government = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
168 | military = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
169 | embassy = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
170 | diplomatic = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
171 | # | bank | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
172 | amenity = atm | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
173 | amenity = bank | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
174 | amenity = bureau_de_change | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
175 | # | tourism | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 |
176 | building = bunker | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
177 | building = ruins | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
178 | amenity = fountain | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
179 | tourism = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
180 | historic = * | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
181 | memorial = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
182 | ruins = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
183 | information = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
184 | attraction = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
185 | artwork_type = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
186 | # | sport | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
187 | amenity = sanatorium | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
188 | leisure = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
189 | sport = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
190 | resort = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
191 | # | office | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
192 | office = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
193 | # | amenity | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
194 | amenity = cafe | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
195 | amenity = fast_food | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
196 | amenity = restaurant | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
197 | amenity = bar | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
198 | shop = convenience | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
199 | shop = clothes | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
200 | shop = car_repair | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
201 | shop = hairdresser | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
202 | shop = chemist | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
203 | shop = supermarket | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
204 | shop = car_parts | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
205 | shop = furniture | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
206 | shop = hardware | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
207 | shop = kiosk | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
208 | shop = doityourself | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
209 | shop = pet | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
210 | shop = florist | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
211 | shop = beauty | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
212 | shop = mobile_phone | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
213 | shop = shoes | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
214 | shop = newsagent | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
215 | shop = electronics | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
216 | shop = alcohol | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
217 | shop = jewelry | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
218 | shop = mall | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
219 | shop = butcher | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
220 | shop = cosmetics | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
221 | craft = shoemaker | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
222 | amenity = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
223 | shop = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
224 | clothes = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
225 | club = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
226 | # | building | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
227 | building = yes | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
228 | building = retail | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
229 | building = commercial | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
230 | building = office | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
231 | building = house | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
232 | building = apartments | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
233 | building = residential | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
234 | building = construction | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
235 | building = kiosk | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
236 | building = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
237 | building:part = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
238 | entrance = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
239 | # | other | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
240 | # | TOTAL | 965 | 965 | 965 | 1.000 | 1.000 | 19 | 15 | 15 | 0.789 | 0.789 |
lvl | category | be=ru | be+ru | be | ru+be | ru | other both | other be | other ru | no lang | be=ru% | be+ru% | be% | ru+be% | ru% | other both% | other be% | other ru% | no lang% | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | # | admin | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
1 | admin_level = 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
2 | admin_level = 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
3 | admin_level = 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
4 | admin_level = 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
5 | admin_level = 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
6 | ::label = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
7 | # | place | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
8 | place = city | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
9 | place = town | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
10 | place = village | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
11 | place = hamlet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
12 | place = isolated_dwelling | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
13 | boundary = administrative | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
14 | traffic_sign = city_limit | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
15 | admin_level = * | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
16 | # | allotments | 463 | 2897 | 1 | 7 | 5 | 2 | 0 | 0 | 0 | 0.137 | 0.858 | 0.000 | 0.002 | 0.001 | 0.001 | 0.000 | 0.000 | 0.000 |
17 | place = allotments | 460 | 2866 | 1 | 7 | 4 | 2 | 0 | 0 | 0 | 0.138 | 0.858 | 0.000 | 0.002 | 0.001 | 0.001 | 0.000 | 0.000 | 0.000 | |
18 | landuse = allotments | 440 | 2772 | 0 | 6 | 3 | 2 | 0 | 0 | 0 | 0.137 | 0.860 | 0.000 | 0.002 | 0.001 | 0.001 | 0.000 | 0.000 | 0.000 | |
19 | allotments = * | 4 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.111 | 0.889 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
20 | # | locality | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
21 | place = locality | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
22 | abandoned:place = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
23 | # | suburb | 0 | 22 | 1 | 1 | 1 | 0 | 0 | 0 | 143 | 0.000 | 0.131 | 0.006 | 0.006 | 0.006 | 0.000 | 0.000 | 0.000 | 0.851 |
24 | landuse = cemetery | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
25 | landuse = commercial | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 5 | 0.000 | 0.000 | 0.000 | 0.000 | 0.167 | 0.000 | 0.000 | 0.000 | 0.833 | |
26 | landuse = construction | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
27 | landuse = farmland | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
28 | landuse = farmyard | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
29 | landuse = residential | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
30 | landuse = retail | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
31 | leisure = park | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
32 | leisure = garden | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
33 | amenity = marketplace | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
34 | place = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
35 | residential = * | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
36 | landuse = * | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 135 | 0.000 | 0.007 | 0.000 | 0.007 | 0.000 | 0.000 | 0.000 | 0.000 | 0.985 | |
37 | # | natural | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
38 | place = island | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
39 | place = islet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
40 | landuse = forest | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
41 | leisure = nature_reserve | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
42 | boundary = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
43 | natural = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
44 | ele = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
45 | # | water | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
46 | waterway = drain | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
47 | waterway = ditch | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
48 | waterway = stream | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
49 | waterway = river | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
50 | waterway = canal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
51 | type = waterway | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
52 | type = watershed | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
53 | natural = water | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
54 | natural = spring | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
55 | tunnel = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
56 | waterway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
57 | water = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
58 | # | highway | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.000 | 0.000 | 0.625 | 0.000 | 0.000 | 0.000 | 0.000 | 0.375 |
59 | highway = motorway | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
60 | highway = trunk | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
61 | highway = primary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
62 | highway = secondary | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
63 | highway = tertiary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
64 | highway = unclassified | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
65 | highway = residential | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
66 | highway = service | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
67 | highway = track | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
68 | type = associatedStreet | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
69 | type = street | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
70 | highway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
71 | bridge = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
72 | # | public_transport | 0 | 9 | 0 | 5 | 0 | 0 | 0 | 0 | 9 | 0.000 | 0.391 | 0.000 | 0.217 | 0.000 | 0.000 | 0.000 | 0.000 | 0.391 |
73 | highway = bus_stop | 0 | 3 | 0 | 1 | 0 | 0 | 0 | 0 | 8 | 0.000 | 0.250 | 0.000 | 0.083 | 0.000 | 0.000 | 0.000 | 0.000 | 0.667 | |
74 | type = route | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
75 | type = route_master | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
76 | type = disused:route | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
77 | type = public_transport | 0 | 3 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.750 | 0.000 | 0.250 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
78 | building = train_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
79 | building = transportation | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
80 | amenity = bus_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
81 | amenity = ferry_terminal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
82 | public_transport = * | 0 | 9 | 0 | 3 | 0 | 0 | 0 | 0 | 8 | 0.000 | 0.450 | 0.000 | 0.150 | 0.000 | 0.000 | 0.000 | 0.000 | 0.400 | |
83 | route = * | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
84 | route_master = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
85 | railway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
86 | aeroway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
87 | # | industrial | 1 | 1 | 0 | 6 | 0 | 0 | 0 | 0 | 49 | 0.018 | 0.018 | 0.000 | 0.105 | 0.000 | 0.000 | 0.000 | 0.000 | 0.860 |
88 | landuse = industrial | 1 | 1 | 0 | 5 | 0 | 0 | 0 | 0 | 40 | 0.021 | 0.021 | 0.000 | 0.106 | 0.000 | 0.000 | 0.000 | 0.000 | 0.851 | |
89 | building = industrial | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 9 | 0.000 | 0.000 | 0.000 | 0.100 | 0.000 | 0.000 | 0.000 | 0.000 | 0.900 | |
90 | building = warehouse | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
91 | office = construction_company | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
92 | industrial = * | 1 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 15 | 0.050 | 0.000 | 0.000 | 0.200 | 0.000 | 0.000 | 0.000 | 0.000 | 0.750 | |
93 | # | infrastructure | 17 | 30 | 0 | 74 | 1 | 1 | 0 | 0 | 521 | 0.026 | 0.047 | 0.000 | 0.115 | 0.002 | 0.002 | 0.000 | 0.000 | 0.809 |
94 | amenity = fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
95 | building = service | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
96 | barrier = * | 9 | 24 | 0 | 3 | 1 | 0 | 0 | 0 | 51 | 0.102 | 0.273 | 0.000 | 0.034 | 0.011 | 0.000 | 0.000 | 0.000 | 0.580 | |
97 | power = * | 0 | 7 | 0 | 1 | 0 | 0 | 0 | 0 | 460 | 0.000 | 0.015 | 0.000 | 0.002 | 0.000 | 0.000 | 0.000 | 0.000 | 0.983 | |
98 | substation = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
99 | pipeline = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
100 | man_made = * | 8 | 0 | 0 | 70 | 0 | 1 | 0 | 0 | 8 | 0.092 | 0.000 | 0.000 | 0.805 | 0.000 | 0.011 | 0.000 | 0.000 | 0.092 | |
101 | embankment = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
102 | # | religion | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.500 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.500 |
103 | amenity = place_of_worship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
104 | amenity = monastery | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
105 | amenity = grave_yard | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
106 | building = church | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
107 | building = cathedral | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
108 | building = chapel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
109 | religion = * | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.500 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.500 | |
110 | cemetery = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
111 | # | education | 1 | 11 | 0 | 12 | 2 | 0 | 2 | 2 | 128 | 0.006 | 0.070 | 0.000 | 0.076 | 0.013 | 0.000 | 0.013 | 0.013 | 0.810 |
112 | landuse = education | 0 | 3 | 0 | 5 | 0 | 0 | 2 | 1 | 25 | 0.000 | 0.083 | 0.000 | 0.139 | 0.000 | 0.000 | 0.056 | 0.028 | 0.694 | |
113 | amenity = university | 0 | 4 | 0 | 4 | 0 | 0 | 2 | 1 | 14 | 0.000 | 0.160 | 0.000 | 0.160 | 0.000 | 0.000 | 0.080 | 0.040 | 0.560 | |
114 | amenity = college | 0 | 1 | 0 | 3 | 1 | 0 | 0 | 1 | 35 | 0.000 | 0.024 | 0.000 | 0.073 | 0.024 | 0.000 | 0.000 | 0.024 | 0.854 | |
115 | amenity = school | 1 | 4 | 0 | 3 | 1 | 0 | 0 | 0 | 51 | 0.017 | 0.067 | 0.000 | 0.050 | 0.017 | 0.000 | 0.000 | 0.000 | 0.850 | |
116 | amenity = kindergarten | 0 | 2 | 0 | 1 | 0 | 0 | 0 | 0 | 14 | 0.000 | 0.118 | 0.000 | 0.059 | 0.000 | 0.000 | 0.000 | 0.000 | 0.824 | |
117 | amenity = arts_centre | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
118 | amenity = music_school | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
119 | building = university | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.500 | 0.000 | 0.500 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
120 | building = college | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
121 | building = school | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 9 | 0.000 | 0.000 | 0.000 | 0.100 | 0.000 | 0.000 | 0.000 | 0.000 | 0.900 | |
122 | building = kindergarten | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
123 | building = dormitory | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
124 | office = educational_institution | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
125 | faculty = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
126 | # | healthcare | 1 | 4 | 0 | 1 | 0 | 0 | 0 | 0 | 62 | 0.015 | 0.059 | 0.000 | 0.015 | 0.000 | 0.000 | 0.000 | 0.000 | 0.912 |
127 | amenity = hospital | 1 | 2 | 0 | 1 | 0 | 0 | 0 | 0 | 45 | 0.020 | 0.041 | 0.000 | 0.020 | 0.000 | 0.000 | 0.000 | 0.000 | 0.918 | |
128 | amenity = pharmacy | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
129 | amenity = clinic | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0.000 | 0.286 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.714 | |
130 | amenity = doctors | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
131 | amenity = dentist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
132 | amenity = veterinary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
133 | building = hospital | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.333 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.667 | |
134 | building = clinic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
135 | emergency = * | 1 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 0.029 | 0.059 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.912 | |
136 | healthcare = * | 1 | 4 | 0 | 1 | 0 | 0 | 0 | 0 | 38 | 0.023 | 0.091 | 0.000 | 0.023 | 0.000 | 0.000 | 0.000 | 0.000 | 0.864 | |
137 | # | government | 1 | 6 | 0 | 8 | 3 | 3 | 2 | 1 | 145 | 0.006 | 0.036 | 0.000 | 0.047 | 0.018 | 0.018 | 0.012 | 0.006 | 0.858 |
138 | amenity = fire_station | 0 | 2 | 0 | 3 | 2 | 1 | 0 | 0 | 13 | 0.000 | 0.095 | 0.000 | 0.143 | 0.095 | 0.048 | 0.000 | 0.000 | 0.619 | |
139 | amenity = ranger_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
140 | amenity = townhall | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.250 | 0.000 | 0.000 | 0.250 | 0.000 | 0.500 | |
141 | amenity = post_office | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 43 | 0.000 | 0.000 | 0.000 | 0.023 | 0.000 | 0.000 | 0.000 | 0.000 | 0.977 | |
142 | amenity = post_box | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
143 | amenity = police | 0 | 2 | 0 | 0 | 0 | 1 | 0 | 0 | 16 | 0.000 | 0.105 | 0.000 | 0.000 | 0.000 | 0.053 | 0.000 | 0.000 | 0.842 | |
144 | amenity = prison | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.500 | 0.000 | 0.000 | 0.000 | 0.000 | 0.500 | |
145 | amenity = courthouse | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
146 | amenity = customs | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
147 | amenity = mortuary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
148 | amenity = library | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
149 | amenity = theatre | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.500 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.500 | |
150 | amenity = cinema | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
151 | amenity = community_centre | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 0.143 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.857 | |
152 | amenity = social_facility | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
153 | amenity = public_building | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
154 | amenity = public_bath | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
155 | amenity = vehicle_inspection | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
156 | office = government | 0 | 0 | 0 | 2 | 1 | 1 | 2 | 1 | 41 | 0.000 | 0.000 | 0.000 | 0.042 | 0.021 | 0.021 | 0.042 | 0.021 | 0.854 | |
157 | office = diplomatic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
158 | office = newspaper | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
159 | office = research | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
160 | office = forestry | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
161 | office = energy_supplier | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
162 | office = utility | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
163 | office = foundation | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
164 | office = notary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
165 | building = public | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 0.000 | 0.143 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.857 | |
166 | landuse = military | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
167 | government = * | 0 | 0 | 0 | 2 | 1 | 1 | 1 | 1 | 32 | 0.000 | 0.000 | 0.000 | 0.053 | 0.026 | 0.026 | 0.026 | 0.026 | 0.842 | |
168 | military = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
169 | embassy = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
170 | diplomatic = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
171 | # | bank | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
172 | amenity = atm | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
173 | amenity = bank | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
174 | amenity = bureau_de_change | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
175 | # | tourism | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.333 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.667 |
176 | building = bunker | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
177 | building = ruins | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
178 | amenity = fountain | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
179 | tourism = * | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.333 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.667 | |
180 | historic = * | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.500 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.500 | |
181 | memorial = * | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
182 | ruins = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
183 | information = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
184 | attraction = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
185 | artwork_type = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
186 | # | sport | 0 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 16 | 0.000 | 0.053 | 0.000 | 0.053 | 0.000 | 0.000 | 0.053 | 0.000 | 0.842 |
187 | amenity = sanatorium | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
188 | leisure = * | 0 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 15 | 0.000 | 0.056 | 0.000 | 0.056 | 0.000 | 0.000 | 0.056 | 0.000 | 0.833 | |
189 | sport = * | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 10 | 0.000 | 0.000 | 0.000 | 0.083 | 0.000 | 0.000 | 0.083 | 0.000 | 0.833 | |
190 | resort = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
191 | # | office | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 16 | 0.000 | 0.000 | 0.000 | 0.059 | 0.000 | 0.000 | 0.000 | 0.000 | 0.941 |
192 | office = * | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 16 | 0.000 | 0.000 | 0.000 | 0.059 | 0.000 | 0.000 | 0.000 | 0.000 | 0.941 | |
193 | # | amenity | 0 | 0 | 0 | 1 | 2 | 0 | 0 | 0 | 17 | 0.000 | 0.000 | 0.000 | 0.050 | 0.100 | 0.000 | 0.000 | 0.000 | 0.850 |
194 | amenity = cafe | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
195 | amenity = fast_food | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
196 | amenity = restaurant | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
197 | amenity = bar | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
198 | shop = convenience | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
199 | shop = clothes | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
200 | shop = car_repair | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
201 | shop = hairdresser | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
202 | shop = chemist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
203 | shop = supermarket | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
204 | shop = car_parts | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
205 | shop = furniture | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
206 | shop = hardware | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
207 | shop = kiosk | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
208 | shop = doityourself | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
209 | shop = pet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
210 | shop = florist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
211 | shop = beauty | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
212 | shop = mobile_phone | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
213 | shop = shoes | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
214 | shop = newsagent | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
215 | shop = electronics | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
216 | shop = alcohol | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
217 | shop = jewelry | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
218 | shop = mall | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
219 | shop = butcher | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
220 | shop = cosmetics | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
221 | craft = shoemaker | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
222 | amenity = * | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 5 | 0.000 | 0.000 | 0.000 | 0.143 | 0.143 | 0.000 | 0.000 | 0.000 | 0.714 | |
223 | shop = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
224 | clothes = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
225 | club = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
226 | # | building | 1 | 4 | 0 | 1 | 2 | 1 | 2 | 0 | 76 | 0.011 | 0.046 | 0.000 | 0.011 | 0.023 | 0.011 | 0.023 | 0.000 | 0.874 |
227 | building = yes | 1 | 3 | 0 | 1 | 1 | 1 | 2 | 0 | 61 | 0.014 | 0.043 | 0.000 | 0.014 | 0.014 | 0.014 | 0.029 | 0.000 | 0.871 | |
228 | building = retail | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
229 | building = commercial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
230 | building = office | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
231 | building = house | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
232 | building = apartments | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
233 | building = residential | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
234 | building = construction | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
235 | building = kiosk | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
236 | building = * | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 2 | 0.000 | 0.250 | 0.000 | 0.000 | 0.250 | 0.000 | 0.000 | 0.000 | 0.500 | |
237 | building:part = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
238 | entrance = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
239 | # | other | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
240 | # | TOTAL | 475 | 2938 | 1 | 119 | 13 | 6 | 5 | 3 | 1063 | 0.103 | 0.636 | 0.000 | 0.026 | 0.003 | 0.001 | 0.001 | 0.001 | 0.230 |
lvl | category | all | all be | all ru | all be% | all ru% | uniq | uniq be | uniq ru | uniq be% | uniq ru% | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | # | admin | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
1 | admin_level = 2 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
2 | admin_level = 4 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
3 | admin_level = 6 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
4 | admin_level = 8 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
5 | admin_level = 9 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
6 | ::label = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
7 | # | place | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 |
8 | place = city | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
9 | place = town | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
10 | place = village | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
11 | place = hamlet | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
12 | place = isolated_dwelling | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
13 | boundary = administrative | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
14 | traffic_sign = city_limit | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
15 | admin_level = * | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
16 | # | allotments | 3375 | 3370 | 3374 | 0.999 | 1.000 | 2304 | 2297 | 2344 | 0.997 | 1.017 |
17 | place = allotments | 3340 | 3336 | 3339 | 0.999 | 1.000 | 2282 | 2276 | 2322 | 0.997 | 1.018 | |
18 | landuse = allotments | 3223 | 3220 | 3223 | 0.999 | 1.000 | 2271 | 2266 | 2315 | 0.998 | 1.019 | |
19 | allotments = * | 36 | 36 | 36 | 1.000 | 1.000 | 30 | 30 | 30 | 1.000 | 1.000 | |
20 | # | locality | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
21 | place = locality | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
22 | abandoned:place = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
23 | # | suburb | 168 | 24 | 24 | 0.143 | 0.143 | 162 | 20 | 20 | 0.123 | 0.123 |
24 | landuse = cemetery | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
25 | landuse = commercial | 6 | 0 | 1 | 0.000 | 0.167 | 6 | 0 | 1 | 0.000 | 0.167 | |
26 | landuse = construction | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
27 | landuse = farmland | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
28 | landuse = farmyard | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
29 | landuse = residential | 3 | 3 | 3 | 1.000 | 1.000 | 3 | 3 | 3 | 1.000 | 1.000 | |
30 | landuse = retail | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
31 | leisure = park | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
32 | leisure = garden | 1 | 1 | 0 | 1.000 | 0.000 | 1 | 1 | 0 | 1.000 | 0.000 | |
33 | amenity = marketplace | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
34 | place = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
35 | residential = * | 21 | 21 | 21 | 1.000 | 1.000 | 17 | 17 | 17 | 1.000 | 1.000 | |
36 | landuse = * | 137 | 2 | 2 | 0.015 | 0.015 | 135 | 2 | 2 | 0.015 | 0.015 | |
37 | # | natural | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 |
38 | place = island | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
39 | place = islet | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
40 | landuse = forest | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
41 | leisure = nature_reserve | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
42 | boundary = * | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
43 | natural = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
44 | ele = * | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
45 | # | water | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
46 | waterway = drain | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
47 | waterway = ditch | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
48 | waterway = stream | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
49 | waterway = river | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
50 | waterway = canal | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
51 | type = waterway | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
52 | type = watershed | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
53 | natural = water | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
54 | natural = spring | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
55 | tunnel = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
56 | waterway = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
57 | water = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
58 | # | highway | 8 | 5 | 5 | 0.625 | 0.625 | 2 | 1 | 1 | 0.500 | 0.500 |
59 | highway = motorway | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
60 | highway = trunk | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
61 | highway = primary | 3 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
62 | highway = secondary | 4 | 4 | 4 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
63 | highway = tertiary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
64 | highway = unclassified | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
65 | highway = residential | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
66 | highway = service | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
67 | highway = track | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
68 | type = associatedStreet | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
69 | type = street | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
70 | highway = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
71 | bridge = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
72 | # | public_transport | 23 | 14 | 14 | 0.609 | 0.609 | 10 | 4 | 4 | 0.400 | 0.400 |
73 | highway = bus_stop | 12 | 4 | 4 | 0.333 | 0.333 | 7 | 2 | 2 | 0.286 | 0.286 | |
74 | type = route | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
75 | type = route_master | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
76 | type = disused:route | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
77 | type = public_transport | 4 | 4 | 4 | 1.000 | 1.000 | 2 | 2 | 2 | 1.000 | 1.000 | |
78 | building = train_station | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
79 | building = transportation | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
80 | amenity = bus_station | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
81 | amenity = ferry_terminal | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
82 | public_transport = * | 20 | 12 | 12 | 0.600 | 0.600 | 7 | 2 | 2 | 0.286 | 0.286 | |
83 | route = * | 2 | 2 | 2 | 1.000 | 1.000 | 2 | 2 | 2 | 1.000 | 1.000 | |
84 | route_master = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
85 | railway = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
86 | aeroway = * | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
87 | # | industrial | 57 | 8 | 8 | 0.140 | 0.140 | 56 | 8 | 8 | 0.143 | 0.143 |
88 | landuse = industrial | 47 | 7 | 7 | 0.149 | 0.149 | 47 | 7 | 7 | 0.149 | 0.149 | |
89 | building = industrial | 10 | 1 | 1 | 0.100 | 0.100 | 10 | 1 | 1 | 0.100 | 0.100 | |
90 | building = warehouse | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
91 | office = construction_company | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
92 | industrial = * | 20 | 5 | 5 | 0.250 | 0.250 | 20 | 5 | 5 | 0.250 | 0.250 | |
93 | # | infrastructure | 644 | 122 | 123 | 0.189 | 0.191 | 543 | 121 | 122 | 0.223 | 0.225 |
94 | amenity = fuel | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
95 | building = service | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
96 | barrier = * | 88 | 36 | 37 | 0.409 | 0.420 | 84 | 35 | 36 | 0.417 | 0.429 | |
97 | power = * | 468 | 8 | 8 | 0.017 | 0.017 | 371 | 8 | 8 | 0.022 | 0.022 | |
98 | substation = * | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
99 | pipeline = * | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
100 | man_made = * | 87 | 79 | 79 | 0.908 | 0.908 | 87 | 79 | 79 | 0.908 | 0.908 | |
101 | embankment = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
102 | # | religion | 2 | 1 | 1 | 0.500 | 0.500 | 2 | 1 | 1 | 0.500 | 0.500 |
103 | amenity = place_of_worship | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
104 | amenity = monastery | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
105 | amenity = grave_yard | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
106 | building = church | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
107 | building = cathedral | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
108 | building = chapel | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
109 | religion = * | 2 | 1 | 1 | 0.500 | 0.500 | 2 | 1 | 1 | 0.500 | 0.500 | |
110 | cemetery = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
111 | # | education | 158 | 26 | 28 | 0.165 | 0.177 | 138 | 24 | 26 | 0.174 | 0.188 |
112 | landuse = education | 36 | 10 | 9 | 0.278 | 0.250 | 34 | 10 | 9 | 0.294 | 0.265 | |
113 | amenity = university | 25 | 10 | 9 | 0.400 | 0.360 | 23 | 8 | 7 | 0.348 | 0.304 | |
114 | amenity = college | 41 | 4 | 6 | 0.098 | 0.146 | 35 | 4 | 6 | 0.114 | 0.171 | |
115 | amenity = school | 60 | 8 | 9 | 0.133 | 0.150 | 50 | 8 | 9 | 0.160 | 0.180 | |
116 | amenity = kindergarten | 17 | 3 | 3 | 0.176 | 0.176 | 17 | 3 | 3 | 0.176 | 0.176 | |
117 | amenity = arts_centre | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
118 | amenity = music_school | 4 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
119 | building = university | 2 | 2 | 2 | 1.000 | 1.000 | 2 | 2 | 2 | 1.000 | 1.000 | |
120 | building = college | 3 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
121 | building = school | 10 | 1 | 1 | 0.100 | 0.100 | 9 | 1 | 1 | 0.111 | 0.111 | |
122 | building = kindergarten | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
123 | building = dormitory | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
124 | office = educational_institution | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
125 | faculty = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
126 | # | healthcare | 68 | 6 | 6 | 0.088 | 0.088 | 65 | 6 | 6 | 0.092 | 0.092 |
127 | amenity = hospital | 49 | 4 | 4 | 0.082 | 0.082 | 48 | 4 | 4 | 0.083 | 0.083 | |
128 | amenity = pharmacy | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
129 | amenity = clinic | 7 | 2 | 2 | 0.286 | 0.286 | 7 | 2 | 2 | 0.286 | 0.286 | |
130 | amenity = doctors | 5 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
131 | amenity = dentist | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
132 | amenity = veterinary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
133 | building = hospital | 3 | 1 | 1 | 0.333 | 0.333 | 3 | 1 | 1 | 0.333 | 0.333 | |
134 | building = clinic | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
135 | emergency = * | 34 | 3 | 3 | 0.088 | 0.088 | 33 | 3 | 3 | 0.091 | 0.091 | |
136 | healthcare = * | 44 | 6 | 6 | 0.136 | 0.136 | 42 | 6 | 6 | 0.143 | 0.143 | |
137 | # | government | 169 | 20 | 22 | 0.118 | 0.130 | 165 | 20 | 21 | 0.121 | 0.127 |
138 | amenity = fire_station | 21 | 6 | 8 | 0.286 | 0.381 | 21 | 6 | 8 | 0.286 | 0.381 | |
139 | amenity = ranger_station | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
140 | amenity = townhall | 4 | 2 | 1 | 0.500 | 0.250 | 3 | 2 | 1 | 0.667 | 0.333 | |
141 | amenity = post_office | 44 | 1 | 1 | 0.023 | 0.023 | 44 | 1 | 1 | 0.023 | 0.023 | |
142 | amenity = post_box | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
143 | amenity = police | 19 | 3 | 3 | 0.158 | 0.158 | 19 | 3 | 3 | 0.158 | 0.158 | |
144 | amenity = prison | 2 | 1 | 1 | 0.500 | 0.500 | 2 | 1 | 1 | 0.500 | 0.500 | |
145 | amenity = courthouse | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
146 | amenity = customs | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
147 | amenity = mortuary | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
148 | amenity = library | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
149 | amenity = theatre | 2 | 1 | 1 | 0.500 | 0.500 | 1 | 1 | 1 | 1.000 | 1.000 | |
150 | amenity = cinema | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
151 | amenity = community_centre | 7 | 1 | 1 | 0.143 | 0.143 | 6 | 1 | 1 | 0.167 | 0.167 | |
152 | amenity = social_facility | 5 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 | |
153 | amenity = public_building | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
154 | amenity = public_bath | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
155 | amenity = vehicle_inspection | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
156 | office = government | 48 | 5 | 5 | 0.104 | 0.104 | 47 | 5 | 4 | 0.106 | 0.085 | |
157 | office = diplomatic | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
158 | office = newspaper | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
159 | office = research | 5 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 | |
160 | office = forestry | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
161 | office = energy_supplier | 3 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
162 | office = utility | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
163 | office = foundation | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
164 | office = notary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
165 | building = public | 7 | 1 | 1 | 0.143 | 0.143 | 7 | 1 | 1 | 0.143 | 0.143 | |
166 | landuse = military | 5 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 | |
167 | government = * | 38 | 4 | 5 | 0.105 | 0.132 | 37 | 4 | 4 | 0.108 | 0.108 | |
168 | military = * | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
169 | embassy = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
170 | diplomatic = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
171 | # | bank | 9 | 0 | 0 | 0.000 | 0.000 | 7 | 0 | 0 | 0.000 | 0.000 |
172 | amenity = atm | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
173 | amenity = bank | 8 | 0 | 0 | 0.000 | 0.000 | 6 | 0 | 0 | 0.000 | 0.000 | |
174 | amenity = bureau_de_change | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
175 | # | tourism | 3 | 1 | 1 | 0.333 | 0.333 | 3 | 1 | 1 | 0.333 | 0.333 |
176 | building = bunker | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
177 | building = ruins | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
178 | amenity = fountain | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
179 | tourism = * | 3 | 1 | 1 | 0.333 | 0.333 | 3 | 1 | 1 | 0.333 | 0.333 | |
180 | historic = * | 2 | 1 | 1 | 0.500 | 0.500 | 2 | 1 | 1 | 0.500 | 0.500 | |
181 | memorial = * | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
182 | ruins = * | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
183 | information = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
184 | attraction = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
185 | artwork_type = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
186 | # | sport | 19 | 3 | 2 | 0.158 | 0.105 | 19 | 3 | 2 | 0.158 | 0.105 |
187 | amenity = sanatorium | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
188 | leisure = * | 18 | 3 | 2 | 0.167 | 0.111 | 18 | 3 | 2 | 0.167 | 0.111 | |
189 | sport = * | 12 | 2 | 1 | 0.167 | 0.083 | 12 | 2 | 1 | 0.167 | 0.083 | |
190 | resort = * | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
191 | # | office | 17 | 1 | 1 | 0.059 | 0.059 | 14 | 1 | 1 | 0.071 | 0.071 |
192 | office = * | 17 | 1 | 1 | 0.059 | 0.059 | 14 | 1 | 1 | 0.071 | 0.071 | |
193 | # | amenity | 20 | 1 | 3 | 0.050 | 0.150 | 19 | 1 | 3 | 0.053 | 0.158 |
194 | amenity = cafe | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
195 | amenity = fast_food | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
196 | amenity = restaurant | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
197 | amenity = bar | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
198 | shop = convenience | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
199 | shop = clothes | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
200 | shop = car_repair | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
201 | shop = hairdresser | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
202 | shop = chemist | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
203 | shop = supermarket | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
204 | shop = car_parts | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
205 | shop = furniture | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
206 | shop = hardware | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
207 | shop = kiosk | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
208 | shop = doityourself | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
209 | shop = pet | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
210 | shop = florist | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
211 | shop = beauty | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
212 | shop = mobile_phone | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
213 | shop = shoes | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
214 | shop = newsagent | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
215 | shop = electronics | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
216 | shop = alcohol | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
217 | shop = jewelry | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
218 | shop = mall | 1 | 0 | 1 | 0.000 | 1.000 | 1 | 0 | 1 | 0.000 | 1.000 | |
219 | shop = butcher | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
220 | shop = cosmetics | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
221 | craft = shoemaker | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
222 | amenity = * | 7 | 1 | 2 | 0.143 | 0.286 | 7 | 1 | 2 | 0.143 | 0.286 | |
223 | shop = * | 2 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
224 | clothes = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
225 | club = * | 3 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
226 | # | building | 87 | 9 | 9 | 0.103 | 0.103 | 85 | 9 | 9 | 0.106 | 0.106 |
227 | building = yes | 70 | 8 | 7 | 0.114 | 0.100 | 68 | 8 | 7 | 0.118 | 0.103 | |
228 | building = retail | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
229 | building = commercial | 5 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 | |
230 | building = office | 6 | 0 | 0 | 0.000 | 0.000 | 6 | 0 | 0 | 0.000 | 0.000 | |
231 | building = house | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
232 | building = apartments | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
233 | building = residential | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
234 | building = construction | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
235 | building = kiosk | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
236 | building = * | 4 | 1 | 2 | 0.250 | 0.500 | 4 | 1 | 2 | 0.250 | 0.500 | |
237 | building:part = * | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
238 | entrance = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
239 | # | other | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 |
240 | # | TOTAL | 4623 | 3544 | 3554 | 0.767 | 0.769 | 3394 | 2454 | 2505 | 0.723 | 0.738 |
lvl | category | be=ru | be+ru | be | ru+be | ru | other both | other be | other ru | no lang | be=ru% | be+ru% | be% | ru+be% | ru% | other both% | other be% | other ru% | no lang% | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | # | admin | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 |
1 | admin_level = 2 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | |
2 | admin_level = 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
3 | admin_level = 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
4 | admin_level = 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
5 | admin_level = 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
6 | ::label = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
7 | # | place | 0 | 3 | 0 | 8 | 0 | 1 | 0 | 0 | 32 | 0.000 | 0.068 | 0.000 | 0.182 | 0.000 | 0.023 | 0.000 | 0.000 | 0.727 |
8 | place = city | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
9 | place = town | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
10 | place = village | 0 | 1 | 0 | 5 | 0 | 0 | 0 | 0 | 6 | 0.000 | 0.083 | 0.000 | 0.417 | 0.000 | 0.000 | 0.000 | 0.000 | 0.500 | |
11 | place = hamlet | 0 | 2 | 0 | 2 | 0 | 0 | 0 | 0 | 15 | 0.000 | 0.105 | 0.000 | 0.105 | 0.000 | 0.000 | 0.000 | 0.000 | 0.789 | |
12 | place = isolated_dwelling | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
13 | boundary = administrative | 0 | 2 | 0 | 4 | 0 | 1 | 0 | 0 | 16 | 0.000 | 0.087 | 0.000 | 0.174 | 0.000 | 0.043 | 0.000 | 0.000 | 0.696 | |
14 | traffic_sign = city_limit | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
15 | admin_level = * | 0 | 2 | 0 | 4 | 0 | 0 | 0 | 0 | 16 | 0.000 | 0.091 | 0.000 | 0.182 | 0.000 | 0.000 | 0.000 | 0.000 | 0.727 | |
16 | # | allotments | 0 | 3350 | 0 | 0 | 6 | 6 | 0 | 1 | 2 | 0.000 | 0.996 | 0.000 | 0.000 | 0.002 | 0.002 | 0.000 | 0.000 | 0.001 |
17 | place = allotments | 0 | 3328 | 0 | 0 | 5 | 6 | 0 | 0 | 1 | 0.000 | 0.996 | 0.000 | 0.000 | 0.001 | 0.002 | 0.000 | 0.000 | 0.000 | |
18 | landuse = allotments | 0 | 3203 | 0 | 0 | 4 | 5 | 0 | 1 | 2 | 0.000 | 0.996 | 0.000 | 0.000 | 0.001 | 0.002 | 0.000 | 0.000 | 0.001 | |
19 | allotments = * | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
20 | # | locality | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
21 | place = locality | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
22 | abandoned:place = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
23 | # | suburb | 0 | 26 | 1 | 6 | 0 | 1 | 0 | 0 | 67 | 0.000 | 0.257 | 0.010 | 0.059 | 0.000 | 0.010 | 0.000 | 0.000 | 0.663 |
24 | landuse = cemetery | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
25 | landuse = commercial | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
26 | landuse = construction | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
27 | landuse = farmland | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
28 | landuse = farmyard | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0.000 | 0.286 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.714 | |
29 | landuse = residential | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.500 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.500 | |
30 | landuse = retail | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
31 | leisure = park | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
32 | leisure = garden | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.500 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.500 | |
33 | amenity = marketplace | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
34 | place = * | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 6 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.143 | 0.000 | 0.000 | 0.857 | |
35 | residential = * | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.909 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.091 | |
36 | landuse = * | 0 | 2 | 1 | 6 | 0 | 0 | 0 | 0 | 41 | 0.000 | 0.040 | 0.020 | 0.120 | 0.000 | 0.000 | 0.000 | 0.000 | 0.820 | |
37 | # | natural | 0 | 1 | 0 | 2 | 0 | 0 | 2 | 0 | 20 | 0.000 | 0.040 | 0.000 | 0.080 | 0.000 | 0.000 | 0.080 | 0.000 | 0.800 |
38 | place = island | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
39 | place = islet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
40 | landuse = forest | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
41 | leisure = nature_reserve | 0 | 0 | 0 | 2 | 0 | 0 | 2 | 0 | 13 | 0.000 | 0.000 | 0.000 | 0.118 | 0.000 | 0.000 | 0.118 | 0.000 | 0.765 | |
42 | boundary = * | 0 | 1 | 0 | 2 | 0 | 0 | 2 | 0 | 16 | 0.000 | 0.048 | 0.000 | 0.095 | 0.000 | 0.000 | 0.095 | 0.000 | 0.762 | |
43 | natural = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
44 | ele = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
45 | # | water | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.250 | 0.000 | 0.250 | 0.000 | 0.000 | 0.000 | 0.000 | 0.500 |
46 | waterway = drain | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
47 | waterway = ditch | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
48 | waterway = stream | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
49 | waterway = river | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
50 | waterway = canal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
51 | type = waterway | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
52 | type = watershed | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
53 | natural = water | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
54 | natural = spring | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.333 | 0.000 | 0.333 | 0.000 | 0.000 | 0.000 | 0.000 | 0.333 | |
55 | tunnel = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
56 | waterway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
57 | water = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
58 | # | highway | 4 | 76 | 2 | 3 | 0 | 0 | 0 | 0 | 4 | 0.045 | 0.854 | 0.022 | 0.034 | 0.000 | 0.000 | 0.000 | 0.000 | 0.045 |
59 | highway = motorway | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
60 | highway = trunk | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
61 | highway = primary | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
62 | highway = secondary | 2 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.222 | 0.778 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
63 | highway = tertiary | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
64 | highway = unclassified | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
65 | highway = residential | 0 | 57 | 2 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.905 | 0.032 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.063 | |
66 | highway = service | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
67 | highway = track | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
68 | type = associatedStreet | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
69 | type = street | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
70 | highway = * | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
71 | bridge = * | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
72 | # | public_transport | 2 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 0.069 | 0.621 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.310 |
73 | highway = bus_stop | 2 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.222 | 0.778 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
74 | type = route | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
75 | type = route_master | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
76 | type = disused:route | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
77 | type = public_transport | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
78 | building = train_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
79 | building = transportation | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
80 | amenity = bus_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
81 | amenity = ferry_terminal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
82 | public_transport = * | 2 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0.087 | 0.783 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.130 | |
83 | route = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
84 | route_master = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
85 | railway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
86 | aeroway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
87 | # | industrial | 0 | 4 | 0 | 7 | 0 | 0 | 2 | 0 | 152 | 0.000 | 0.024 | 0.000 | 0.042 | 0.000 | 0.000 | 0.012 | 0.000 | 0.921 |
88 | landuse = industrial | 0 | 3 | 0 | 6 | 0 | 0 | 2 | 0 | 138 | 0.000 | 0.020 | 0.000 | 0.040 | 0.000 | 0.000 | 0.013 | 0.000 | 0.926 | |
89 | building = industrial | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 13 | 0.000 | 0.067 | 0.000 | 0.067 | 0.000 | 0.000 | 0.000 | 0.000 | 0.867 | |
90 | building = warehouse | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
91 | office = construction_company | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
92 | industrial = * | 0 | 1 | 0 | 2 | 0 | 0 | 1 | 0 | 18 | 0.000 | 0.045 | 0.000 | 0.091 | 0.000 | 0.000 | 0.045 | 0.000 | 0.818 | |
93 | # | infrastructure | 16 | 46 | 1 | 14 | 1 | 1 | 2 | 0 | 605 | 0.023 | 0.067 | 0.001 | 0.020 | 0.001 | 0.001 | 0.003 | 0.000 | 0.882 |
94 | amenity = fuel | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 127 | 0.112 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.888 | |
95 | building = service | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0.000 | 0.024 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.976 | |
96 | barrier = * | 0 | 41 | 0 | 12 | 1 | 1 | 1 | 0 | 340 | 0.000 | 0.104 | 0.000 | 0.030 | 0.003 | 0.003 | 0.003 | 0.000 | 0.859 | |
97 | power = * | 0 | 2 | 1 | 2 | 0 | 0 | 0 | 0 | 113 | 0.000 | 0.017 | 0.008 | 0.017 | 0.000 | 0.000 | 0.000 | 0.000 | 0.958 | |
98 | substation = * | 0 | 0 | 1 | 2 | 0 | 0 | 0 | 0 | 67 | 0.000 | 0.000 | 0.014 | 0.029 | 0.000 | 0.000 | 0.000 | 0.000 | 0.957 | |
99 | pipeline = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
100 | man_made = * | 0 | 2 | 0 | 1 | 0 | 0 | 1 | 0 | 77 | 0.000 | 0.025 | 0.000 | 0.012 | 0.000 | 0.000 | 0.012 | 0.000 | 0.951 | |
101 | embankment = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
102 | # | religion | 0 | 3 | 0 | 1 | 0 | 0 | 0 | 0 | 8 | 0.000 | 0.250 | 0.000 | 0.083 | 0.000 | 0.000 | 0.000 | 0.000 | 0.667 |
103 | amenity = place_of_worship | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 7 | 0.000 | 0.111 | 0.000 | 0.111 | 0.000 | 0.000 | 0.000 | 0.000 | 0.778 | |
104 | amenity = monastery | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
105 | amenity = grave_yard | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
106 | building = church | 0 | 2 | 0 | 1 | 0 | 0 | 0 | 0 | 5 | 0.000 | 0.250 | 0.000 | 0.125 | 0.000 | 0.000 | 0.000 | 0.000 | 0.625 | |
107 | building = cathedral | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
108 | building = chapel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
109 | religion = * | 0 | 2 | 0 | 1 | 0 | 0 | 0 | 0 | 8 | 0.000 | 0.182 | 0.000 | 0.091 | 0.000 | 0.000 | 0.000 | 0.000 | 0.727 | |
110 | cemetery = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
111 | # | education | 0 | 52 | 1 | 20 | 3 | 3 | 3 | 74 | 775 | 0.000 | 0.056 | 0.001 | 0.021 | 0.003 | 0.003 | 0.003 | 0.079 | 0.832 |
112 | landuse = education | 0 | 6 | 0 | 1 | 0 | 0 | 0 | 0 | 46 | 0.000 | 0.113 | 0.000 | 0.019 | 0.000 | 0.000 | 0.000 | 0.000 | 0.868 | |
113 | amenity = university | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 14 | 0.000 | 0.333 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.667 | |
114 | amenity = college | 0 | 4 | 0 | 4 | 0 | 0 | 0 | 0 | 61 | 0.000 | 0.058 | 0.000 | 0.058 | 0.000 | 0.000 | 0.000 | 0.000 | 0.884 | |
115 | amenity = school | 0 | 20 | 1 | 9 | 2 | 2 | 1 | 1 | 411 | 0.000 | 0.045 | 0.002 | 0.020 | 0.004 | 0.004 | 0.002 | 0.002 | 0.919 | |
116 | amenity = kindergarten | 0 | 6 | 0 | 5 | 1 | 0 | 2 | 1 | 204 | 0.000 | 0.027 | 0.000 | 0.023 | 0.005 | 0.000 | 0.009 | 0.005 | 0.932 | |
117 | amenity = arts_centre | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
118 | amenity = music_school | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 12 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.077 | 0.923 | |
119 | building = university | 0 | 2 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.500 | 0.000 | 0.250 | 0.000 | 0.000 | 0.000 | 0.000 | 0.250 | |
120 | building = college | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 0.000 | 0.125 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.875 | |
121 | building = school | 0 | 2 | 0 | 1 | 0 | 1 | 0 | 37 | 29 | 0.000 | 0.029 | 0.000 | 0.014 | 0.000 | 0.014 | 0.000 | 0.529 | 0.414 | |
122 | building = kindergarten | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 34 | 20 | 0.000 | 0.169 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.523 | 0.308 | |
123 | building = dormitory | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 14 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
124 | office = educational_institution | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 0.000 | 0.143 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.857 | |
125 | faculty = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
126 | # | healthcare | 0 | 11 | 1 | 6 | 3 | 0 | 0 | 0 | 274 | 0.000 | 0.037 | 0.003 | 0.020 | 0.010 | 0.000 | 0.000 | 0.000 | 0.929 |
127 | amenity = hospital | 0 | 3 | 0 | 2 | 1 | 0 | 0 | 0 | 57 | 0.000 | 0.048 | 0.000 | 0.032 | 0.016 | 0.000 | 0.000 | 0.000 | 0.905 | |
128 | amenity = pharmacy | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 105 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
129 | amenity = clinic | 0 | 2 | 1 | 2 | 1 | 0 | 0 | 0 | 73 | 0.000 | 0.025 | 0.013 | 0.025 | 0.013 | 0.000 | 0.000 | 0.000 | 0.924 | |
130 | amenity = doctors | 0 | 6 | 0 | 1 | 1 | 0 | 0 | 0 | 11 | 0.000 | 0.316 | 0.000 | 0.053 | 0.053 | 0.000 | 0.000 | 0.000 | 0.579 | |
131 | amenity = dentist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
132 | amenity = veterinary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
133 | building = hospital | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | 0.000 | 0.083 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.917 | |
134 | building = clinic | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 8 | 0.000 | 0.000 | 0.111 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.889 | |
135 | emergency = * | 0 | 2 | 0 | 2 | 0 | 0 | 0 | 0 | 35 | 0.000 | 0.051 | 0.000 | 0.051 | 0.000 | 0.000 | 0.000 | 0.000 | 0.897 | |
136 | healthcare = * | 0 | 7 | 1 | 6 | 2 | 0 | 0 | 0 | 197 | 0.000 | 0.033 | 0.005 | 0.028 | 0.009 | 0.000 | 0.000 | 0.000 | 0.925 | |
137 | # | government | 0 | 62 | 0 | 48 | 0 | 1 | 2 | 5 | 330 | 0.000 | 0.138 | 0.000 | 0.107 | 0.000 | 0.002 | 0.004 | 0.011 | 0.737 |
138 | amenity = fire_station | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | 0.000 | 0.133 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.867 | |
139 | amenity = ranger_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
140 | amenity = townhall | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 13 | 0.000 | 0.000 | 0.000 | 0.071 | 0.000 | 0.000 | 0.000 | 0.000 | 0.929 | |
141 | amenity = post_office | 0 | 45 | 0 | 34 | 0 | 0 | 0 | 0 | 79 | 0.000 | 0.285 | 0.000 | 0.215 | 0.000 | 0.000 | 0.000 | 0.000 | 0.500 | |
142 | amenity = post_box | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
143 | amenity = police | 0 | 4 | 0 | 1 | 0 | 0 | 0 | 0 | 27 | 0.000 | 0.125 | 0.000 | 0.031 | 0.000 | 0.000 | 0.000 | 0.000 | 0.844 | |
144 | amenity = prison | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.333 | 0.000 | 0.333 | 0.000 | 0.000 | 0.000 | 0.000 | 0.333 | |
145 | amenity = courthouse | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.000 | 0.000 | 0.250 | 0.000 | 0.000 | 0.000 | 0.000 | 0.750 | |
146 | amenity = customs | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
147 | amenity = mortuary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
148 | amenity = library | 0 | 1 | 0 | 3 | 0 | 0 | 0 | 0 | 15 | 0.000 | 0.053 | 0.000 | 0.158 | 0.000 | 0.000 | 0.000 | 0.000 | 0.789 | |
149 | amenity = theatre | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.200 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.800 | |
150 | amenity = cinema | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
151 | amenity = community_centre | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 17 | 0.000 | 0.000 | 0.000 | 0.105 | 0.000 | 0.000 | 0.000 | 0.000 | 0.895 | |
152 | amenity = social_facility | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 16 | 0.000 | 0.111 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.889 | |
153 | amenity = public_building | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
154 | amenity = public_bath | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
155 | amenity = vehicle_inspection | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
156 | office = government | 0 | 4 | 0 | 4 | 0 | 0 | 0 | 4 | 98 | 0.000 | 0.036 | 0.000 | 0.036 | 0.000 | 0.000 | 0.000 | 0.036 | 0.891 | |
157 | office = diplomatic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
158 | office = newspaper | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
159 | office = research | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 14 | 0.000 | 0.067 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.933 | |
160 | office = forestry | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
161 | office = energy_supplier | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.250 | 0.000 | 0.250 | 0.000 | 0.000 | 0.500 | |
162 | office = utility | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
163 | office = foundation | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
164 | office = notary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
165 | building = public | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 14 | 0.000 | 0.062 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.062 | 0.875 | |
166 | landuse = military | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 5 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.286 | 0.000 | 0.714 | |
167 | government = * | 0 | 3 | 0 | 3 | 0 | 0 | 0 | 2 | 64 | 0.000 | 0.042 | 0.000 | 0.042 | 0.000 | 0.000 | 0.000 | 0.028 | 0.889 | |
168 | military = * | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 3 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.250 | 0.000 | 0.750 | |
169 | embassy = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
170 | diplomatic = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
171 | # | bank | 0 | 1 | 0 | 8 | 0 | 0 | 0 | 0 | 53 | 0.000 | 0.016 | 0.000 | 0.129 | 0.000 | 0.000 | 0.000 | 0.000 | 0.855 |
172 | amenity = atm | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
173 | amenity = bank | 0 | 1 | 0 | 8 | 0 | 0 | 0 | 0 | 37 | 0.000 | 0.022 | 0.000 | 0.174 | 0.000 | 0.000 | 0.000 | 0.000 | 0.804 | |
174 | amenity = bureau_de_change | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
175 | # | tourism | 0 | 4 | 0 | 2 | 2 | 0 | 0 | 1 | 39 | 0.000 | 0.083 | 0.000 | 0.042 | 0.042 | 0.000 | 0.000 | 0.021 | 0.812 |
176 | building = bunker | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
177 | building = ruins | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
178 | amenity = fountain | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
179 | tourism = * | 0 | 4 | 0 | 2 | 2 | 0 | 0 | 0 | 35 | 0.000 | 0.093 | 0.000 | 0.047 | 0.047 | 0.000 | 0.000 | 0.000 | 0.814 | |
180 | historic = * | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 5 | 0.000 | 0.000 | 0.000 | 0.000 | 0.143 | 0.000 | 0.000 | 0.143 | 0.714 | |
181 | memorial = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
182 | ruins = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
183 | information = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
184 | attraction = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
185 | artwork_type = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
186 | # | sport | 0 | 3 | 1 | 3 | 0 | 0 | 0 | 0 | 48 | 0.000 | 0.055 | 0.018 | 0.055 | 0.000 | 0.000 | 0.000 | 0.000 | 0.873 |
187 | amenity = sanatorium | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
188 | leisure = * | 0 | 2 | 1 | 3 | 0 | 0 | 0 | 0 | 43 | 0.000 | 0.041 | 0.020 | 0.061 | 0.000 | 0.000 | 0.000 | 0.000 | 0.878 | |
189 | sport = * | 0 | 1 | 0 | 2 | 0 | 0 | 0 | 0 | 20 | 0.000 | 0.043 | 0.000 | 0.087 | 0.000 | 0.000 | 0.000 | 0.000 | 0.870 | |
190 | resort = * | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 6 | 0.000 | 0.000 | 0.125 | 0.125 | 0.000 | 0.000 | 0.000 | 0.000 | 0.750 | |
191 | # | office | 0 | 4 | 1 | 2 | 0 | 0 | 0 | 0 | 122 | 0.000 | 0.031 | 0.008 | 0.016 | 0.000 | 0.000 | 0.000 | 0.000 | 0.946 |
192 | office = * | 0 | 4 | 1 | 2 | 0 | 0 | 0 | 0 | 122 | 0.000 | 0.031 | 0.008 | 0.016 | 0.000 | 0.000 | 0.000 | 0.000 | 0.946 | |
193 | # | amenity | 16 | 13 | 0 | 3 | 1 | 0 | 0 | 2 | 212 | 0.065 | 0.053 | 0.000 | 0.012 | 0.004 | 0.000 | 0.000 | 0.008 | 0.858 |
194 | amenity = cafe | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
195 | amenity = fast_food | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.500 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.500 | |
196 | amenity = restaurant | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
197 | amenity = bar | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
198 | shop = convenience | 6 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 73 | 0.075 | 0.013 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.912 | |
199 | shop = clothes | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
200 | shop = car_repair | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.500 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.500 | |
201 | shop = hairdresser | 0 | 2 | 0 | 1 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.400 | 0.000 | 0.200 | 0.000 | 0.000 | 0.000 | 0.000 | 0.400 | |
202 | shop = chemist | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
203 | shop = supermarket | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
204 | shop = car_parts | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
205 | shop = furniture | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
206 | shop = hardware | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.250 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.750 | |
207 | shop = kiosk | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.833 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.167 | |
208 | shop = doityourself | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
209 | shop = pet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
210 | shop = florist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
211 | shop = beauty | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
212 | shop = mobile_phone | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
213 | shop = shoes | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
214 | shop = newsagent | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 19 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
215 | shop = electronics | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
216 | shop = alcohol | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
217 | shop = jewelry | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
218 | shop = mall | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 3 | 0.000 | 0.000 | 0.000 | 0.000 | 0.250 | 0.000 | 0.000 | 0.000 | 0.750 | |
219 | shop = butcher | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
220 | shop = cosmetics | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
221 | craft = shoemaker | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
222 | amenity = * | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 16 | 0.000 | 0.059 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.941 | |
223 | shop = * | 5 | 3 | 0 | 1 | 0 | 0 | 0 | 2 | 41 | 0.096 | 0.058 | 0.000 | 0.019 | 0.000 | 0.000 | 0.000 | 0.038 | 0.788 | |
224 | clothes = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
225 | club = * | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.250 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.750 | |
226 | # | building | 3 | 19 | 1 | 17 | 2 | 1 | 0 | 1 | 355 | 0.008 | 0.048 | 0.003 | 0.043 | 0.005 | 0.003 | 0.000 | 0.003 | 0.890 |
227 | building = yes | 1 | 19 | 1 | 12 | 1 | 0 | 0 | 1 | 254 | 0.003 | 0.066 | 0.003 | 0.042 | 0.003 | 0.000 | 0.000 | 0.003 | 0.879 | |
228 | building = retail | 2 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 33 | 0.056 | 0.000 | 0.000 | 0.028 | 0.000 | 0.000 | 0.000 | 0.000 | 0.917 | |
229 | building = commercial | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 16 | 0.000 | 0.000 | 0.000 | 0.059 | 0.000 | 0.000 | 0.000 | 0.000 | 0.941 | |
230 | building = office | 0 | 0 | 0 | 3 | 0 | 1 | 0 | 0 | 14 | 0.000 | 0.000 | 0.000 | 0.167 | 0.000 | 0.056 | 0.000 | 0.000 | 0.778 | |
231 | building = house | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
232 | building = apartments | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
233 | building = residential | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
234 | building = construction | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
235 | building = kiosk | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 18 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
236 | building = * | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 17 | 0.000 | 0.000 | 0.000 | 0.000 | 0.056 | 0.000 | 0.000 | 0.000 | 0.944 | |
237 | building:part = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
238 | entrance = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
239 | # | other | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 6 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.143 | 0.000 | 0.857 |
240 | # | TOTAL | 22 | 3608 | 7 | 118 | 15 | 12 | 9 | 81 | 2390 | 0.004 | 0.576 | 0.001 | 0.019 | 0.002 | 0.002 | 0.001 | 0.013 | 0.382 |
lvl | category | all | all be | all ru | all be% | all ru% | uniq | uniq be | uniq ru | uniq be% | uniq ru% | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | # | admin | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 |
1 | admin_level = 2 | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
2 | admin_level = 4 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
3 | admin_level = 6 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
4 | admin_level = 8 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
5 | admin_level = 9 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
6 | ::label = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
7 | # | place | 44 | 12 | 12 | 0.273 | 0.273 | 26 | 8 | 8 | 0.308 | 0.308 |
8 | place = city | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
9 | place = town | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
10 | place = village | 12 | 6 | 6 | 0.500 | 0.500 | 8 | 4 | 4 | 0.500 | 0.500 | |
11 | place = hamlet | 19 | 4 | 4 | 0.211 | 0.211 | 10 | 2 | 2 | 0.200 | 0.200 | |
12 | place = isolated_dwelling | 11 | 0 | 0 | 0.000 | 0.000 | 6 | 0 | 0 | 0.000 | 0.000 | |
13 | boundary = administrative | 23 | 7 | 7 | 0.304 | 0.304 | 23 | 7 | 7 | 0.304 | 0.304 | |
14 | traffic_sign = city_limit | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
15 | admin_level = * | 22 | 6 | 6 | 0.273 | 0.273 | 22 | 6 | 6 | 0.273 | 0.273 | |
16 | # | allotments | 3365 | 3356 | 3363 | 0.997 | 0.999 | 2430 | 2421 | 2335 | 0.996 | 0.961 |
17 | place = allotments | 3340 | 3334 | 3339 | 0.998 | 1.000 | 2407 | 2401 | 2320 | 0.998 | 0.964 | |
18 | landuse = allotments | 3215 | 3208 | 3213 | 0.998 | 0.999 | 2298 | 2291 | 2307 | 0.997 | 1.004 | |
19 | allotments = * | 36 | 36 | 36 | 1.000 | 1.000 | 30 | 30 | 30 | 1.000 | 1.000 | |
20 | # | locality | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
21 | place = locality | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
22 | abandoned:place = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
23 | # | suburb | 101 | 34 | 33 | 0.337 | 0.327 | 96 | 30 | 29 | 0.312 | 0.302 |
24 | landuse = cemetery | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
25 | landuse = commercial | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
26 | landuse = construction | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
27 | landuse = farmland | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
28 | landuse = farmyard | 7 | 2 | 2 | 0.286 | 0.286 | 7 | 2 | 2 | 0.286 | 0.286 | |
29 | landuse = residential | 4 | 2 | 2 | 0.500 | 0.500 | 4 | 2 | 2 | 0.500 | 0.500 | |
30 | landuse = retail | 4 | 0 | 0 | 0.000 | 0.000 | 4 | 0 | 0 | 0.000 | 0.000 | |
31 | leisure = park | 4 | 0 | 0 | 0.000 | 0.000 | 4 | 0 | 0 | 0.000 | 0.000 | |
32 | leisure = garden | 2 | 1 | 1 | 0.500 | 0.500 | 2 | 1 | 1 | 0.500 | 0.500 | |
33 | amenity = marketplace | 3 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
34 | place = * | 7 | 1 | 1 | 0.143 | 0.143 | 6 | 1 | 1 | 0.167 | 0.167 | |
35 | residential = * | 22 | 20 | 20 | 0.909 | 0.909 | 18 | 16 | 16 | 0.889 | 0.889 | |
36 | landuse = * | 50 | 9 | 8 | 0.180 | 0.160 | 50 | 9 | 8 | 0.180 | 0.160 | |
37 | # | natural | 25 | 5 | 3 | 0.200 | 0.120 | 25 | 5 | 3 | 0.200 | 0.120 |
38 | place = island | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
39 | place = islet | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
40 | landuse = forest | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
41 | leisure = nature_reserve | 17 | 4 | 2 | 0.235 | 0.118 | 17 | 4 | 2 | 0.235 | 0.118 | |
42 | boundary = * | 21 | 5 | 3 | 0.238 | 0.143 | 21 | 5 | 3 | 0.238 | 0.143 | |
43 | natural = * | 5 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 | |
44 | ele = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
45 | # | water | 4 | 2 | 2 | 0.500 | 0.500 | 4 | 2 | 2 | 0.500 | 0.500 |
46 | waterway = drain | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
47 | waterway = ditch | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
48 | waterway = stream | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
49 | waterway = river | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
50 | waterway = canal | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
51 | type = waterway | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
52 | type = watershed | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
53 | natural = water | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
54 | natural = spring | 3 | 2 | 2 | 0.667 | 0.667 | 3 | 2 | 2 | 0.667 | 0.667 | |
55 | tunnel = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
56 | waterway = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
57 | water = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
58 | # | highway | 89 | 85 | 83 | 0.955 | 0.933 | 40 | 36 | 34 | 0.900 | 0.850 |
59 | highway = motorway | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
60 | highway = trunk | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
61 | highway = primary | 2 | 2 | 2 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
62 | highway = secondary | 9 | 9 | 9 | 1.000 | 1.000 | 2 | 2 | 2 | 1.000 | 1.000 | |
63 | highway = tertiary | 6 | 6 | 6 | 1.000 | 1.000 | 2 | 2 | 2 | 1.000 | 1.000 | |
64 | highway = unclassified | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
65 | highway = residential | 63 | 59 | 57 | 0.937 | 0.905 | 28 | 24 | 23 | 0.857 | 0.821 | |
66 | highway = service | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
67 | highway = track | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
68 | type = associatedStreet | 3 | 3 | 3 | 1.000 | 1.000 | 3 | 3 | 3 | 1.000 | 1.000 | |
69 | type = street | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
70 | highway = * | 5 | 5 | 5 | 1.000 | 1.000 | 5 | 5 | 5 | 1.000 | 1.000 | |
71 | bridge = * | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
72 | # | public_transport | 29 | 20 | 20 | 0.690 | 0.690 | 13 | 7 | 7 | 0.538 | 0.538 |
73 | highway = bus_stop | 9 | 9 | 9 | 1.000 | 1.000 | 6 | 6 | 6 | 1.000 | 1.000 | |
74 | type = route | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
75 | type = route_master | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
76 | type = disused:route | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
77 | type = public_transport | 5 | 5 | 5 | 1.000 | 1.000 | 4 | 4 | 4 | 1.000 | 1.000 | |
78 | building = train_station | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
79 | building = transportation | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
80 | amenity = bus_station | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
81 | amenity = ferry_terminal | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
82 | public_transport = * | 23 | 20 | 20 | 0.870 | 0.870 | 8 | 7 | 7 | 0.875 | 0.875 | |
83 | route = * | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
84 | route_master = * | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
85 | railway = * | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
86 | aeroway = * | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
87 | # | industrial | 165 | 13 | 11 | 0.079 | 0.067 | 161 | 13 | 11 | 0.081 | 0.068 |
88 | landuse = industrial | 149 | 11 | 9 | 0.074 | 0.060 | 146 | 11 | 9 | 0.075 | 0.062 | |
89 | building = industrial | 15 | 2 | 2 | 0.133 | 0.133 | 15 | 2 | 2 | 0.133 | 0.133 | |
90 | building = warehouse | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
91 | office = construction_company | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
92 | industrial = * | 22 | 4 | 3 | 0.182 | 0.136 | 21 | 4 | 3 | 0.190 | 0.143 | |
93 | # | infrastructure | 686 | 80 | 78 | 0.117 | 0.114 | 632 | 79 | 77 | 0.125 | 0.122 |
94 | amenity = fuel | 143 | 16 | 16 | 0.112 | 0.112 | 111 | 16 | 16 | 0.144 | 0.144 | |
95 | building = service | 41 | 1 | 1 | 0.024 | 0.024 | 40 | 1 | 1 | 0.025 | 0.025 | |
96 | barrier = * | 396 | 55 | 55 | 0.139 | 0.139 | 394 | 54 | 54 | 0.137 | 0.137 | |
97 | power = * | 118 | 5 | 4 | 0.042 | 0.034 | 108 | 5 | 4 | 0.046 | 0.037 | |
98 | substation = * | 70 | 3 | 2 | 0.043 | 0.029 | 70 | 3 | 2 | 0.043 | 0.029 | |
99 | pipeline = * | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
100 | man_made = * | 81 | 4 | 3 | 0.049 | 0.037 | 71 | 4 | 3 | 0.056 | 0.042 | |
101 | embankment = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
102 | # | religion | 12 | 4 | 4 | 0.333 | 0.333 | 11 | 4 | 4 | 0.364 | 0.364 |
103 | amenity = place_of_worship | 9 | 2 | 2 | 0.222 | 0.222 | 9 | 2 | 2 | 0.222 | 0.222 | |
104 | amenity = monastery | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
105 | amenity = grave_yard | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
106 | building = church | 8 | 3 | 3 | 0.375 | 0.375 | 8 | 3 | 3 | 0.375 | 0.375 | |
107 | building = cathedral | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
108 | building = chapel | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
109 | religion = * | 11 | 3 | 3 | 0.273 | 0.273 | 10 | 3 | 3 | 0.300 | 0.300 | |
110 | cemetery = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
111 | # | education | 931 | 79 | 152 | 0.085 | 0.163 | 920 | 74 | 147 | 0.080 | 0.160 |
112 | landuse = education | 53 | 7 | 7 | 0.132 | 0.132 | 52 | 7 | 7 | 0.135 | 0.135 | |
113 | amenity = university | 21 | 7 | 7 | 0.333 | 0.333 | 16 | 2 | 2 | 0.125 | 0.125 | |
114 | amenity = college | 69 | 8 | 8 | 0.116 | 0.116 | 65 | 8 | 8 | 0.123 | 0.123 | |
115 | amenity = school | 447 | 33 | 34 | 0.074 | 0.076 | 447 | 33 | 34 | 0.074 | 0.076 | |
116 | amenity = kindergarten | 219 | 13 | 13 | 0.059 | 0.059 | 218 | 13 | 13 | 0.060 | 0.060 | |
117 | amenity = arts_centre | 11 | 0 | 0 | 0.000 | 0.000 | 11 | 0 | 0 | 0.000 | 0.000 | |
118 | amenity = music_school | 13 | 0 | 1 | 0.000 | 0.077 | 13 | 0 | 1 | 0.000 | 0.077 | |
119 | building = university | 4 | 3 | 3 | 0.750 | 0.750 | 4 | 3 | 3 | 0.750 | 0.750 | |
120 | building = college | 8 | 1 | 1 | 0.125 | 0.125 | 8 | 1 | 1 | 0.125 | 0.125 | |
121 | building = school | 70 | 4 | 41 | 0.057 | 0.586 | 70 | 4 | 41 | 0.057 | 0.586 | |
122 | building = kindergarten | 65 | 11 | 45 | 0.169 | 0.692 | 65 | 11 | 45 | 0.169 | 0.692 | |
123 | building = dormitory | 14 | 0 | 0 | 0.000 | 0.000 | 14 | 0 | 0 | 0.000 | 0.000 | |
124 | office = educational_institution | 7 | 1 | 1 | 0.143 | 0.143 | 6 | 1 | 1 | 0.167 | 0.167 | |
125 | faculty = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
126 | # | healthcare | 295 | 18 | 20 | 0.061 | 0.068 | 255 | 17 | 19 | 0.067 | 0.075 |
127 | amenity = hospital | 63 | 5 | 6 | 0.079 | 0.095 | 63 | 5 | 6 | 0.079 | 0.095 | |
128 | amenity = pharmacy | 105 | 0 | 0 | 0.000 | 0.000 | 96 | 0 | 0 | 0.000 | 0.000 | |
129 | amenity = clinic | 79 | 5 | 5 | 0.063 | 0.063 | 51 | 5 | 5 | 0.098 | 0.098 | |
130 | amenity = doctors | 19 | 7 | 8 | 0.368 | 0.421 | 18 | 6 | 7 | 0.333 | 0.389 | |
131 | amenity = dentist | 13 | 0 | 0 | 0.000 | 0.000 | 13 | 0 | 0 | 0.000 | 0.000 | |
132 | amenity = veterinary | 7 | 0 | 0 | 0.000 | 0.000 | 7 | 0 | 0 | 0.000 | 0.000 | |
133 | building = hospital | 12 | 1 | 1 | 0.083 | 0.083 | 12 | 1 | 1 | 0.083 | 0.083 | |
134 | building = clinic | 9 | 1 | 0 | 0.111 | 0.000 | 9 | 1 | 0 | 0.111 | 0.000 | |
135 | emergency = * | 39 | 4 | 4 | 0.103 | 0.103 | 39 | 4 | 4 | 0.103 | 0.103 | |
136 | healthcare = * | 213 | 14 | 15 | 0.066 | 0.070 | 178 | 13 | 14 | 0.073 | 0.079 | |
137 | # | government | 448 | 113 | 116 | 0.252 | 0.259 | 437 | 102 | 105 | 0.233 | 0.240 |
138 | amenity = fire_station | 15 | 2 | 2 | 0.133 | 0.133 | 15 | 2 | 2 | 0.133 | 0.133 | |
139 | amenity = ranger_station | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
140 | amenity = townhall | 14 | 1 | 1 | 0.071 | 0.071 | 14 | 1 | 1 | 0.071 | 0.071 | |
141 | amenity = post_office | 158 | 79 | 79 | 0.500 | 0.500 | 148 | 68 | 68 | 0.459 | 0.459 | |
142 | amenity = post_box | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
143 | amenity = police | 32 | 5 | 5 | 0.156 | 0.156 | 31 | 5 | 5 | 0.161 | 0.161 | |
144 | amenity = prison | 3 | 2 | 2 | 0.667 | 0.667 | 3 | 2 | 2 | 0.667 | 0.667 | |
145 | amenity = courthouse | 4 | 1 | 1 | 0.250 | 0.250 | 4 | 1 | 1 | 0.250 | 0.250 | |
146 | amenity = customs | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
147 | amenity = mortuary | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
148 | amenity = library | 19 | 4 | 4 | 0.211 | 0.211 | 19 | 4 | 4 | 0.211 | 0.211 | |
149 | amenity = theatre | 5 | 1 | 1 | 0.200 | 0.200 | 5 | 1 | 1 | 0.200 | 0.200 | |
150 | amenity = cinema | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
151 | amenity = community_centre | 19 | 2 | 2 | 0.105 | 0.105 | 19 | 2 | 2 | 0.105 | 0.105 | |
152 | amenity = social_facility | 18 | 2 | 2 | 0.111 | 0.111 | 18 | 2 | 2 | 0.111 | 0.111 | |
153 | amenity = public_building | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
154 | amenity = public_bath | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
155 | amenity = vehicle_inspection | 6 | 0 | 0 | 0.000 | 0.000 | 6 | 0 | 0 | 0.000 | 0.000 | |
156 | office = government | 110 | 8 | 12 | 0.073 | 0.109 | 110 | 8 | 12 | 0.073 | 0.109 | |
157 | office = diplomatic | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
158 | office = newspaper | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
159 | office = research | 15 | 1 | 1 | 0.067 | 0.067 | 15 | 1 | 1 | 0.067 | 0.067 | |
160 | office = forestry | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
161 | office = energy_supplier | 4 | 2 | 2 | 0.500 | 0.500 | 4 | 2 | 2 | 0.500 | 0.500 | |
162 | office = utility | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
163 | office = foundation | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
164 | office = notary | 3 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
165 | building = public | 16 | 1 | 2 | 0.062 | 0.125 | 16 | 1 | 2 | 0.062 | 0.125 | |
166 | landuse = military | 7 | 2 | 0 | 0.286 | 0.000 | 7 | 2 | 0 | 0.286 | 0.000 | |
167 | government = * | 72 | 6 | 8 | 0.083 | 0.111 | 72 | 6 | 8 | 0.083 | 0.111 | |
168 | military = * | 4 | 1 | 0 | 0.250 | 0.000 | 4 | 1 | 0 | 0.250 | 0.000 | |
169 | embassy = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
170 | diplomatic = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
171 | # | bank | 62 | 9 | 9 | 0.145 | 0.145 | 62 | 9 | 9 | 0.145 | 0.145 |
172 | amenity = atm | 9 | 0 | 0 | 0.000 | 0.000 | 9 | 0 | 0 | 0.000 | 0.000 | |
173 | amenity = bank | 46 | 9 | 9 | 0.196 | 0.196 | 46 | 9 | 9 | 0.196 | 0.196 | |
174 | amenity = bureau_de_change | 7 | 0 | 0 | 0.000 | 0.000 | 7 | 0 | 0 | 0.000 | 0.000 | |
175 | # | tourism | 48 | 6 | 9 | 0.125 | 0.188 | 48 | 6 | 9 | 0.125 | 0.188 |
176 | building = bunker | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
177 | building = ruins | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
178 | amenity = fountain | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
179 | tourism = * | 43 | 6 | 8 | 0.140 | 0.186 | 43 | 6 | 8 | 0.140 | 0.186 | |
180 | historic = * | 7 | 0 | 2 | 0.000 | 0.286 | 7 | 0 | 2 | 0.000 | 0.286 | |
181 | memorial = * | 4 | 0 | 0 | 0.000 | 0.000 | 4 | 0 | 0 | 0.000 | 0.000 | |
182 | ruins = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
183 | information = * | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
184 | attraction = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
185 | artwork_type = * | 3 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
186 | # | sport | 55 | 7 | 6 | 0.127 | 0.109 | 55 | 7 | 6 | 0.127 | 0.109 |
187 | amenity = sanatorium | 5 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 | |
188 | leisure = * | 49 | 6 | 5 | 0.122 | 0.102 | 49 | 6 | 5 | 0.122 | 0.102 | |
189 | sport = * | 23 | 3 | 3 | 0.130 | 0.130 | 23 | 3 | 3 | 0.130 | 0.130 | |
190 | resort = * | 8 | 2 | 1 | 0.250 | 0.125 | 8 | 2 | 1 | 0.250 | 0.125 | |
191 | # | office | 129 | 7 | 6 | 0.054 | 0.047 | 125 | 7 | 6 | 0.056 | 0.048 |
192 | office = * | 129 | 7 | 6 | 0.054 | 0.047 | 125 | 7 | 6 | 0.056 | 0.048 | |
193 | # | amenity | 247 | 32 | 35 | 0.130 | 0.142 | 231 | 32 | 34 | 0.139 | 0.147 |
194 | amenity = cafe | 16 | 0 | 0 | 0.000 | 0.000 | 15 | 0 | 0 | 0.000 | 0.000 | |
195 | amenity = fast_food | 4 | 2 | 2 | 0.500 | 0.500 | 4 | 2 | 2 | 0.500 | 0.500 | |
196 | amenity = restaurant | 5 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 | |
197 | amenity = bar | 4 | 0 | 0 | 0.000 | 0.000 | 4 | 0 | 0 | 0.000 | 0.000 | |
198 | shop = convenience | 80 | 7 | 7 | 0.087 | 0.087 | 76 | 7 | 7 | 0.092 | 0.092 | |
199 | shop = clothes | 4 | 0 | 0 | 0.000 | 0.000 | 4 | 0 | 0 | 0.000 | 0.000 | |
200 | shop = car_repair | 2 | 1 | 1 | 0.500 | 0.500 | 2 | 1 | 1 | 0.500 | 0.500 | |
201 | shop = hairdresser | 5 | 3 | 3 | 0.600 | 0.600 | 5 | 3 | 3 | 0.600 | 0.600 | |
202 | shop = chemist | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
203 | shop = supermarket | 4 | 0 | 0 | 0.000 | 0.000 | 4 | 0 | 0 | 0.000 | 0.000 | |
204 | shop = car_parts | 4 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
205 | shop = furniture | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
206 | shop = hardware | 4 | 1 | 1 | 0.250 | 0.250 | 4 | 1 | 1 | 0.250 | 0.250 | |
207 | shop = kiosk | 6 | 5 | 5 | 0.833 | 0.833 | 6 | 5 | 5 | 0.833 | 0.833 | |
208 | shop = doityourself | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
209 | shop = pet | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
210 | shop = florist | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
211 | shop = beauty | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
212 | shop = mobile_phone | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
213 | shop = shoes | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
214 | shop = newsagent | 19 | 0 | 0 | 0.000 | 0.000 | 19 | 0 | 0 | 0.000 | 0.000 | |
215 | shop = electronics | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
216 | shop = alcohol | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
217 | shop = jewelry | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
218 | shop = mall | 4 | 0 | 1 | 0.000 | 0.250 | 4 | 0 | 1 | 0.000 | 0.250 | |
219 | shop = butcher | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
220 | shop = cosmetics | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
221 | craft = shoemaker | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
222 | amenity = * | 17 | 1 | 1 | 0.059 | 0.059 | 17 | 1 | 1 | 0.059 | 0.059 | |
223 | shop = * | 52 | 9 | 11 | 0.173 | 0.212 | 46 | 9 | 10 | 0.196 | 0.217 | |
224 | clothes = * | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
225 | club = * | 4 | 1 | 1 | 0.250 | 0.250 | 4 | 1 | 1 | 0.250 | 0.250 | |
226 | # | building | 399 | 41 | 43 | 0.103 | 0.108 | 396 | 40 | 42 | 0.101 | 0.106 |
227 | building = yes | 289 | 33 | 34 | 0.114 | 0.118 | 287 | 32 | 33 | 0.111 | 0.115 | |
228 | building = retail | 36 | 3 | 3 | 0.083 | 0.083 | 35 | 3 | 3 | 0.086 | 0.086 | |
229 | building = commercial | 17 | 1 | 1 | 0.059 | 0.059 | 17 | 1 | 1 | 0.059 | 0.059 | |
230 | building = office | 18 | 4 | 4 | 0.222 | 0.222 | 18 | 4 | 4 | 0.222 | 0.222 | |
231 | building = house | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
232 | building = apartments | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
233 | building = residential | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
234 | building = construction | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
235 | building = kiosk | 18 | 0 | 0 | 0.000 | 0.000 | 18 | 0 | 0 | 0.000 | 0.000 | |
236 | building = * | 18 | 0 | 1 | 0.000 | 0.056 | 18 | 0 | 1 | 0.000 | 0.056 | |
237 | building:part = * | 3 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
238 | entrance = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
239 | # | other | 7 | 1 | 0 | 0.143 | 0.000 | 7 | 1 | 0 | 0.143 | 0.000 |
240 | # | TOTAL | 6262 | 3776 | 3856 | 0.603 | 0.616 | 5100 | 2755 | 2740 | 0.540 | 0.537 |
lvl | category | be=ru | be+ru | be | ru+be | ru | other both | other be | other ru | no lang | be=ru% | be+ru% | be% | ru+be% | ru% | other both% | other be% | other ru% | no lang% | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | # | admin | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
1 | admin_level = 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
2 | admin_level = 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
3 | admin_level = 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
4 | admin_level = 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
5 | admin_level = 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
6 | ::label = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
7 | # | place | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
8 | place = city | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
9 | place = town | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
10 | place = village | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
11 | place = hamlet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
12 | place = isolated_dwelling | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
13 | boundary = administrative | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
14 | traffic_sign = city_limit | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
15 | admin_level = * | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
16 | # | allotments | 0 | 3361 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0.000 | 0.999 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
17 | place = allotments | 0 | 3337 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0.000 | 0.999 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
18 | landuse = allotments | 0 | 3211 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0.000 | 0.999 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
19 | allotments = * | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
20 | # | locality | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
21 | place = locality | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
22 | abandoned:place = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
23 | # | suburb | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
24 | landuse = cemetery | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
25 | landuse = commercial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
26 | landuse = construction | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
27 | landuse = farmland | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
28 | landuse = farmyard | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
29 | landuse = residential | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
30 | landuse = retail | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
31 | leisure = park | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
32 | leisure = garden | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
33 | amenity = marketplace | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
34 | place = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
35 | residential = * | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
36 | landuse = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
37 | # | natural | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
38 | place = island | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
39 | place = islet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
40 | landuse = forest | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
41 | leisure = nature_reserve | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
42 | boundary = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
43 | natural = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
44 | ele = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
45 | # | water | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
46 | waterway = drain | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
47 | waterway = ditch | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
48 | waterway = stream | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
49 | waterway = river | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
50 | waterway = canal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
51 | type = waterway | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
52 | type = watershed | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
53 | natural = water | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
54 | natural = spring | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
55 | tunnel = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
56 | waterway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
57 | water = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
58 | # | highway | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
59 | highway = motorway | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
60 | highway = trunk | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
61 | highway = primary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
62 | highway = secondary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
63 | highway = tertiary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
64 | highway = unclassified | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
65 | highway = residential | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
66 | highway = service | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
67 | highway = track | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
68 | type = associatedStreet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
69 | type = street | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
70 | highway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
71 | bridge = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
72 | # | public_transport | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
73 | highway = bus_stop | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
74 | type = route | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
75 | type = route_master | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
76 | type = disused:route | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
77 | type = public_transport | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
78 | building = train_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
79 | building = transportation | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
80 | amenity = bus_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
81 | amenity = ferry_terminal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
82 | public_transport = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
83 | route = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
84 | route_master = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
85 | railway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
86 | aeroway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
87 | # | industrial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
88 | landuse = industrial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
89 | building = industrial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
90 | building = warehouse | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
91 | office = construction_company | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
92 | industrial = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
93 | # | infrastructure | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
94 | amenity = fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
95 | building = service | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
96 | barrier = * | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
97 | power = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
98 | substation = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
99 | pipeline = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
100 | man_made = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
101 | embankment = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
102 | # | religion | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
103 | amenity = place_of_worship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
104 | amenity = monastery | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
105 | amenity = grave_yard | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
106 | building = church | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
107 | building = cathedral | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
108 | building = chapel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
109 | religion = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
110 | cemetery = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
111 | # | education | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
112 | landuse = education | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
113 | amenity = university | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
114 | amenity = college | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
115 | amenity = school | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
116 | amenity = kindergarten | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
117 | amenity = arts_centre | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
118 | amenity = music_school | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
119 | building = university | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
120 | building = college | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
121 | building = school | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
122 | building = kindergarten | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
123 | building = dormitory | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
124 | office = educational_institution | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
125 | faculty = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
126 | # | healthcare | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
127 | amenity = hospital | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
128 | amenity = pharmacy | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
129 | amenity = clinic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
130 | amenity = doctors | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
131 | amenity = dentist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
132 | amenity = veterinary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
133 | building = hospital | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
134 | building = clinic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
135 | emergency = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
136 | healthcare = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
137 | # | government | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
138 | amenity = fire_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
139 | amenity = ranger_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
140 | amenity = townhall | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
141 | amenity = post_office | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
142 | amenity = post_box | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
143 | amenity = police | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
144 | amenity = prison | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
145 | amenity = courthouse | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
146 | amenity = customs | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
147 | amenity = mortuary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
148 | amenity = library | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
149 | amenity = theatre | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
150 | amenity = cinema | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
151 | amenity = community_centre | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
152 | amenity = social_facility | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
153 | amenity = public_building | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
154 | amenity = public_bath | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
155 | amenity = vehicle_inspection | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
156 | office = government | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
157 | office = diplomatic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
158 | office = newspaper | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
159 | office = research | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
160 | office = forestry | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
161 | office = energy_supplier | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
162 | office = utility | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
163 | office = foundation | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
164 | office = notary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
165 | building = public | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
166 | landuse = military | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
167 | government = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
168 | military = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
169 | embassy = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
170 | diplomatic = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
171 | # | bank | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
172 | amenity = atm | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
173 | amenity = bank | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
174 | amenity = bureau_de_change | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
175 | # | tourism | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
176 | building = bunker | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
177 | building = ruins | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
178 | amenity = fountain | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
179 | tourism = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
180 | historic = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
181 | memorial = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
182 | ruins = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
183 | information = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
184 | attraction = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
185 | artwork_type = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
186 | # | sport | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
187 | amenity = sanatorium | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
188 | leisure = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
189 | sport = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
190 | resort = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
191 | # | office | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
192 | office = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
193 | # | amenity | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
194 | amenity = cafe | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
195 | amenity = fast_food | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
196 | amenity = restaurant | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
197 | amenity = bar | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
198 | shop = convenience | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
199 | shop = clothes | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
200 | shop = car_repair | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
201 | shop = hairdresser | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
202 | shop = chemist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
203 | shop = supermarket | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
204 | shop = car_parts | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
205 | shop = furniture | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
206 | shop = hardware | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
207 | shop = kiosk | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
208 | shop = doityourself | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
209 | shop = pet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
210 | shop = florist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
211 | shop = beauty | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
212 | shop = mobile_phone | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
213 | shop = shoes | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
214 | shop = newsagent | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
215 | shop = electronics | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
216 | shop = alcohol | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
217 | shop = jewelry | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
218 | shop = mall | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
219 | shop = butcher | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
220 | shop = cosmetics | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
221 | craft = shoemaker | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
222 | amenity = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
223 | shop = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
224 | clothes = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
225 | club = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
226 | # | building | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
227 | building = yes | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
228 | building = retail | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
229 | building = commercial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
230 | building = office | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
231 | building = house | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
232 | building = apartments | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
233 | building = residential | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
234 | building = construction | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
235 | building = kiosk | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
236 | building = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
237 | building:part = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
238 | entrance = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
239 | # | other | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
240 | # | TOTAL | 0 | 3361 | 0 | 1 | 0 | 0 | 0 | 1 | 1 | 0.000 | 0.999 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
lvl | category | all | all be | all ru | all be% | all ru% | uniq | uniq be | uniq ru | uniq be% | uniq ru% | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | # | admin | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
1 | admin_level = 2 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
2 | admin_level = 4 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
3 | admin_level = 6 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
4 | admin_level = 8 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
5 | admin_level = 9 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
6 | ::label = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
7 | # | place | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 |
8 | place = city | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
9 | place = town | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
10 | place = village | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
11 | place = hamlet | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
12 | place = isolated_dwelling | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
13 | boundary = administrative | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
14 | traffic_sign = city_limit | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
15 | admin_level = * | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
16 | # | allotments | 3363 | 3361 | 3362 | 0.999 | 1.000 | 8 | 6 | 5 | 0.750 | 0.625 |
17 | place = allotments | 3339 | 3337 | 3338 | 0.999 | 1.000 | 8 | 6 | 5 | 0.750 | 0.625 | |
18 | landuse = allotments | 3213 | 3211 | 3212 | 0.999 | 1.000 | 8 | 6 | 5 | 0.750 | 0.625 | |
19 | allotments = * | 36 | 36 | 36 | 1.000 | 1.000 | 2 | 2 | 1 | 1.000 | 0.500 | |
20 | # | locality | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
21 | place = locality | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
22 | abandoned:place = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
23 | # | suburb | 20 | 20 | 20 | 1.000 | 1.000 | 2 | 2 | 1 | 1.000 | 0.500 |
24 | landuse = cemetery | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
25 | landuse = commercial | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
26 | landuse = construction | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
27 | landuse = farmland | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
28 | landuse = farmyard | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
29 | landuse = residential | 2 | 2 | 2 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
30 | landuse = retail | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
31 | leisure = park | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
32 | leisure = garden | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
33 | amenity = marketplace | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
34 | place = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
35 | residential = * | 20 | 20 | 20 | 1.000 | 1.000 | 2 | 2 | 1 | 1.000 | 0.500 | |
36 | landuse = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
37 | # | natural | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
38 | place = island | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
39 | place = islet | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
40 | landuse = forest | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
41 | leisure = nature_reserve | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
42 | boundary = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
43 | natural = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
44 | ele = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
45 | # | water | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
46 | waterway = drain | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
47 | waterway = ditch | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
48 | waterway = stream | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
49 | waterway = river | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
50 | waterway = canal | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
51 | type = waterway | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
52 | type = watershed | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
53 | natural = water | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
54 | natural = spring | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
55 | tunnel = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
56 | waterway = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
57 | water = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
58 | # | highway | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
59 | highway = motorway | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
60 | highway = trunk | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
61 | highway = primary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
62 | highway = secondary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
63 | highway = tertiary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
64 | highway = unclassified | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
65 | highway = residential | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
66 | highway = service | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
67 | highway = track | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
68 | type = associatedStreet | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
69 | type = street | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
70 | highway = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
71 | bridge = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
72 | # | public_transport | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
73 | highway = bus_stop | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
74 | type = route | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
75 | type = route_master | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
76 | type = disused:route | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
77 | type = public_transport | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
78 | building = train_station | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
79 | building = transportation | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
80 | amenity = bus_station | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
81 | amenity = ferry_terminal | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
82 | public_transport = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
83 | route = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
84 | route_master = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
85 | railway = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
86 | aeroway = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
87 | # | industrial | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
88 | landuse = industrial | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
89 | building = industrial | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
90 | building = warehouse | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
91 | office = construction_company | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
92 | industrial = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
93 | # | infrastructure | 27 | 27 | 27 | 1.000 | 1.000 | 2 | 2 | 1 | 1.000 | 0.500 |
94 | amenity = fuel | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
95 | building = service | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
96 | barrier = * | 27 | 27 | 27 | 1.000 | 1.000 | 2 | 2 | 1 | 1.000 | 0.500 | |
97 | power = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
98 | substation = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
99 | pipeline = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
100 | man_made = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
101 | embankment = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
102 | # | religion | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
103 | amenity = place_of_worship | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
104 | amenity = monastery | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
105 | amenity = grave_yard | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
106 | building = church | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
107 | building = cathedral | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
108 | building = chapel | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
109 | religion = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
110 | cemetery = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
111 | # | education | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
112 | landuse = education | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
113 | amenity = university | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
114 | amenity = college | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
115 | amenity = school | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
116 | amenity = kindergarten | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
117 | amenity = arts_centre | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
118 | amenity = music_school | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
119 | building = university | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
120 | building = college | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
121 | building = school | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
122 | building = kindergarten | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
123 | building = dormitory | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
124 | office = educational_institution | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
125 | faculty = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
126 | # | healthcare | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
127 | amenity = hospital | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
128 | amenity = pharmacy | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
129 | amenity = clinic | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
130 | amenity = doctors | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
131 | amenity = dentist | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
132 | amenity = veterinary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
133 | building = hospital | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
134 | building = clinic | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
135 | emergency = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
136 | healthcare = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
137 | # | government | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
138 | amenity = fire_station | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
139 | amenity = ranger_station | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
140 | amenity = townhall | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
141 | amenity = post_office | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
142 | amenity = post_box | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
143 | amenity = police | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
144 | amenity = prison | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
145 | amenity = courthouse | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
146 | amenity = customs | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
147 | amenity = mortuary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
148 | amenity = library | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
149 | amenity = theatre | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
150 | amenity = cinema | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
151 | amenity = community_centre | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
152 | amenity = social_facility | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
153 | amenity = public_building | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
154 | amenity = public_bath | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
155 | amenity = vehicle_inspection | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
156 | office = government | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
157 | office = diplomatic | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
158 | office = newspaper | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
159 | office = research | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
160 | office = forestry | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
161 | office = energy_supplier | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
162 | office = utility | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
163 | office = foundation | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
164 | office = notary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
165 | building = public | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
166 | landuse = military | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
167 | government = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
168 | military = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
169 | embassy = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
170 | diplomatic = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
171 | # | bank | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
172 | amenity = atm | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
173 | amenity = bank | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
174 | amenity = bureau_de_change | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
175 | # | tourism | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
176 | building = bunker | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
177 | building = ruins | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
178 | amenity = fountain | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
179 | tourism = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
180 | historic = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
181 | memorial = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
182 | ruins = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
183 | information = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
184 | attraction = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
185 | artwork_type = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
186 | # | sport | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
187 | amenity = sanatorium | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
188 | leisure = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
189 | sport = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
190 | resort = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
191 | # | office | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
192 | office = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
193 | # | amenity | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
194 | amenity = cafe | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
195 | amenity = fast_food | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
196 | amenity = restaurant | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
197 | amenity = bar | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
198 | shop = convenience | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
199 | shop = clothes | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
200 | shop = car_repair | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
201 | shop = hairdresser | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
202 | shop = chemist | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
203 | shop = supermarket | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
204 | shop = car_parts | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
205 | shop = furniture | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
206 | shop = hardware | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
207 | shop = kiosk | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
208 | shop = doityourself | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
209 | shop = pet | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
210 | shop = florist | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
211 | shop = beauty | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
212 | shop = mobile_phone | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
213 | shop = shoes | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
214 | shop = newsagent | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
215 | shop = electronics | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
216 | shop = alcohol | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
217 | shop = jewelry | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
218 | shop = mall | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
219 | shop = butcher | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
220 | shop = cosmetics | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
221 | craft = shoemaker | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
222 | amenity = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
223 | shop = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
224 | clothes = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
225 | club = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
226 | # | building | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
227 | building = yes | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
228 | building = retail | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
229 | building = commercial | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
230 | building = office | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
231 | building = house | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
232 | building = apartments | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
233 | building = residential | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
234 | building = construction | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
235 | building = kiosk | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
236 | building = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
237 | building:part = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
238 | entrance = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
239 | # | other | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
240 | # | TOTAL | 3364 | 3362 | 3363 | 0.999 | 1.000 | 8 | 6 | 5 | 0.750 | 0.625 |
lvl | category | be=ru | be+ru | be | ru+be | ru | other both | other be | other ru | no lang | be=ru% | be+ru% | be% | ru+be% | ru% | other both% | other be% | other ru% | no lang% | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | # | admin | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
1 | admin_level = 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
2 | admin_level = 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
3 | admin_level = 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
4 | admin_level = 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
5 | admin_level = 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
6 | ::label = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
7 | # | place | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
8 | place = city | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
9 | place = town | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
10 | place = village | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
11 | place = hamlet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
12 | place = isolated_dwelling | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
13 | boundary = administrative | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
14 | traffic_sign = city_limit | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
15 | admin_level = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
16 | # | allotments | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
17 | place = allotments | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
18 | landuse = allotments | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
19 | allotments = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
20 | # | locality | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
21 | place = locality | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
22 | abandoned:place = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
23 | # | suburb | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
24 | landuse = cemetery | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
25 | landuse = commercial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
26 | landuse = construction | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
27 | landuse = farmland | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
28 | landuse = farmyard | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
29 | landuse = residential | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
30 | landuse = retail | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
31 | leisure = park | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
32 | leisure = garden | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
33 | amenity = marketplace | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
34 | place = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
35 | residential = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
36 | landuse = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
37 | # | natural | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
38 | place = island | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
39 | place = islet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
40 | landuse = forest | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
41 | leisure = nature_reserve | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
42 | boundary = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
43 | natural = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
44 | ele = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
45 | # | water | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
46 | waterway = drain | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
47 | waterway = ditch | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
48 | waterway = stream | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
49 | waterway = river | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
50 | waterway = canal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
51 | type = waterway | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
52 | type = watershed | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
53 | natural = water | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
54 | natural = spring | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
55 | tunnel = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
56 | waterway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
57 | water = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
58 | # | highway | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
59 | highway = motorway | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
60 | highway = trunk | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
61 | highway = primary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
62 | highway = secondary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
63 | highway = tertiary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
64 | highway = unclassified | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
65 | highway = residential | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
66 | highway = service | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
67 | highway = track | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
68 | type = associatedStreet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
69 | type = street | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
70 | highway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
71 | bridge = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
72 | # | public_transport | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
73 | highway = bus_stop | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
74 | type = route | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
75 | type = route_master | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
76 | type = disused:route | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
77 | type = public_transport | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
78 | building = train_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
79 | building = transportation | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
80 | amenity = bus_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
81 | amenity = ferry_terminal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
82 | public_transport = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
83 | route = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
84 | route_master = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
85 | railway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
86 | aeroway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
87 | # | industrial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 133 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
88 | landuse = industrial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
89 | building = industrial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
90 | building = warehouse | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
91 | office = construction_company | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
92 | industrial = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
93 | # | infrastructure | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5356 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
94 | amenity = fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
95 | building = service | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 980 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
96 | barrier = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 749 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
97 | power = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5045 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
98 | substation = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1795 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
99 | pipeline = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 151 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
100 | man_made = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
101 | embankment = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
102 | # | religion | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
103 | amenity = place_of_worship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
104 | amenity = monastery | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
105 | amenity = grave_yard | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
106 | building = church | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
107 | building = cathedral | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
108 | building = chapel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
109 | religion = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
110 | cemetery = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
111 | # | education | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
112 | landuse = education | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
113 | amenity = university | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
114 | amenity = college | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
115 | amenity = school | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
116 | amenity = kindergarten | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
117 | amenity = arts_centre | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
118 | amenity = music_school | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
119 | building = university | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
120 | building = college | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
121 | building = school | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
122 | building = kindergarten | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
123 | building = dormitory | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
124 | office = educational_institution | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
125 | faculty = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
126 | # | healthcare | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
127 | amenity = hospital | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
128 | amenity = pharmacy | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
129 | amenity = clinic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
130 | amenity = doctors | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
131 | amenity = dentist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
132 | amenity = veterinary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
133 | building = hospital | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
134 | building = clinic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
135 | emergency = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
136 | healthcare = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
137 | # | government | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
138 | amenity = fire_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
139 | amenity = ranger_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
140 | amenity = townhall | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
141 | amenity = post_office | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
142 | amenity = post_box | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
143 | amenity = police | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
144 | amenity = prison | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
145 | amenity = courthouse | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
146 | amenity = customs | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
147 | amenity = mortuary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
148 | amenity = library | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
149 | amenity = theatre | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
150 | amenity = cinema | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
151 | amenity = community_centre | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
152 | amenity = social_facility | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
153 | amenity = public_building | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
154 | amenity = public_bath | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
155 | amenity = vehicle_inspection | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
156 | office = government | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
157 | office = diplomatic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
158 | office = newspaper | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
159 | office = research | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
160 | office = forestry | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
161 | office = energy_supplier | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
162 | office = utility | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
163 | office = foundation | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
164 | office = notary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
165 | building = public | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
166 | landuse = military | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
167 | government = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
168 | military = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
169 | embassy = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
170 | diplomatic = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
171 | # | bank | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
172 | amenity = atm | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
173 | amenity = bank | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
174 | amenity = bureau_de_change | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
175 | # | tourism | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
176 | building = bunker | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
177 | building = ruins | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
178 | amenity = fountain | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
179 | tourism = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
180 | historic = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
181 | memorial = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
182 | ruins = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
183 | information = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
184 | attraction = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
185 | artwork_type = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
186 | # | sport | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
187 | amenity = sanatorium | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
188 | leisure = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
189 | sport = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
190 | resort = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
191 | # | office | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
192 | office = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
193 | # | amenity | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
194 | amenity = cafe | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
195 | amenity = fast_food | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
196 | amenity = restaurant | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
197 | amenity = bar | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
198 | shop = convenience | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
199 | shop = clothes | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
200 | shop = car_repair | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
201 | shop = hairdresser | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
202 | shop = chemist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
203 | shop = supermarket | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
204 | shop = car_parts | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
205 | shop = furniture | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
206 | shop = hardware | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
207 | shop = kiosk | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
208 | shop = doityourself | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
209 | shop = pet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
210 | shop = florist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
211 | shop = beauty | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
212 | shop = mobile_phone | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
213 | shop = shoes | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
214 | shop = newsagent | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
215 | shop = electronics | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
216 | shop = alcohol | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
217 | shop = jewelry | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
218 | shop = mall | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
219 | shop = butcher | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
220 | shop = cosmetics | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
221 | craft = shoemaker | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
222 | amenity = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
223 | shop = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
224 | clothes = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
225 | club = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
226 | # | building | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 81 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
227 | building = yes | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
228 | building = retail | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
229 | building = commercial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
230 | building = office | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
231 | building = house | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
232 | building = apartments | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
233 | building = residential | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
234 | building = construction | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
235 | building = kiosk | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
236 | building = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 49 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
237 | building:part = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
238 | entrance = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
239 | # | other | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
240 | # | TOTAL | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5366 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
lvl | category | all | all be | all ru | all be% | all ru% | uniq | uniq be | uniq ru | uniq be% | uniq ru% | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | # | admin | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
1 | admin_level = 2 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
2 | admin_level = 4 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
3 | admin_level = 6 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
4 | admin_level = 8 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
5 | admin_level = 9 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
6 | ::label = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
7 | # | place | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
8 | place = city | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
9 | place = town | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
10 | place = village | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
11 | place = hamlet | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
12 | place = isolated_dwelling | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
13 | boundary = administrative | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
14 | traffic_sign = city_limit | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
15 | admin_level = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
16 | # | allotments | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
17 | place = allotments | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
18 | landuse = allotments | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
19 | allotments = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
20 | # | locality | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
21 | place = locality | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
22 | abandoned:place = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
23 | # | suburb | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
24 | landuse = cemetery | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
25 | landuse = commercial | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
26 | landuse = construction | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
27 | landuse = farmland | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
28 | landuse = farmyard | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
29 | landuse = residential | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
30 | landuse = retail | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
31 | leisure = park | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
32 | leisure = garden | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
33 | amenity = marketplace | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
34 | place = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
35 | residential = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
36 | landuse = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
37 | # | natural | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
38 | place = island | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
39 | place = islet | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
40 | landuse = forest | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
41 | leisure = nature_reserve | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
42 | boundary = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
43 | natural = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
44 | ele = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
45 | # | water | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
46 | waterway = drain | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
47 | waterway = ditch | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
48 | waterway = stream | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
49 | waterway = river | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
50 | waterway = canal | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
51 | type = waterway | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
52 | type = watershed | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
53 | natural = water | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
54 | natural = spring | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
55 | tunnel = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
56 | waterway = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
57 | water = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
58 | # | highway | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
59 | highway = motorway | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
60 | highway = trunk | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
61 | highway = primary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
62 | highway = secondary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
63 | highway = tertiary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
64 | highway = unclassified | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
65 | highway = residential | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
66 | highway = service | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
67 | highway = track | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
68 | type = associatedStreet | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
69 | type = street | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
70 | highway = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
71 | bridge = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
72 | # | public_transport | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 |
73 | highway = bus_stop | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
74 | type = route | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
75 | type = route_master | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
76 | type = disused:route | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
77 | type = public_transport | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
78 | building = train_station | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
79 | building = transportation | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
80 | amenity = bus_station | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
81 | amenity = ferry_terminal | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
82 | public_transport = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
83 | route = * | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
84 | route_master = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
85 | railway = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
86 | aeroway = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
87 | # | industrial | 133 | 0 | 0 | 0.000 | 0.000 | 6 | 0 | 0 | 0.000 | 0.000 |
88 | landuse = industrial | 124 | 0 | 0 | 0.000 | 0.000 | 4 | 0 | 0 | 0.000 | 0.000 | |
89 | building = industrial | 8 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
90 | building = warehouse | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
91 | office = construction_company | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
92 | industrial = * | 8 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
93 | # | infrastructure | 5356 | 0 | 0 | 0.000 | 0.000 | 41 | 0 | 0 | 0.000 | 0.000 |
94 | amenity = fuel | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
95 | building = service | 980 | 0 | 0 | 0.000 | 0.000 | 23 | 0 | 0 | 0.000 | 0.000 | |
96 | barrier = * | 749 | 0 | 0 | 0.000 | 0.000 | 8 | 0 | 0 | 0.000 | 0.000 | |
97 | power = * | 5045 | 0 | 0 | 0.000 | 0.000 | 32 | 0 | 0 | 0.000 | 0.000 | |
98 | substation = * | 1795 | 0 | 0 | 0.000 | 0.000 | 25 | 0 | 0 | 0.000 | 0.000 | |
99 | pipeline = * | 151 | 0 | 0 | 0.000 | 0.000 | 7 | 0 | 0 | 0.000 | 0.000 | |
100 | man_made = * | 15 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 | |
101 | embankment = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
102 | # | religion | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
103 | amenity = place_of_worship | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
104 | amenity = monastery | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
105 | amenity = grave_yard | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
106 | building = church | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
107 | building = cathedral | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
108 | building = chapel | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
109 | religion = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
110 | cemetery = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
111 | # | education | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 |
112 | landuse = education | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
113 | amenity = university | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
114 | amenity = college | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
115 | amenity = school | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
116 | amenity = kindergarten | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
117 | amenity = arts_centre | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
118 | amenity = music_school | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
119 | building = university | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
120 | building = college | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
121 | building = school | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
122 | building = kindergarten | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
123 | building = dormitory | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
124 | office = educational_institution | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
125 | faculty = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
126 | # | healthcare | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 |
127 | amenity = hospital | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
128 | amenity = pharmacy | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
129 | amenity = clinic | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
130 | amenity = doctors | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
131 | amenity = dentist | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
132 | amenity = veterinary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
133 | building = hospital | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
134 | building = clinic | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
135 | emergency = * | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
136 | healthcare = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
137 | # | government | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 |
138 | amenity = fire_station | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
139 | amenity = ranger_station | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
140 | amenity = townhall | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
141 | amenity = post_office | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
142 | amenity = post_box | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
143 | amenity = police | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
144 | amenity = prison | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
145 | amenity = courthouse | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
146 | amenity = customs | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
147 | amenity = mortuary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
148 | amenity = library | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
149 | amenity = theatre | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
150 | amenity = cinema | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
151 | amenity = community_centre | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
152 | amenity = social_facility | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
153 | amenity = public_building | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
154 | amenity = public_bath | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
155 | amenity = vehicle_inspection | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
156 | office = government | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
157 | office = diplomatic | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
158 | office = newspaper | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
159 | office = research | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
160 | office = forestry | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
161 | office = energy_supplier | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
162 | office = utility | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
163 | office = foundation | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
164 | office = notary | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
165 | building = public | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
166 | landuse = military | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
167 | government = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
168 | military = * | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
169 | embassy = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
170 | diplomatic = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
171 | # | bank | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
172 | amenity = atm | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
173 | amenity = bank | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
174 | amenity = bureau_de_change | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
175 | # | tourism | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 |
176 | building = bunker | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
177 | building = ruins | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
178 | amenity = fountain | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
179 | tourism = * | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
180 | historic = * | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
181 | memorial = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
182 | ruins = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
183 | information = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
184 | attraction = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
185 | artwork_type = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
186 | # | sport | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
187 | amenity = sanatorium | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
188 | leisure = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
189 | sport = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
190 | resort = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
191 | # | office | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
192 | office = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
193 | # | amenity | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
194 | amenity = cafe | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
195 | amenity = fast_food | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
196 | amenity = restaurant | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
197 | amenity = bar | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
198 | shop = convenience | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
199 | shop = clothes | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
200 | shop = car_repair | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
201 | shop = hairdresser | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
202 | shop = chemist | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
203 | shop = supermarket | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
204 | shop = car_parts | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
205 | shop = furniture | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
206 | shop = hardware | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
207 | shop = kiosk | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
208 | shop = doityourself | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
209 | shop = pet | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
210 | shop = florist | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
211 | shop = beauty | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
212 | shop = mobile_phone | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
213 | shop = shoes | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
214 | shop = newsagent | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
215 | shop = electronics | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
216 | shop = alcohol | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
217 | shop = jewelry | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
218 | shop = mall | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
219 | shop = butcher | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
220 | shop = cosmetics | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
221 | craft = shoemaker | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
222 | amenity = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
223 | shop = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
224 | clothes = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
225 | club = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
226 | # | building | 81 | 0 | 0 | 0.000 | 0.000 | 12 | 0 | 0 | 0.000 | 0.000 |
227 | building = yes | 32 | 0 | 0 | 0.000 | 0.000 | 10 | 0 | 0 | 0.000 | 0.000 | |
228 | building = retail | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
229 | building = commercial | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
230 | building = office | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
231 | building = house | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
232 | building = apartments | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
233 | building = residential | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
234 | building = construction | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
235 | building = kiosk | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
236 | building = * | 49 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 | |
237 | building:part = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
238 | entrance = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
239 | # | other | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
240 | # | TOTAL | 5366 | 0 | 0 | 0.000 | 0.000 | 46 | 0 | 0 | 0.000 | 0.000 |
lvl | category | be=ru | be+ru | be | ru+be | ru | other both | other be | other ru | no lang | be=ru% | be+ru% | be% | ru+be% | ru% | other both% | other be% | other ru% | no lang% | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | # | admin | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
1 | admin_level = 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
2 | admin_level = 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
3 | admin_level = 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
4 | admin_level = 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
5 | admin_level = 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
6 | ::label = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
7 | # | place | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
8 | place = city | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
9 | place = town | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
10 | place = village | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
11 | place = hamlet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
12 | place = isolated_dwelling | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
13 | boundary = administrative | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
14 | traffic_sign = city_limit | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
15 | admin_level = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
16 | # | allotments | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
17 | place = allotments | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
18 | landuse = allotments | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
19 | allotments = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
20 | # | locality | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
21 | place = locality | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
22 | abandoned:place = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
23 | # | suburb | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 358 | 0.000 | 0.000 | 0.000 | 0.014 | 0.000 | 0.000 | 0.000 | 0.000 | 0.986 |
24 | landuse = cemetery | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
25 | landuse = commercial | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 46 | 0.000 | 0.000 | 0.000 | 0.080 | 0.000 | 0.000 | 0.000 | 0.000 | 0.920 | |
26 | landuse = construction | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 26 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
27 | landuse = farmland | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
28 | landuse = farmyard | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 86 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
29 | landuse = residential | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
30 | landuse = retail | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 23 | 0.000 | 0.000 | 0.000 | 0.042 | 0.000 | 0.000 | 0.000 | 0.000 | 0.958 | |
31 | leisure = park | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
32 | leisure = garden | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
33 | amenity = marketplace | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 23 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
34 | place = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
35 | residential = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
36 | landuse = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 116 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
37 | # | natural | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 460 | 0.000 | 0.002 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.998 |
38 | place = island | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
39 | place = islet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
40 | landuse = forest | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
41 | leisure = nature_reserve | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 19 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
42 | boundary = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 424 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
43 | natural = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
44 | ele = * | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 23 | 0.000 | 0.042 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.958 | |
45 | # | water | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 77 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
46 | waterway = drain | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
47 | waterway = ditch | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
48 | waterway = stream | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
49 | waterway = river | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
50 | waterway = canal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
51 | type = waterway | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
52 | type = watershed | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
53 | natural = water | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
54 | natural = spring | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
55 | tunnel = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
56 | waterway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
57 | water = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 14 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
58 | # | highway | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 420 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
59 | highway = motorway | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
60 | highway = trunk | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
61 | highway = primary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
62 | highway = secondary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
63 | highway = tertiary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
64 | highway = unclassified | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
65 | highway = residential | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
66 | highway = service | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
67 | highway = track | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
68 | type = associatedStreet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
69 | type = street | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
70 | highway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 132 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
71 | bridge = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 271 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
72 | # | public_transport | 0 | 14 | 0 | 1256 | 17 | 0 | 5 | 3 | 12082 | 0.000 | 0.001 | 0.000 | 0.094 | 0.001 | 0.000 | 0.000 | 0.000 | 0.903 |
73 | highway = bus_stop | 0 | 0 | 0 | 637 | 7 | 0 | 0 | 2 | 4445 | 0.000 | 0.000 | 0.000 | 0.125 | 0.001 | 0.000 | 0.000 | 0.000 | 0.873 | |
74 | type = route | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 67 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
75 | type = route_master | 0 | 10 | 0 | 0 | 0 | 0 | 3 | 0 | 531 | 0.000 | 0.018 | 0.000 | 0.000 | 0.000 | 0.000 | 0.006 | 0.000 | 0.976 | |
76 | type = disused:route | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
77 | type = public_transport | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 727 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
78 | building = train_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
79 | building = transportation | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
80 | amenity = bus_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 58 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
81 | amenity = ferry_terminal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
82 | public_transport = * | 0 | 0 | 0 | 1256 | 17 | 0 | 0 | 3 | 8721 | 0.000 | 0.000 | 0.000 | 0.126 | 0.002 | 0.000 | 0.000 | 0.000 | 0.872 | |
83 | route = * | 0 | 4 | 0 | 0 | 0 | 0 | 2 | 0 | 1365 | 0.000 | 0.003 | 0.000 | 0.000 | 0.000 | 0.000 | 0.001 | 0.000 | 0.996 | |
84 | route_master = * | 0 | 10 | 0 | 0 | 0 | 0 | 3 | 0 | 565 | 0.000 | 0.017 | 0.000 | 0.000 | 0.000 | 0.000 | 0.005 | 0.000 | 0.978 | |
85 | railway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1620 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
86 | aeroway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
87 | # | industrial | 0 | 1 | 0 | 1 | 1 | 0 | 1 | 0 | 596 | 0.000 | 0.002 | 0.000 | 0.002 | 0.002 | 0.000 | 0.002 | 0.000 | 0.993 |
88 | landuse = industrial | 0 | 1 | 0 | 1 | 1 | 0 | 1 | 0 | 364 | 0.000 | 0.003 | 0.000 | 0.003 | 0.003 | 0.000 | 0.003 | 0.000 | 0.989 | |
89 | building = industrial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 125 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
90 | building = warehouse | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 28 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
91 | office = construction_company | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
92 | industrial = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 166 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
93 | # | infrastructure | 0 | 200 | 0 | 491 | 67 | 3 | 0 | 2 | 10260 | 0.000 | 0.018 | 0.000 | 0.045 | 0.006 | 0.000 | 0.000 | 0.000 | 0.931 |
94 | amenity = fuel | 0 | 1 | 0 | 5 | 0 | 0 | 0 | 1 | 1006 | 0.000 | 0.001 | 0.000 | 0.005 | 0.000 | 0.000 | 0.000 | 0.001 | 0.993 | |
95 | building = service | 0 | 2 | 0 | 320 | 53 | 0 | 0 | 1 | 811 | 0.000 | 0.002 | 0.000 | 0.270 | 0.045 | 0.000 | 0.000 | 0.001 | 0.683 | |
96 | barrier = * | 0 | 0 | 0 | 2 | 9 | 0 | 0 | 0 | 756 | 0.000 | 0.000 | 0.000 | 0.003 | 0.012 | 0.000 | 0.000 | 0.000 | 0.986 | |
97 | power = * | 0 | 197 | 0 | 402 | 64 | 0 | 0 | 1 | 7619 | 0.000 | 0.024 | 0.000 | 0.049 | 0.008 | 0.000 | 0.000 | 0.000 | 0.920 | |
98 | substation = * | 0 | 1 | 0 | 465 | 53 | 3 | 0 | 1 | 1741 | 0.000 | 0.000 | 0.000 | 0.205 | 0.023 | 0.001 | 0.000 | 0.000 | 0.769 | |
99 | pipeline = * | 0 | 0 | 0 | 84 | 2 | 3 | 0 | 0 | 295 | 0.000 | 0.000 | 0.000 | 0.219 | 0.005 | 0.008 | 0.000 | 0.000 | 0.768 | |
100 | man_made = * | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 1020 | 0.000 | 0.001 | 0.000 | 0.000 | 0.001 | 0.000 | 0.000 | 0.000 | 0.998 | |
101 | embankment = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 98 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
102 | # | religion | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 23 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.042 | 0.000 | 0.958 |
103 | amenity = place_of_worship | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 6 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.143 | 0.000 | 0.857 | |
104 | amenity = monastery | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
105 | amenity = grave_yard | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
106 | building = church | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
107 | building = cathedral | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
108 | building = chapel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
109 | religion = * | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 22 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.043 | 0.000 | 0.957 | |
110 | cemetery = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
111 | # | education | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 362 | 0.000 | 0.008 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.992 |
112 | landuse = education | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0.000 | 0.091 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.909 | |
113 | amenity = university | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 39 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
114 | amenity = college | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 22 | 0.000 | 0.083 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.917 | |
115 | amenity = school | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 55 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
116 | amenity = kindergarten | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 35 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
117 | amenity = arts_centre | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
118 | amenity = music_school | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
119 | building = university | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 24 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
120 | building = college | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
121 | building = school | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | 0.000 | 0.083 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.917 | |
122 | building = kindergarten | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
123 | building = dormitory | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 141 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
124 | office = educational_institution | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
125 | faculty = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
126 | # | healthcare | 0 | 2 | 0 | 1 | 1 | 2 | 0 | 0 | 2954 | 0.000 | 0.001 | 0.000 | 0.000 | 0.000 | 0.001 | 0.000 | 0.000 | 0.998 |
127 | amenity = hospital | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
128 | amenity = pharmacy | 0 | 0 | 0 | 1 | 0 | 2 | 0 | 0 | 1656 | 0.000 | 0.000 | 0.000 | 0.001 | 0.000 | 0.001 | 0.000 | 0.000 | 0.998 | |
129 | amenity = clinic | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 97 | 0.000 | 0.010 | 0.000 | 0.000 | 0.010 | 0.000 | 0.000 | 0.000 | 0.980 | |
130 | amenity = doctors | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 73 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
131 | amenity = dentist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 54 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
132 | amenity = veterinary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 25 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
133 | building = hospital | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 22 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
134 | building = clinic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
135 | emergency = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 982 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
136 | healthcare = * | 0 | 1 | 0 | 1 | 1 | 2 | 0 | 0 | 1898 | 0.000 | 0.001 | 0.000 | 0.001 | 0.001 | 0.001 | 0.000 | 0.000 | 0.997 | |
137 | # | government | 0 | 2277 | 0 | 157 | 0 | 1 | 2 | 1 | 854 | 0.000 | 0.692 | 0.000 | 0.048 | 0.000 | 0.000 | 0.001 | 0.000 | 0.259 |
138 | amenity = fire_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
139 | amenity = ranger_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 24 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
140 | amenity = townhall | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
141 | amenity = post_office | 0 | 683 | 0 | 100 | 0 | 0 | 0 | 0 | 284 | 0.000 | 0.640 | 0.000 | 0.094 | 0.000 | 0.000 | 0.000 | 0.000 | 0.266 | |
142 | amenity = post_box | 0 | 1593 | 0 | 55 | 0 | 0 | 0 | 1 | 47 | 0.000 | 0.939 | 0.000 | 0.032 | 0.000 | 0.000 | 0.000 | 0.001 | 0.028 | |
143 | amenity = police | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 52 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
144 | amenity = prison | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
145 | amenity = courthouse | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
146 | amenity = customs | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
147 | amenity = mortuary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
148 | amenity = library | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 62 | 0.000 | 0.000 | 0.000 | 0.016 | 0.000 | 0.000 | 0.016 | 0.000 | 0.969 | |
149 | amenity = theatre | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
150 | amenity = cinema | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
151 | amenity = community_centre | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
152 | amenity = social_facility | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 21 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
153 | amenity = public_building | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
154 | amenity = public_bath | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
155 | amenity = vehicle_inspection | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 54 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
156 | office = government | 0 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 89 | 0.000 | 0.011 | 0.000 | 0.011 | 0.000 | 0.000 | 0.011 | 0.000 | 0.967 | |
157 | office = diplomatic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
158 | office = newspaper | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
159 | office = research | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
160 | office = forestry | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
161 | office = energy_supplier | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
162 | office = utility | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
163 | office = foundation | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
164 | office = notary | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.200 | 0.000 | 0.000 | 0.800 | |
165 | building = public | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 34 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
166 | landuse = military | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
167 | government = * | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 62 | 0.000 | 0.000 | 0.000 | 0.016 | 0.000 | 0.000 | 0.000 | 0.000 | 0.984 | |
168 | military = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
169 | embassy = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
170 | diplomatic = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
171 | # | bank | 31 | 12 | 1 | 36 | 54 | 12 | 0 | 2 | 3865 | 0.008 | 0.003 | 0.000 | 0.009 | 0.013 | 0.003 | 0.000 | 0.000 | 0.963 |
172 | amenity = atm | 29 | 12 | 1 | 36 | 54 | 8 | 0 | 2 | 2642 | 0.010 | 0.004 | 0.000 | 0.013 | 0.019 | 0.003 | 0.000 | 0.001 | 0.949 | |
173 | amenity = bank | 2 | 0 | 0 | 0 | 0 | 4 | 0 | 0 | 1001 | 0.002 | 0.000 | 0.000 | 0.000 | 0.000 | 0.004 | 0.000 | 0.000 | 0.994 | |
174 | amenity = bureau_de_change | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 222 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
175 | # | tourism | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 1008 | 0.000 | 0.003 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.997 |
176 | building = bunker | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
177 | building = ruins | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
178 | amenity = fountain | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
179 | tourism = * | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 989 | 0.000 | 0.003 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.997 | |
180 | historic = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 18 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
181 | memorial = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
182 | ruins = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
183 | information = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 277 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
184 | attraction = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
185 | artwork_type = * | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0.000 | 0.167 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.833 | |
186 | # | sport | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 279 | 0.000 | 0.004 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.996 |
187 | amenity = sanatorium | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 19 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
188 | leisure = * | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 265 | 0.000 | 0.004 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.996 | |
189 | sport = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 74 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
190 | resort = * | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0.000 | 0.024 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.976 | |
191 | # | office | 0 | 2 | 0 | 2 | 0 | 0 | 0 | 0 | 835 | 0.000 | 0.002 | 0.000 | 0.002 | 0.000 | 0.000 | 0.000 | 0.000 | 0.995 |
192 | office = * | 0 | 2 | 0 | 2 | 0 | 0 | 0 | 0 | 835 | 0.000 | 0.002 | 0.000 | 0.002 | 0.000 | 0.000 | 0.000 | 0.000 | 0.995 | |
193 | # | amenity | 11 | 16 | 0 | 37 | 88 | 4 | 47 | 1 | 12671 | 0.001 | 0.001 | 0.000 | 0.003 | 0.007 | 0.000 | 0.004 | 0.000 | 0.984 |
194 | amenity = cafe | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 388 | 0.000 | 0.000 | 0.000 | 0.003 | 0.000 | 0.000 | 0.000 | 0.000 | 0.997 | |
195 | amenity = fast_food | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 345 | 0.000 | 0.003 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.997 | |
196 | amenity = restaurant | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 59 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.017 | 0.983 | |
197 | amenity = bar | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 37 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
198 | shop = convenience | 0 | 0 | 0 | 3 | 0 | 1 | 0 | 0 | 3095 | 0.000 | 0.000 | 0.000 | 0.001 | 0.000 | 0.000 | 0.000 | 0.000 | 0.999 | |
199 | shop = clothes | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 405 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
200 | shop = car_repair | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 249 | 0.000 | 0.004 | 0.000 | 0.000 | 0.004 | 0.000 | 0.000 | 0.000 | 0.992 | |
201 | shop = hairdresser | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 153 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
202 | shop = chemist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 521 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
203 | shop = supermarket | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 574 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.002 | 0.000 | 0.000 | 0.998 | |
204 | shop = car_parts | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 330 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
205 | shop = furniture | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 103 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
206 | shop = hardware | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 84 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
207 | shop = kiosk | 0 | 2 | 0 | 12 | 1 | 0 | 0 | 0 | 113 | 0.000 | 0.016 | 0.000 | 0.094 | 0.008 | 0.000 | 0.000 | 0.000 | 0.883 | |
208 | shop = doityourself | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 119 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
209 | shop = pet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 306 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
210 | shop = florist | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 0.000 | 0.009 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.991 | |
211 | shop = beauty | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 78 | 0.000 | 0.013 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.987 | |
212 | shop = mobile_phone | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 315 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
213 | shop = shoes | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 111 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
214 | shop = newsagent | 0 | 1 | 0 | 7 | 0 | 0 | 3 | 0 | 96 | 0.000 | 0.009 | 0.000 | 0.065 | 0.000 | 0.000 | 0.028 | 0.000 | 0.897 | |
215 | shop = electronics | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 96 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
216 | shop = alcohol | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
217 | shop = jewelry | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 274 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
218 | shop = mall | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 83 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
219 | shop = butcher | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 119 | 0.000 | 0.008 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.992 | |
220 | shop = cosmetics | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 28 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
221 | craft = shoemaker | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 29 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
222 | amenity = * | 11 | 4 | 0 | 2 | 86 | 2 | 0 | 0 | 2089 | 0.005 | 0.002 | 0.000 | 0.001 | 0.039 | 0.001 | 0.000 | 0.000 | 0.952 | |
223 | shop = * | 0 | 5 | 0 | 12 | 0 | 0 | 44 | 0 | 2282 | 0.000 | 0.002 | 0.000 | 0.005 | 0.000 | 0.000 | 0.019 | 0.000 | 0.974 | |
224 | clothes = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 186 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
225 | club = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
226 | # | building | 1 | 190 | 0 | 41 | 0 | 2 | 3 | 1 | 3251 | 0.000 | 0.054 | 0.000 | 0.012 | 0.000 | 0.001 | 0.001 | 0.000 | 0.932 |
227 | building = yes | 1 | 172 | 0 | 26 | 0 | 0 | 1 | 1 | 1832 | 0.000 | 0.085 | 0.000 | 0.013 | 0.000 | 0.000 | 0.000 | 0.000 | 0.901 | |
228 | building = retail | 0 | 1 | 0 | 4 | 0 | 1 | 2 | 0 | 775 | 0.000 | 0.001 | 0.000 | 0.005 | 0.000 | 0.001 | 0.003 | 0.000 | 0.990 | |
229 | building = commercial | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 54 | 0.000 | 0.085 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.915 | |
230 | building = office | 0 | 4 | 0 | 1 | 0 | 0 | 0 | 0 | 36 | 0.000 | 0.098 | 0.000 | 0.024 | 0.000 | 0.000 | 0.000 | 0.000 | 0.878 | |
231 | building = house | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 22 | 0.000 | 0.185 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.815 | |
232 | building = apartments | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 235 | 0.000 | 0.004 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.996 | |
233 | building = residential | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
234 | building = construction | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
235 | building = kiosk | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 77 | 0.000 | 0.013 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.987 | |
236 | building = * | 0 | 1 | 0 | 9 | 0 | 0 | 0 | 0 | 146 | 0.000 | 0.006 | 0.000 | 0.058 | 0.000 | 0.000 | 0.000 | 0.000 | 0.936 | |
237 | building:part = * | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 52 | 0.000 | 0.000 | 0.000 | 0.019 | 0.000 | 0.000 | 0.000 | 0.000 | 0.981 | |
238 | entrance = * | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 14 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.067 | 0.000 | 0.000 | 0.933 | |
239 | # | other | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 168 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
240 | # | TOTAL | 42 | 2529 | 1 | 1979 | 227 | 22 | 56 | 9 | 45983 | 0.001 | 0.050 | 0.000 | 0.039 | 0.004 | 0.000 | 0.001 | 0.000 | 0.904 |
lvl | category | all | all be | all ru | all be% | all ru% | uniq | uniq be | uniq ru | uniq be% | uniq ru% | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | # | admin | 7 | 0 | 0 | 0.000 | 0.000 | 7 | 0 | 0 | 0.000 | 0.000 |
1 | admin_level = 2 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
2 | admin_level = 4 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
3 | admin_level = 6 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
4 | admin_level = 8 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
5 | admin_level = 9 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
6 | ::label = * | 7 | 0 | 0 | 0.000 | 0.000 | 7 | 0 | 0 | 0.000 | 0.000 | |
7 | # | place | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
8 | place = city | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
9 | place = town | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
10 | place = village | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
11 | place = hamlet | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
12 | place = isolated_dwelling | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
13 | boundary = administrative | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
14 | traffic_sign = city_limit | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
15 | admin_level = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
16 | # | allotments | 11 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 |
17 | place = allotments | 11 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 | |
18 | landuse = allotments | 11 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 | |
19 | allotments = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
20 | # | locality | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
21 | place = locality | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
22 | abandoned:place = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
23 | # | suburb | 363 | 5 | 5 | 0.014 | 0.014 | 268 | 3 | 3 | 0.011 | 0.011 |
24 | landuse = cemetery | 5 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 | |
25 | landuse = commercial | 50 | 4 | 4 | 0.080 | 0.080 | 22 | 3 | 3 | 0.136 | 0.136 | |
26 | landuse = construction | 26 | 0 | 0 | 0.000 | 0.000 | 26 | 0 | 0 | 0.000 | 0.000 | |
27 | landuse = farmland | 12 | 0 | 0 | 0.000 | 0.000 | 10 | 0 | 0 | 0.000 | 0.000 | |
28 | landuse = farmyard | 86 | 0 | 0 | 0.000 | 0.000 | 51 | 0 | 0 | 0.000 | 0.000 | |
29 | landuse = residential | 8 | 0 | 0 | 0.000 | 0.000 | 7 | 0 | 0 | 0.000 | 0.000 | |
30 | landuse = retail | 24 | 1 | 1 | 0.042 | 0.042 | 22 | 1 | 1 | 0.045 | 0.045 | |
31 | leisure = park | 15 | 0 | 0 | 0.000 | 0.000 | 15 | 0 | 0 | 0.000 | 0.000 | |
32 | leisure = garden | 6 | 0 | 0 | 0.000 | 0.000 | 6 | 0 | 0 | 0.000 | 0.000 | |
33 | amenity = marketplace | 23 | 0 | 0 | 0.000 | 0.000 | 21 | 0 | 0 | 0.000 | 0.000 | |
34 | place = * | 3 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
35 | residential = * | 6 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 | |
36 | landuse = * | 116 | 0 | 0 | 0.000 | 0.000 | 104 | 0 | 0 | 0.000 | 0.000 | |
37 | # | natural | 461 | 1 | 1 | 0.002 | 0.002 | 53 | 1 | 1 | 0.019 | 0.019 |
38 | place = island | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
39 | place = islet | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
40 | landuse = forest | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
41 | leisure = nature_reserve | 19 | 0 | 0 | 0.000 | 0.000 | 12 | 0 | 0 | 0.000 | 0.000 | |
42 | boundary = * | 424 | 0 | 0 | 0.000 | 0.000 | 28 | 0 | 0 | 0.000 | 0.000 | |
43 | natural = * | 11 | 0 | 0 | 0.000 | 0.000 | 9 | 0 | 0 | 0.000 | 0.000 | |
44 | ele = * | 24 | 1 | 1 | 0.042 | 0.042 | 15 | 1 | 1 | 0.067 | 0.067 | |
45 | # | water | 77 | 0 | 0 | 0.000 | 0.000 | 19 | 0 | 0 | 0.000 | 0.000 |
46 | waterway = drain | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
47 | waterway = ditch | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
48 | waterway = stream | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
49 | waterway = river | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
50 | waterway = canal | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
51 | type = waterway | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
52 | type = watershed | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
53 | natural = water | 16 | 0 | 0 | 0.000 | 0.000 | 12 | 0 | 0 | 0.000 | 0.000 | |
54 | natural = spring | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
55 | tunnel = * | 60 | 0 | 0 | 0.000 | 0.000 | 6 | 0 | 0 | 0.000 | 0.000 | |
56 | waterway = * | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
57 | water = * | 14 | 0 | 0 | 0.000 | 0.000 | 10 | 0 | 0 | 0.000 | 0.000 | |
58 | # | highway | 420 | 0 | 0 | 0.000 | 0.000 | 23 | 0 | 0 | 0.000 | 0.000 |
59 | highway = motorway | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
60 | highway = trunk | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
61 | highway = primary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
62 | highway = secondary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
63 | highway = tertiary | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
64 | highway = unclassified | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
65 | highway = residential | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
66 | highway = service | 4 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
67 | highway = track | 15 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
68 | type = associatedStreet | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
69 | type = street | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
70 | highway = * | 132 | 0 | 0 | 0.000 | 0.000 | 15 | 0 | 0 | 0.000 | 0.000 | |
71 | bridge = * | 271 | 0 | 0 | 0.000 | 0.000 | 7 | 0 | 0 | 0.000 | 0.000 | |
72 | # | public_transport | 13377 | 1275 | 1290 | 0.095 | 0.096 | 203 | 5 | 5 | 0.025 | 0.025 |
73 | highway = bus_stop | 5091 | 637 | 646 | 0.125 | 0.127 | 78 | 2 | 3 | 0.026 | 0.038 | |
74 | type = route | 67 | 0 | 0 | 0.000 | 0.000 | 7 | 0 | 0 | 0.000 | 0.000 | |
75 | type = route_master | 544 | 13 | 10 | 0.024 | 0.018 | 25 | 3 | 2 | 0.120 | 0.080 | |
76 | type = disused:route | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
77 | type = public_transport | 727 | 0 | 0 | 0.000 | 0.000 | 7 | 0 | 0 | 0.000 | 0.000 | |
78 | building = train_station | 32 | 0 | 0 | 0.000 | 0.000 | 10 | 0 | 0 | 0.000 | 0.000 | |
79 | building = transportation | 8 | 0 | 0 | 0.000 | 0.000 | 6 | 0 | 0 | 0.000 | 0.000 | |
80 | amenity = bus_station | 58 | 0 | 0 | 0.000 | 0.000 | 25 | 0 | 0 | 0.000 | 0.000 | |
81 | amenity = ferry_terminal | 9 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 | |
82 | public_transport = * | 9997 | 1256 | 1276 | 0.126 | 0.128 | 123 | 2 | 3 | 0.016 | 0.024 | |
83 | route = * | 1371 | 6 | 4 | 0.004 | 0.003 | 68 | 2 | 1 | 0.029 | 0.015 | |
84 | route_master = * | 578 | 13 | 10 | 0.022 | 0.017 | 26 | 3 | 2 | 0.115 | 0.077 | |
85 | railway = * | 1620 | 0 | 0 | 0.000 | 0.000 | 35 | 0 | 0 | 0.000 | 0.000 | |
86 | aeroway = * | 16 | 0 | 0 | 0.000 | 0.000 | 14 | 0 | 0 | 0.000 | 0.000 | |
87 | # | industrial | 600 | 3 | 3 | 0.005 | 0.005 | 336 | 3 | 2 | 0.009 | 0.006 |
88 | landuse = industrial | 368 | 3 | 3 | 0.008 | 0.008 | 235 | 3 | 2 | 0.013 | 0.009 | |
89 | building = industrial | 125 | 0 | 0 | 0.000 | 0.000 | 92 | 0 | 0 | 0.000 | 0.000 | |
90 | building = warehouse | 28 | 0 | 0 | 0.000 | 0.000 | 18 | 0 | 0 | 0.000 | 0.000 | |
91 | office = construction_company | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
92 | industrial = * | 166 | 0 | 0 | 0.000 | 0.000 | 89 | 0 | 0 | 0.000 | 0.000 | |
93 | # | infrastructure | 11023 | 694 | 763 | 0.063 | 0.069 | 741 | 18 | 21 | 0.024 | 0.028 |
94 | amenity = fuel | 1013 | 6 | 7 | 0.006 | 0.007 | 74 | 4 | 5 | 0.054 | 0.068 | |
95 | building = service | 1187 | 322 | 376 | 0.271 | 0.317 | 109 | 9 | 10 | 0.083 | 0.092 | |
96 | barrier = * | 767 | 2 | 11 | 0.003 | 0.014 | 189 | 1 | 1 | 0.005 | 0.005 | |
97 | power = * | 8283 | 599 | 664 | 0.072 | 0.080 | 213 | 9 | 9 | 0.042 | 0.042 | |
98 | substation = * | 2264 | 469 | 523 | 0.207 | 0.231 | 131 | 12 | 13 | 0.092 | 0.099 | |
99 | pipeline = * | 384 | 87 | 89 | 0.227 | 0.232 | 42 | 4 | 5 | 0.095 | 0.119 | |
100 | man_made = * | 1022 | 1 | 2 | 0.001 | 0.002 | 316 | 1 | 2 | 0.003 | 0.006 | |
101 | embankment = * | 98 | 0 | 0 | 0.000 | 0.000 | 4 | 0 | 0 | 0.000 | 0.000 | |
102 | # | religion | 24 | 1 | 0 | 0.042 | 0.000 | 19 | 1 | 0 | 0.053 | 0.000 |
103 | amenity = place_of_worship | 7 | 1 | 0 | 0.143 | 0.000 | 7 | 1 | 0 | 0.143 | 0.000 | |
104 | amenity = monastery | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
105 | amenity = grave_yard | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
106 | building = church | 4 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
107 | building = cathedral | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
108 | building = chapel | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
109 | religion = * | 23 | 1 | 0 | 0.043 | 0.000 | 19 | 1 | 0 | 0.053 | 0.000 | |
110 | cemetery = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
111 | # | education | 365 | 3 | 3 | 0.008 | 0.008 | 220 | 3 | 3 | 0.014 | 0.014 |
112 | landuse = education | 11 | 1 | 1 | 0.091 | 0.091 | 11 | 1 | 1 | 0.091 | 0.091 | |
113 | amenity = university | 39 | 0 | 0 | 0.000 | 0.000 | 18 | 0 | 0 | 0.000 | 0.000 | |
114 | amenity = college | 24 | 2 | 2 | 0.083 | 0.083 | 18 | 2 | 2 | 0.111 | 0.111 | |
115 | amenity = school | 55 | 0 | 0 | 0.000 | 0.000 | 41 | 0 | 0 | 0.000 | 0.000 | |
116 | amenity = kindergarten | 35 | 0 | 0 | 0.000 | 0.000 | 29 | 0 | 0 | 0.000 | 0.000 | |
117 | amenity = arts_centre | 6 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 | |
118 | amenity = music_school | 5 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 | |
119 | building = university | 24 | 0 | 0 | 0.000 | 0.000 | 12 | 0 | 0 | 0.000 | 0.000 | |
120 | building = college | 15 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 | |
121 | building = school | 12 | 1 | 1 | 0.083 | 0.083 | 12 | 1 | 1 | 0.083 | 0.083 | |
122 | building = kindergarten | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
123 | building = dormitory | 141 | 0 | 0 | 0.000 | 0.000 | 102 | 0 | 0 | 0.000 | 0.000 | |
124 | office = educational_institution | 4 | 0 | 0 | 0.000 | 0.000 | 4 | 0 | 0 | 0.000 | 0.000 | |
125 | faculty = * | 20 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
126 | # | healthcare | 2960 | 5 | 6 | 0.002 | 0.002 | 676 | 5 | 6 | 0.007 | 0.009 |
127 | amenity = hospital | 50 | 0 | 0 | 0.000 | 0.000 | 42 | 0 | 0 | 0.000 | 0.000 | |
128 | amenity = pharmacy | 1659 | 3 | 3 | 0.002 | 0.002 | 365 | 3 | 3 | 0.008 | 0.008 | |
129 | amenity = clinic | 99 | 1 | 2 | 0.010 | 0.020 | 72 | 1 | 2 | 0.014 | 0.028 | |
130 | amenity = doctors | 73 | 0 | 0 | 0.000 | 0.000 | 51 | 0 | 0 | 0.000 | 0.000 | |
131 | amenity = dentist | 54 | 0 | 0 | 0.000 | 0.000 | 53 | 0 | 0 | 0.000 | 0.000 | |
132 | amenity = veterinary | 25 | 0 | 0 | 0.000 | 0.000 | 24 | 0 | 0 | 0.000 | 0.000 | |
133 | building = hospital | 22 | 0 | 0 | 0.000 | 0.000 | 14 | 0 | 0 | 0.000 | 0.000 | |
134 | building = clinic | 5 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 | |
135 | emergency = * | 982 | 0 | 0 | 0.000 | 0.000 | 84 | 0 | 0 | 0.000 | 0.000 | |
136 | healthcare = * | 1903 | 4 | 5 | 0.002 | 0.003 | 548 | 4 | 5 | 0.007 | 0.009 | |
137 | # | government | 3292 | 2437 | 2436 | 0.740 | 0.740 | 431 | 10 | 8 | 0.023 | 0.019 |
138 | amenity = fire_station | 45 | 0 | 0 | 0.000 | 0.000 | 24 | 0 | 0 | 0.000 | 0.000 | |
139 | amenity = ranger_station | 24 | 0 | 0 | 0.000 | 0.000 | 21 | 0 | 0 | 0.000 | 0.000 | |
140 | amenity = townhall | 7 | 0 | 0 | 0.000 | 0.000 | 7 | 0 | 0 | 0.000 | 0.000 | |
141 | amenity = post_office | 1067 | 783 | 783 | 0.734 | 0.734 | 29 | 4 | 4 | 0.138 | 0.138 | |
142 | amenity = post_box | 1696 | 1648 | 1649 | 0.972 | 0.972 | 10 | 2 | 2 | 0.200 | 0.200 | |
143 | amenity = police | 52 | 0 | 0 | 0.000 | 0.000 | 37 | 0 | 0 | 0.000 | 0.000 | |
144 | amenity = prison | 5 | 0 | 0 | 0.000 | 0.000 | 4 | 0 | 0 | 0.000 | 0.000 | |
145 | amenity = courthouse | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
146 | amenity = customs | 3 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
147 | amenity = mortuary | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
148 | amenity = library | 64 | 2 | 1 | 0.031 | 0.016 | 49 | 2 | 1 | 0.041 | 0.020 | |
149 | amenity = theatre | 4 | 0 | 0 | 0.000 | 0.000 | 4 | 0 | 0 | 0.000 | 0.000 | |
150 | amenity = cinema | 12 | 0 | 0 | 0.000 | 0.000 | 7 | 0 | 0 | 0.000 | 0.000 | |
151 | amenity = community_centre | 40 | 0 | 0 | 0.000 | 0.000 | 34 | 0 | 0 | 0.000 | 0.000 | |
152 | amenity = social_facility | 21 | 0 | 0 | 0.000 | 0.000 | 20 | 0 | 0 | 0.000 | 0.000 | |
153 | amenity = public_building | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
154 | amenity = public_bath | 8 | 0 | 0 | 0.000 | 0.000 | 8 | 0 | 0 | 0.000 | 0.000 | |
155 | amenity = vehicle_inspection | 54 | 0 | 0 | 0.000 | 0.000 | 47 | 0 | 0 | 0.000 | 0.000 | |
156 | office = government | 92 | 3 | 2 | 0.033 | 0.022 | 81 | 3 | 2 | 0.037 | 0.025 | |
157 | office = diplomatic | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
158 | office = newspaper | 6 | 0 | 0 | 0.000 | 0.000 | 6 | 0 | 0 | 0.000 | 0.000 | |
159 | office = research | 32 | 0 | 0 | 0.000 | 0.000 | 15 | 0 | 0 | 0.000 | 0.000 | |
160 | office = forestry | 4 | 0 | 0 | 0.000 | 0.000 | 4 | 0 | 0 | 0.000 | 0.000 | |
161 | office = energy_supplier | 13 | 0 | 0 | 0.000 | 0.000 | 6 | 0 | 0 | 0.000 | 0.000 | |
162 | office = utility | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
163 | office = foundation | 5 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 | |
164 | office = notary | 5 | 1 | 1 | 0.200 | 0.200 | 4 | 1 | 1 | 0.250 | 0.250 | |
165 | building = public | 34 | 0 | 0 | 0.000 | 0.000 | 32 | 0 | 0 | 0.000 | 0.000 | |
166 | landuse = military | 6 | 0 | 0 | 0.000 | 0.000 | 6 | 0 | 0 | 0.000 | 0.000 | |
167 | government = * | 63 | 1 | 1 | 0.016 | 0.016 | 56 | 1 | 1 | 0.018 | 0.018 | |
168 | military = * | 4 | 0 | 0 | 0.000 | 0.000 | 4 | 0 | 0 | 0.000 | 0.000 | |
169 | embassy = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
170 | diplomatic = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
171 | # | bank | 4013 | 92 | 147 | 0.023 | 0.037 | 175 | 15 | 17 | 0.086 | 0.097 |
172 | amenity = atm | 2784 | 86 | 141 | 0.031 | 0.051 | 130 | 14 | 16 | 0.108 | 0.123 | |
173 | amenity = bank | 1007 | 6 | 6 | 0.006 | 0.006 | 81 | 4 | 4 | 0.049 | 0.049 | |
174 | amenity = bureau_de_change | 222 | 0 | 0 | 0.000 | 0.000 | 34 | 0 | 0 | 0.000 | 0.000 | |
175 | # | tourism | 1011 | 3 | 3 | 0.003 | 0.003 | 736 | 3 | 3 | 0.004 | 0.004 |
176 | building = bunker | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
177 | building = ruins | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
178 | amenity = fountain | 3 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
179 | tourism = * | 992 | 3 | 3 | 0.003 | 0.003 | 719 | 3 | 3 | 0.004 | 0.004 | |
180 | historic = * | 18 | 0 | 0 | 0.000 | 0.000 | 16 | 0 | 0 | 0.000 | 0.000 | |
181 | memorial = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
182 | ruins = * | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
183 | information = * | 277 | 0 | 0 | 0.000 | 0.000 | 111 | 0 | 0 | 0.000 | 0.000 | |
184 | attraction = * | 5 | 0 | 0 | 0.000 | 0.000 | 4 | 0 | 0 | 0.000 | 0.000 | |
185 | artwork_type = * | 6 | 1 | 1 | 0.167 | 0.167 | 5 | 1 | 1 | 0.200 | 0.200 | |
186 | # | sport | 280 | 1 | 1 | 0.004 | 0.004 | 228 | 1 | 1 | 0.004 | 0.004 |
187 | amenity = sanatorium | 19 | 0 | 0 | 0.000 | 0.000 | 18 | 0 | 0 | 0.000 | 0.000 | |
188 | leisure = * | 266 | 1 | 1 | 0.004 | 0.004 | 216 | 1 | 1 | 0.005 | 0.005 | |
189 | sport = * | 74 | 0 | 0 | 0.000 | 0.000 | 61 | 0 | 0 | 0.000 | 0.000 | |
190 | resort = * | 41 | 1 | 1 | 0.024 | 0.024 | 37 | 1 | 1 | 0.027 | 0.027 | |
191 | # | office | 839 | 4 | 4 | 0.005 | 0.005 | 352 | 4 | 4 | 0.011 | 0.011 |
192 | office = * | 839 | 4 | 4 | 0.005 | 0.005 | 352 | 4 | 4 | 0.011 | 0.011 | |
193 | # | amenity | 12875 | 115 | 157 | 0.009 | 0.012 | 4603 | 22 | 23 | 0.005 | 0.005 |
194 | amenity = cafe | 389 | 1 | 1 | 0.003 | 0.003 | 290 | 1 | 1 | 0.003 | 0.003 | |
195 | amenity = fast_food | 346 | 1 | 1 | 0.003 | 0.003 | 186 | 1 | 1 | 0.005 | 0.005 | |
196 | amenity = restaurant | 60 | 0 | 1 | 0.000 | 0.017 | 56 | 0 | 1 | 0.000 | 0.018 | |
197 | amenity = bar | 37 | 0 | 0 | 0.000 | 0.000 | 33 | 0 | 0 | 0.000 | 0.000 | |
198 | shop = convenience | 3099 | 4 | 4 | 0.001 | 0.001 | 815 | 3 | 3 | 0.004 | 0.004 | |
199 | shop = clothes | 405 | 0 | 0 | 0.000 | 0.000 | 157 | 0 | 0 | 0.000 | 0.000 | |
200 | shop = car_repair | 251 | 1 | 2 | 0.004 | 0.008 | 238 | 1 | 2 | 0.004 | 0.008 | |
201 | shop = hairdresser | 153 | 0 | 0 | 0.000 | 0.000 | 136 | 0 | 0 | 0.000 | 0.000 | |
202 | shop = chemist | 521 | 0 | 0 | 0.000 | 0.000 | 38 | 0 | 0 | 0.000 | 0.000 | |
203 | shop = supermarket | 575 | 1 | 1 | 0.002 | 0.002 | 111 | 1 | 1 | 0.009 | 0.009 | |
204 | shop = car_parts | 330 | 0 | 0 | 0.000 | 0.000 | 161 | 0 | 0 | 0.000 | 0.000 | |
205 | shop = furniture | 103 | 0 | 0 | 0.000 | 0.000 | 87 | 0 | 0 | 0.000 | 0.000 | |
206 | shop = hardware | 84 | 0 | 0 | 0.000 | 0.000 | 80 | 0 | 0 | 0.000 | 0.000 | |
207 | shop = kiosk | 128 | 14 | 15 | 0.109 | 0.117 | 45 | 4 | 4 | 0.089 | 0.089 | |
208 | shop = doityourself | 119 | 0 | 0 | 0.000 | 0.000 | 111 | 0 | 0 | 0.000 | 0.000 | |
209 | shop = pet | 306 | 0 | 0 | 0.000 | 0.000 | 66 | 0 | 0 | 0.000 | 0.000 | |
210 | shop = florist | 111 | 1 | 1 | 0.009 | 0.009 | 62 | 1 | 1 | 0.016 | 0.016 | |
211 | shop = beauty | 79 | 1 | 1 | 0.013 | 0.013 | 74 | 1 | 1 | 0.014 | 0.014 | |
212 | shop = mobile_phone | 315 | 0 | 0 | 0.000 | 0.000 | 41 | 0 | 0 | 0.000 | 0.000 | |
213 | shop = shoes | 111 | 0 | 0 | 0.000 | 0.000 | 32 | 0 | 0 | 0.000 | 0.000 | |
214 | shop = newsagent | 107 | 11 | 8 | 0.103 | 0.075 | 18 | 2 | 1 | 0.111 | 0.056 | |
215 | shop = electronics | 96 | 0 | 0 | 0.000 | 0.000 | 45 | 0 | 0 | 0.000 | 0.000 | |
216 | shop = alcohol | 124 | 0 | 0 | 0.000 | 0.000 | 63 | 0 | 0 | 0.000 | 0.000 | |
217 | shop = jewelry | 274 | 0 | 0 | 0.000 | 0.000 | 25 | 0 | 0 | 0.000 | 0.000 | |
218 | shop = mall | 83 | 0 | 0 | 0.000 | 0.000 | 47 | 0 | 0 | 0.000 | 0.000 | |
219 | shop = butcher | 120 | 1 | 1 | 0.008 | 0.008 | 87 | 1 | 1 | 0.011 | 0.011 | |
220 | shop = cosmetics | 28 | 0 | 0 | 0.000 | 0.000 | 26 | 0 | 0 | 0.000 | 0.000 | |
221 | craft = shoemaker | 29 | 0 | 0 | 0.000 | 0.000 | 25 | 0 | 0 | 0.000 | 0.000 | |
222 | amenity = * | 2194 | 19 | 105 | 0.009 | 0.048 | 789 | 5 | 6 | 0.006 | 0.008 | |
223 | shop = * | 2343 | 61 | 17 | 0.026 | 0.007 | 1192 | 6 | 5 | 0.005 | 0.004 | |
224 | clothes = * | 186 | 0 | 0 | 0.000 | 0.000 | 66 | 0 | 0 | 0.000 | 0.000 | |
225 | club = * | 13 | 0 | 0 | 0.000 | 0.000 | 13 | 0 | 0 | 0.000 | 0.000 | |
226 | # | building | 3489 | 237 | 235 | 0.068 | 0.067 | 1890 | 17 | 17 | 0.009 | 0.009 |
227 | building = yes | 2033 | 200 | 200 | 0.098 | 0.098 | 1199 | 11 | 11 | 0.009 | 0.009 | |
228 | building = retail | 783 | 8 | 6 | 0.010 | 0.008 | 369 | 3 | 3 | 0.008 | 0.008 | |
229 | building = commercial | 59 | 5 | 5 | 0.085 | 0.085 | 44 | 1 | 1 | 0.023 | 0.023 | |
230 | building = office | 41 | 5 | 5 | 0.122 | 0.122 | 30 | 2 | 2 | 0.067 | 0.067 | |
231 | building = house | 27 | 5 | 5 | 0.185 | 0.185 | 20 | 1 | 1 | 0.050 | 0.050 | |
232 | building = apartments | 236 | 1 | 1 | 0.004 | 0.004 | 213 | 1 | 1 | 0.005 | 0.005 | |
233 | building = residential | 4 | 0 | 0 | 0.000 | 0.000 | 4 | 0 | 0 | 0.000 | 0.000 | |
234 | building = construction | 7 | 0 | 0 | 0.000 | 0.000 | 7 | 0 | 0 | 0.000 | 0.000 | |
235 | building = kiosk | 78 | 1 | 1 | 0.013 | 0.013 | 24 | 1 | 1 | 0.042 | 0.042 | |
236 | building = * | 156 | 10 | 10 | 0.064 | 0.064 | 111 | 4 | 4 | 0.036 | 0.036 | |
237 | building:part = * | 53 | 1 | 1 | 0.019 | 0.019 | 40 | 1 | 1 | 0.025 | 0.025 | |
238 | entrance = * | 15 | 1 | 1 | 0.067 | 0.067 | 14 | 1 | 1 | 0.071 | 0.071 | |
239 | # | other | 168 | 0 | 0 | 0.000 | 0.000 | 54 | 0 | 0 | 0.000 | 0.000 |
240 | # | TOTAL | 50848 | 4629 | 4808 | 0.091 | 0.095 | 8367 | 82 | 85 | 0.010 | 0.010 |
lvl | category | be=ru | be+ru | be | ru+be | ru | other both | other be | other ru | no lang | be=ru% | be+ru% | be% | ru+be% | ru% | other both% | other be% | other ru% | no lang% | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | # | admin | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
1 | admin_level = 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
2 | admin_level = 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
3 | admin_level = 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
4 | admin_level = 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
5 | admin_level = 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
6 | ::label = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
7 | # | place | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
8 | place = city | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
9 | place = town | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
10 | place = village | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
11 | place = hamlet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
12 | place = isolated_dwelling | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
13 | boundary = administrative | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
14 | traffic_sign = city_limit | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
15 | admin_level = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
16 | # | allotments | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
17 | place = allotments | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
18 | landuse = allotments | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
19 | allotments = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
20 | # | locality | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
21 | place = locality | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
22 | abandoned:place = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
23 | # | suburb | 2 | 0 | 0 | 4 | 1 | 0 | 0 | 0 | 35 | 0.048 | 0.000 | 0.000 | 0.095 | 0.024 | 0.000 | 0.000 | 0.000 | 0.833 |
24 | landuse = cemetery | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
25 | landuse = commercial | 2 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 29 | 0.059 | 0.000 | 0.000 | 0.059 | 0.029 | 0.000 | 0.000 | 0.000 | 0.853 | |
26 | landuse = construction | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
27 | landuse = farmland | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
28 | landuse = farmyard | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
29 | landuse = residential | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
30 | landuse = retail | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 6 | 0.000 | 0.000 | 0.000 | 0.143 | 0.000 | 0.000 | 0.000 | 0.000 | 0.857 | |
31 | leisure = park | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
32 | leisure = garden | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
33 | amenity = marketplace | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
34 | place = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
35 | residential = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
36 | landuse = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
37 | # | natural | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.333 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.667 |
38 | place = island | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
39 | place = islet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
40 | landuse = forest | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
41 | leisure = nature_reserve | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
42 | boundary = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
43 | natural = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
44 | ele = * | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.333 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.667 | |
45 | # | water | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
46 | waterway = drain | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
47 | waterway = ditch | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
48 | waterway = stream | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
49 | waterway = river | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
50 | waterway = canal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
51 | type = waterway | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
52 | type = watershed | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
53 | natural = water | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
54 | natural = spring | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
55 | tunnel = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
56 | waterway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
57 | water = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
58 | # | highway | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
59 | highway = motorway | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
60 | highway = trunk | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
61 | highway = primary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
62 | highway = secondary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
63 | highway = tertiary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
64 | highway = unclassified | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
65 | highway = residential | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
66 | highway = service | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
67 | highway = track | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
68 | type = associatedStreet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
69 | type = street | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
70 | highway = * | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
71 | bridge = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
72 | # | public_transport | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
73 | highway = bus_stop | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
74 | type = route | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
75 | type = route_master | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
76 | type = disused:route | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
77 | type = public_transport | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
78 | building = train_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
79 | building = transportation | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
80 | amenity = bus_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
81 | amenity = ferry_terminal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
82 | public_transport = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
83 | route = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
84 | route_master = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
85 | railway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
86 | aeroway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
87 | # | industrial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
88 | landuse = industrial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
89 | building = industrial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
90 | building = warehouse | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
91 | office = construction_company | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
92 | industrial = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
93 | # | infrastructure | 2 | 0 | 0 | 24 | 42 | 0 | 0 | 0 | 883 | 0.002 | 0.000 | 0.000 | 0.025 | 0.044 | 0.000 | 0.000 | 0.000 | 0.928 |
94 | amenity = fuel | 2 | 0 | 0 | 20 | 42 | 0 | 0 | 0 | 882 | 0.002 | 0.000 | 0.000 | 0.021 | 0.044 | 0.000 | 0.000 | 0.000 | 0.932 | |
95 | building = service | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
96 | barrier = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
97 | power = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
98 | substation = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
99 | pipeline = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
100 | man_made = * | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.667 | 0.000 | 0.000 | 0.000 | 0.000 | 0.333 | |
101 | embankment = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
102 | # | religion | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
103 | amenity = place_of_worship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
104 | amenity = monastery | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
105 | amenity = grave_yard | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
106 | building = church | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
107 | building = cathedral | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
108 | building = chapel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
109 | religion = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
110 | cemetery = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
111 | # | education | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
112 | landuse = education | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
113 | amenity = university | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
114 | amenity = college | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
115 | amenity = school | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
116 | amenity = kindergarten | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
117 | amenity = arts_centre | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
118 | amenity = music_school | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
119 | building = university | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
120 | building = college | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
121 | building = school | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
122 | building = kindergarten | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
123 | building = dormitory | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
124 | office = educational_institution | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
125 | faculty = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
126 | # | healthcare | 0 | 8 | 0 | 154 | 0 | 0 | 0 | 0 | 112 | 0.000 | 0.029 | 0.000 | 0.562 | 0.000 | 0.000 | 0.000 | 0.000 | 0.409 |
127 | amenity = hospital | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
128 | amenity = pharmacy | 0 | 8 | 0 | 154 | 0 | 0 | 0 | 0 | 66 | 0.000 | 0.035 | 0.000 | 0.675 | 0.000 | 0.000 | 0.000 | 0.000 | 0.289 | |
129 | amenity = clinic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
130 | amenity = doctors | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 33 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
131 | amenity = dentist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
132 | amenity = veterinary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
133 | building = hospital | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
134 | building = clinic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
135 | emergency = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
136 | healthcare = * | 0 | 8 | 0 | 154 | 0 | 0 | 0 | 0 | 112 | 0.000 | 0.029 | 0.000 | 0.562 | 0.000 | 0.000 | 0.000 | 0.000 | 0.409 | |
137 | # | government | 0 | 161 | 0 | 4 | 1 | 0 | 0 | 0 | 116 | 0.000 | 0.571 | 0.000 | 0.014 | 0.004 | 0.000 | 0.000 | 0.000 | 0.411 |
138 | amenity = fire_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
139 | amenity = ranger_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
140 | amenity = townhall | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
141 | amenity = post_office | 0 | 161 | 0 | 0 | 0 | 0 | 0 | 0 | 22 | 0.000 | 0.880 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.120 | |
142 | amenity = post_box | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 86 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
143 | amenity = police | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
144 | amenity = prison | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
145 | amenity = courthouse | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
146 | amenity = customs | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
147 | amenity = mortuary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
148 | amenity = library | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
149 | amenity = theatre | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
150 | amenity = cinema | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
151 | amenity = community_centre | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
152 | amenity = social_facility | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
153 | amenity = public_building | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
154 | amenity = public_bath | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
155 | amenity = vehicle_inspection | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.500 | 0.000 | 0.000 | 0.000 | 0.500 | |
156 | office = government | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
157 | office = diplomatic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
158 | office = newspaper | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
159 | office = research | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
160 | office = forestry | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
161 | office = energy_supplier | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
162 | office = utility | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
163 | office = foundation | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
164 | office = notary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
165 | building = public | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
166 | landuse = military | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
167 | government = * | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.500 | 0.000 | 0.000 | 0.000 | 0.000 | 0.500 | |
168 | military = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
169 | embassy = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
170 | diplomatic = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
171 | # | bank | 1259 | 9 | 4 | 714 | 3 | 1 | 0 | 1 | 504 | 0.505 | 0.004 | 0.002 | 0.286 | 0.001 | 0.000 | 0.000 | 0.000 | 0.202 |
172 | amenity = atm | 655 | 7 | 1 | 453 | 0 | 1 | 0 | 1 | 195 | 0.499 | 0.005 | 0.001 | 0.345 | 0.000 | 0.001 | 0.000 | 0.001 | 0.149 | |
173 | amenity = bank | 598 | 2 | 0 | 253 | 3 | 0 | 0 | 0 | 281 | 0.526 | 0.002 | 0.000 | 0.223 | 0.003 | 0.000 | 0.000 | 0.000 | 0.247 | |
174 | amenity = bureau_de_change | 6 | 0 | 3 | 8 | 0 | 0 | 0 | 0 | 28 | 0.133 | 0.000 | 0.067 | 0.178 | 0.000 | 0.000 | 0.000 | 0.000 | 0.622 | |
175 | # | tourism | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
176 | building = bunker | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
177 | building = ruins | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
178 | amenity = fountain | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
179 | tourism = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
180 | historic = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
181 | memorial = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
182 | ruins = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
183 | information = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
184 | attraction = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
185 | artwork_type = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
186 | # | sport | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
187 | amenity = sanatorium | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
188 | leisure = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
189 | sport = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
190 | resort = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
191 | # | office | 1 | 1 | 0 | 217 | 0 | 0 | 0 | 0 | 54 | 0.004 | 0.004 | 0.000 | 0.795 | 0.000 | 0.000 | 0.000 | 0.000 | 0.198 |
192 | office = * | 1 | 1 | 0 | 217 | 0 | 0 | 0 | 0 | 54 | 0.004 | 0.004 | 0.000 | 0.795 | 0.000 | 0.000 | 0.000 | 0.000 | 0.198 | |
193 | # | amenity | 3 | 28 | 8 | 546 | 169 | 0 | 0 | 15 | 2495 | 0.001 | 0.009 | 0.002 | 0.167 | 0.052 | 0.000 | 0.000 | 0.005 | 0.764 |
194 | amenity = cafe | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
195 | amenity = fast_food | 0 | 0 | 0 | 0 | 96 | 0 | 0 | 0 | 177 | 0.000 | 0.000 | 0.000 | 0.000 | 0.352 | 0.000 | 0.000 | 0.000 | 0.648 | |
196 | amenity = restaurant | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 6 | 0.000 | 0.000 | 0.000 | 0.000 | 0.143 | 0.000 | 0.000 | 0.000 | 0.857 | |
197 | amenity = bar | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
198 | shop = convenience | 1 | 0 | 0 | 8 | 24 | 0 | 0 | 11 | 1205 | 0.001 | 0.000 | 0.000 | 0.006 | 0.019 | 0.000 | 0.000 | 0.009 | 0.965 | |
199 | shop = clothes | 0 | 28 | 4 | 1 | 2 | 0 | 0 | 0 | 9 | 0.000 | 0.636 | 0.091 | 0.023 | 0.045 | 0.000 | 0.000 | 0.000 | 0.205 | |
200 | shop = car_repair | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
201 | shop = hairdresser | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
202 | shop = chemist | 0 | 0 | 0 | 454 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.000 | 0.000 | 0.993 | 0.000 | 0.000 | 0.000 | 0.000 | 0.007 | |
203 | shop = supermarket | 0 | 0 | 0 | 1 | 28 | 0 | 0 | 4 | 138 | 0.000 | 0.000 | 0.000 | 0.006 | 0.164 | 0.000 | 0.000 | 0.023 | 0.807 | |
204 | shop = car_parts | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
205 | shop = furniture | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 21 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
206 | shop = hardware | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
207 | shop = kiosk | 0 | 0 | 0 | 5 | 3 | 0 | 0 | 0 | 15 | 0.000 | 0.000 | 0.000 | 0.217 | 0.130 | 0.000 | 0.000 | 0.000 | 0.652 | |
208 | shop = doityourself | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
209 | shop = pet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
210 | shop = florist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
211 | shop = beauty | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
212 | shop = mobile_phone | 0 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 101 | 0.000 | 0.000 | 0.000 | 0.000 | 0.038 | 0.000 | 0.000 | 0.000 | 0.962 | |
213 | shop = shoes | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.000 | 0.000 | 0.250 | 0.000 | 0.000 | 0.000 | 0.000 | 0.750 | |
214 | shop = newsagent | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 169 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
215 | shop = electronics | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
216 | shop = alcohol | 0 | 0 | 0 | 34 | 0 | 0 | 0 | 0 | 5 | 0.000 | 0.000 | 0.000 | 0.872 | 0.000 | 0.000 | 0.000 | 0.000 | 0.128 | |
217 | shop = jewelry | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
218 | shop = mall | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
219 | shop = butcher | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
220 | shop = cosmetics | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
221 | craft = shoemaker | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
222 | amenity = * | 2 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 194 | 0.010 | 0.000 | 0.000 | 0.015 | 0.000 | 0.000 | 0.000 | 0.000 | 0.975 | |
223 | shop = * | 0 | 1 | 4 | 42 | 13 | 0 | 0 | 1 | 414 | 0.000 | 0.002 | 0.008 | 0.088 | 0.027 | 0.000 | 0.000 | 0.002 | 0.872 | |
224 | clothes = * | 0 | 3 | 1 | 0 | 1 | 0 | 0 | 0 | 5 | 0.000 | 0.300 | 0.100 | 0.000 | 0.100 | 0.000 | 0.000 | 0.000 | 0.500 | |
225 | club = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
226 | # | building | 78 | 52 | 0 | 115 | 39 | 0 | 0 | 9 | 581 | 0.089 | 0.059 | 0.000 | 0.132 | 0.045 | 0.000 | 0.000 | 0.010 | 0.665 |
227 | building = yes | 71 | 46 | 0 | 85 | 22 | 0 | 0 | 6 | 339 | 0.125 | 0.081 | 0.000 | 0.149 | 0.039 | 0.000 | 0.000 | 0.011 | 0.596 | |
228 | building = retail | 0 | 1 | 0 | 7 | 14 | 0 | 0 | 2 | 154 | 0.000 | 0.006 | 0.000 | 0.039 | 0.079 | 0.000 | 0.000 | 0.011 | 0.865 | |
229 | building = commercial | 3 | 2 | 0 | 9 | 2 | 0 | 0 | 1 | 9 | 0.115 | 0.077 | 0.000 | 0.346 | 0.077 | 0.000 | 0.000 | 0.038 | 0.346 | |
230 | building = office | 1 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 1 | 0.100 | 0.000 | 0.000 | 0.800 | 0.000 | 0.000 | 0.000 | 0.000 | 0.100 | |
231 | building = house | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.333 | 0.333 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.333 | |
232 | building = apartments | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
233 | building = residential | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
234 | building = construction | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
235 | building = kiosk | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 24 | 0.000 | 0.000 | 0.000 | 0.040 | 0.000 | 0.000 | 0.000 | 0.000 | 0.960 | |
236 | building = * | 1 | 2 | 0 | 0 | 1 | 0 | 0 | 0 | 49 | 0.019 | 0.038 | 0.000 | 0.000 | 0.019 | 0.000 | 0.000 | 0.000 | 0.925 | |
237 | building:part = * | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.000 | 0.000 | 0.571 | 0.000 | 0.000 | 0.000 | 0.000 | 0.429 | |
238 | entrance = * | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.500 | 0.000 | 0.000 | 0.000 | 0.000 | 0.500 | |
239 | # | other | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
240 | # | TOTAL | 1263 | 207 | 12 | 1632 | 212 | 1 | 0 | 16 | 3822 | 0.176 | 0.029 | 0.002 | 0.228 | 0.030 | 0.000 | 0.000 | 0.002 | 0.533 |
lvl | category | all | all be | all ru | all be% | all ru% | uniq | uniq be | uniq ru | uniq be% | uniq ru% | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | # | admin | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
1 | admin_level = 2 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
2 | admin_level = 4 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
3 | admin_level = 6 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
4 | admin_level = 8 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
5 | admin_level = 9 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
6 | ::label = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
7 | # | place | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
8 | place = city | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
9 | place = town | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
10 | place = village | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
11 | place = hamlet | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
12 | place = isolated_dwelling | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
13 | boundary = administrative | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
14 | traffic_sign = city_limit | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
15 | admin_level = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
16 | # | allotments | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
17 | place = allotments | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
18 | landuse = allotments | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
19 | allotments = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
20 | # | locality | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
21 | place = locality | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
22 | abandoned:place = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
23 | # | suburb | 42 | 6 | 7 | 0.143 | 0.167 | 7 | 4 | 5 | 0.571 | 0.714 |
24 | landuse = cemetery | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
25 | landuse = commercial | 34 | 4 | 5 | 0.118 | 0.147 | 5 | 3 | 4 | 0.600 | 0.800 | |
26 | landuse = construction | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
27 | landuse = farmland | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
28 | landuse = farmyard | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
29 | landuse = residential | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
30 | landuse = retail | 7 | 1 | 1 | 0.143 | 0.143 | 2 | 1 | 1 | 0.500 | 0.500 | |
31 | leisure = park | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
32 | leisure = garden | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
33 | amenity = marketplace | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
34 | place = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
35 | residential = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
36 | landuse = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
37 | # | natural | 3 | 1 | 1 | 0.333 | 0.333 | 2 | 1 | 1 | 0.500 | 0.500 |
38 | place = island | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
39 | place = islet | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
40 | landuse = forest | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
41 | leisure = nature_reserve | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
42 | boundary = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
43 | natural = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
44 | ele = * | 3 | 1 | 1 | 0.333 | 0.333 | 2 | 1 | 1 | 0.500 | 0.500 | |
45 | # | water | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
46 | waterway = drain | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
47 | waterway = ditch | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
48 | waterway = stream | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
49 | waterway = river | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
50 | waterway = canal | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
51 | type = waterway | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
52 | type = watershed | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
53 | natural = water | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
54 | natural = spring | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
55 | tunnel = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
56 | waterway = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
57 | water = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
58 | # | highway | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 |
59 | highway = motorway | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
60 | highway = trunk | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
61 | highway = primary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
62 | highway = secondary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
63 | highway = tertiary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
64 | highway = unclassified | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
65 | highway = residential | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
66 | highway = service | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
67 | highway = track | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
68 | type = associatedStreet | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
69 | type = street | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
70 | highway = * | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
71 | bridge = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
72 | # | public_transport | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
73 | highway = bus_stop | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
74 | type = route | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
75 | type = route_master | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
76 | type = disused:route | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
77 | type = public_transport | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
78 | building = train_station | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
79 | building = transportation | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
80 | amenity = bus_station | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
81 | amenity = ferry_terminal | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
82 | public_transport = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
83 | route = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
84 | route_master = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
85 | railway = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
86 | aeroway = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
87 | # | industrial | 5 | 0 | 0 | 0.000 | 0.000 | 4 | 0 | 0 | 0.000 | 0.000 |
88 | landuse = industrial | 4 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
89 | building = industrial | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
90 | building = warehouse | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
91 | office = construction_company | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
92 | industrial = * | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
93 | # | infrastructure | 951 | 26 | 68 | 0.027 | 0.072 | 26 | 7 | 8 | 0.269 | 0.308 |
94 | amenity = fuel | 946 | 22 | 64 | 0.023 | 0.068 | 21 | 3 | 4 | 0.143 | 0.190 | |
95 | building = service | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
96 | barrier = * | 2 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
97 | power = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
98 | substation = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
99 | pipeline = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
100 | man_made = * | 6 | 4 | 4 | 0.667 | 0.667 | 6 | 4 | 4 | 0.667 | 0.667 | |
101 | embankment = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
102 | # | religion | 4 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 |
103 | amenity = place_of_worship | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
104 | amenity = monastery | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
105 | amenity = grave_yard | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
106 | building = church | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
107 | building = cathedral | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
108 | building = chapel | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
109 | religion = * | 4 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
110 | cemetery = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
111 | # | education | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 |
112 | landuse = education | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
113 | amenity = university | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
114 | amenity = college | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
115 | amenity = school | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
116 | amenity = kindergarten | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
117 | amenity = arts_centre | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
118 | amenity = music_school | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
119 | building = university | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
120 | building = college | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
121 | building = school | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
122 | building = kindergarten | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
123 | building = dormitory | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
124 | office = educational_institution | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
125 | faculty = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
126 | # | healthcare | 274 | 162 | 162 | 0.591 | 0.591 | 33 | 4 | 5 | 0.121 | 0.152 |
127 | amenity = hospital | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
128 | amenity = pharmacy | 228 | 162 | 162 | 0.711 | 0.711 | 29 | 4 | 5 | 0.138 | 0.172 | |
129 | amenity = clinic | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
130 | amenity = doctors | 33 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
131 | amenity = dentist | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
132 | amenity = veterinary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
133 | building = hospital | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
134 | building = clinic | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
135 | emergency = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
136 | healthcare = * | 274 | 162 | 162 | 0.591 | 0.591 | 33 | 4 | 5 | 0.121 | 0.152 | |
137 | # | government | 282 | 165 | 166 | 0.585 | 0.589 | 13 | 3 | 4 | 0.231 | 0.308 |
138 | amenity = fire_station | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
139 | amenity = ranger_station | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
140 | amenity = townhall | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
141 | amenity = post_office | 183 | 161 | 161 | 0.880 | 0.880 | 4 | 1 | 1 | 0.250 | 0.250 | |
142 | amenity = post_box | 86 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
143 | amenity = police | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
144 | amenity = prison | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
145 | amenity = courthouse | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
146 | amenity = customs | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
147 | amenity = mortuary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
148 | amenity = library | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
149 | amenity = theatre | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
150 | amenity = cinema | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
151 | amenity = community_centre | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
152 | amenity = social_facility | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
153 | amenity = public_building | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
154 | amenity = public_bath | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
155 | amenity = vehicle_inspection | 2 | 0 | 1 | 0.000 | 0.500 | 1 | 0 | 1 | 0.000 | 1.000 | |
156 | office = government | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
157 | office = diplomatic | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
158 | office = newspaper | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
159 | office = research | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
160 | office = forestry | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
161 | office = energy_supplier | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
162 | office = utility | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
163 | office = foundation | 4 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
164 | office = notary | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
165 | building = public | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
166 | landuse = military | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
167 | government = * | 2 | 1 | 1 | 0.500 | 0.500 | 2 | 1 | 1 | 0.500 | 0.500 | |
168 | military = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
169 | embassy = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
170 | diplomatic = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
171 | # | bank | 2495 | 1987 | 1987 | 0.796 | 0.796 | 44 | 27 | 27 | 0.614 | 0.614 |
172 | amenity = atm | 1313 | 1117 | 1117 | 0.851 | 0.851 | 34 | 20 | 20 | 0.588 | 0.588 | |
173 | amenity = bank | 1137 | 853 | 856 | 0.750 | 0.753 | 32 | 25 | 25 | 0.781 | 0.781 | |
174 | amenity = bureau_de_change | 45 | 17 | 14 | 0.378 | 0.311 | 4 | 4 | 3 | 1.000 | 0.750 | |
175 | # | tourism | 10 | 0 | 0 | 0.000 | 0.000 | 8 | 0 | 0 | 0.000 | 0.000 |
176 | building = bunker | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
177 | building = ruins | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
178 | amenity = fountain | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
179 | tourism = * | 10 | 0 | 0 | 0.000 | 0.000 | 8 | 0 | 0 | 0.000 | 0.000 | |
180 | historic = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
181 | memorial = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
182 | ruins = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
183 | information = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
184 | attraction = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
185 | artwork_type = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
186 | # | sport | 6 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 |
187 | amenity = sanatorium | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
188 | leisure = * | 6 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
189 | sport = * | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
190 | resort = * | 3 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
191 | # | office | 273 | 219 | 219 | 0.802 | 0.802 | 20 | 3 | 3 | 0.150 | 0.150 |
192 | office = * | 273 | 219 | 219 | 0.802 | 0.802 | 20 | 3 | 3 | 0.150 | 0.150 | |
193 | # | amenity | 3264 | 585 | 761 | 0.179 | 0.233 | 230 | 17 | 26 | 0.074 | 0.113 |
194 | amenity = cafe | 10 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 | |
195 | amenity = fast_food | 273 | 0 | 96 | 0.000 | 0.352 | 16 | 0 | 7 | 0.000 | 0.438 | |
196 | amenity = restaurant | 7 | 0 | 1 | 0.000 | 0.143 | 7 | 0 | 1 | 0.000 | 0.143 | |
197 | amenity = bar | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
198 | shop = convenience | 1249 | 9 | 44 | 0.007 | 0.035 | 33 | 3 | 4 | 0.091 | 0.121 | |
199 | shop = clothes | 44 | 33 | 31 | 0.750 | 0.705 | 11 | 4 | 3 | 0.364 | 0.273 | |
200 | shop = car_repair | 8 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 | |
201 | shop = hairdresser | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
202 | shop = chemist | 457 | 454 | 454 | 0.993 | 0.993 | 3 | 3 | 2 | 1.000 | 0.667 | |
203 | shop = supermarket | 171 | 1 | 33 | 0.006 | 0.193 | 21 | 1 | 2 | 0.048 | 0.095 | |
204 | shop = car_parts | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
205 | shop = furniture | 21 | 0 | 0 | 0.000 | 0.000 | 14 | 0 | 0 | 0.000 | 0.000 | |
206 | shop = hardware | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
207 | shop = kiosk | 23 | 5 | 8 | 0.217 | 0.348 | 4 | 1 | 2 | 0.250 | 0.500 | |
208 | shop = doityourself | 15 | 0 | 0 | 0.000 | 0.000 | 15 | 0 | 0 | 0.000 | 0.000 | |
209 | shop = pet | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
210 | shop = florist | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
211 | shop = beauty | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
212 | shop = mobile_phone | 105 | 0 | 4 | 0.000 | 0.038 | 5 | 0 | 2 | 0.000 | 0.400 | |
213 | shop = shoes | 4 | 1 | 1 | 0.250 | 0.250 | 4 | 1 | 1 | 0.250 | 0.250 | |
214 | shop = newsagent | 169 | 0 | 0 | 0.000 | 0.000 | 7 | 0 | 0 | 0.000 | 0.000 | |
215 | shop = electronics | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
216 | shop = alcohol | 39 | 34 | 34 | 0.872 | 0.872 | 5 | 1 | 1 | 0.200 | 0.200 | |
217 | shop = jewelry | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
218 | shop = mall | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
219 | shop = butcher | 4 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
220 | shop = cosmetics | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
221 | craft = shoemaker | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
222 | amenity = * | 199 | 5 | 5 | 0.025 | 0.025 | 30 | 4 | 4 | 0.133 | 0.133 | |
223 | shop = * | 475 | 47 | 57 | 0.099 | 0.120 | 76 | 5 | 8 | 0.066 | 0.105 | |
224 | clothes = * | 10 | 4 | 4 | 0.400 | 0.400 | 7 | 3 | 3 | 0.429 | 0.429 | |
225 | club = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
226 | # | building | 874 | 245 | 293 | 0.280 | 0.335 | 82 | 18 | 24 | 0.220 | 0.293 |
227 | building = yes | 569 | 202 | 230 | 0.355 | 0.404 | 59 | 14 | 19 | 0.237 | 0.322 | |
228 | building = retail | 178 | 8 | 24 | 0.045 | 0.135 | 39 | 5 | 11 | 0.128 | 0.282 | |
229 | building = commercial | 26 | 14 | 17 | 0.538 | 0.654 | 14 | 7 | 8 | 0.500 | 0.571 | |
230 | building = office | 10 | 9 | 9 | 0.900 | 0.900 | 6 | 5 | 5 | 0.833 | 0.833 | |
231 | building = house | 3 | 2 | 2 | 0.667 | 0.667 | 3 | 2 | 2 | 0.667 | 0.667 | |
232 | building = apartments | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
233 | building = residential | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
234 | building = construction | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
235 | building = kiosk | 25 | 1 | 1 | 0.040 | 0.040 | 7 | 1 | 1 | 0.143 | 0.143 | |
236 | building = * | 53 | 3 | 4 | 0.057 | 0.075 | 13 | 2 | 3 | 0.154 | 0.231 | |
237 | building:part = * | 7 | 4 | 4 | 0.571 | 0.571 | 6 | 4 | 4 | 0.667 | 0.667 | |
238 | entrance = * | 2 | 1 | 1 | 0.500 | 0.500 | 2 | 1 | 1 | 0.500 | 0.500 | |
239 | # | other | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
240 | # | TOTAL | 7165 | 3115 | 3331 | 0.435 | 0.465 | 341 | 47 | 59 | 0.138 | 0.173 |
lvl | category | be=ru | be+ru | be | ru+be | ru | other both | other be | other ru | no lang | be=ru% | be+ru% | be% | ru+be% | ru% | other both% | other be% | other ru% | no lang% | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | # | admin | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
1 | admin_level = 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
2 | admin_level = 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
3 | admin_level = 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
4 | admin_level = 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
5 | admin_level = 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
6 | ::label = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
7 | # | place | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
8 | place = city | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
9 | place = town | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
10 | place = village | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
11 | place = hamlet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
12 | place = isolated_dwelling | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
13 | boundary = administrative | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
14 | traffic_sign = city_limit | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
15 | admin_level = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
16 | # | allotments | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
17 | place = allotments | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
18 | landuse = allotments | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
19 | allotments = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
20 | # | locality | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
21 | place = locality | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
22 | abandoned:place = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
23 | # | suburb | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
24 | landuse = cemetery | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
25 | landuse = commercial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
26 | landuse = construction | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
27 | landuse = farmland | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
28 | landuse = farmyard | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
29 | landuse = residential | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
30 | landuse = retail | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
31 | leisure = park | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
32 | leisure = garden | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
33 | amenity = marketplace | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
34 | place = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
35 | residential = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
36 | landuse = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
37 | # | natural | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
38 | place = island | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
39 | place = islet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
40 | landuse = forest | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
41 | leisure = nature_reserve | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
42 | boundary = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
43 | natural = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
44 | ele = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
45 | # | water | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 18 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
46 | waterway = drain | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
47 | waterway = ditch | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
48 | waterway = stream | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
49 | waterway = river | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
50 | waterway = canal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
51 | type = waterway | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
52 | type = watershed | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
53 | natural = water | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
54 | natural = spring | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
55 | tunnel = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 18 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
56 | waterway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
57 | water = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
58 | # | highway | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 252 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
59 | highway = motorway | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
60 | highway = trunk | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
61 | highway = primary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
62 | highway = secondary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
63 | highway = tertiary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
64 | highway = unclassified | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
65 | highway = residential | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
66 | highway = service | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
67 | highway = track | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
68 | type = associatedStreet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
69 | type = street | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
70 | highway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
71 | bridge = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 247 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
72 | # | public_transport | 22 | 0 | 0 | 4 | 24 | 0 | 9 | 0 | 1856 | 0.011 | 0.000 | 0.000 | 0.002 | 0.013 | 0.000 | 0.005 | 0.000 | 0.969 |
73 | highway = bus_stop | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 390 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
74 | type = route | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
75 | type = route_master | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 6 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.333 | 0.000 | 0.667 | |
76 | type = disused:route | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
77 | type = public_transport | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
78 | building = train_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
79 | building = transportation | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
80 | amenity = bus_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
81 | amenity = ferry_terminal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
82 | public_transport = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 553 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
83 | route = * | 22 | 0 | 0 | 0 | 24 | 0 | 6 | 0 | 44 | 0.229 | 0.000 | 0.000 | 0.000 | 0.250 | 0.000 | 0.062 | 0.000 | 0.458 | |
84 | route_master = * | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 6 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.333 | 0.000 | 0.667 | |
85 | railway = * | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 1324 | 0.000 | 0.000 | 0.000 | 0.003 | 0.000 | 0.000 | 0.000 | 0.000 | 0.997 | |
86 | aeroway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
87 | # | industrial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
88 | landuse = industrial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
89 | building = industrial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
90 | building = warehouse | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
91 | office = construction_company | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
92 | industrial = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
93 | # | infrastructure | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 19 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
94 | amenity = fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
95 | building = service | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
96 | barrier = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
97 | power = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
98 | substation = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
99 | pipeline = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
100 | man_made = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
101 | embankment = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 19 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
102 | # | religion | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
103 | amenity = place_of_worship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
104 | amenity = monastery | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
105 | amenity = grave_yard | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
106 | building = church | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
107 | building = cathedral | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
108 | building = chapel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
109 | religion = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
110 | cemetery = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
111 | # | education | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
112 | landuse = education | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
113 | amenity = university | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
114 | amenity = college | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
115 | amenity = school | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
116 | amenity = kindergarten | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
117 | amenity = arts_centre | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
118 | amenity = music_school | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
119 | building = university | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
120 | building = college | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
121 | building = school | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
122 | building = kindergarten | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
123 | building = dormitory | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
124 | office = educational_institution | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
125 | faculty = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
126 | # | healthcare | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
127 | amenity = hospital | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
128 | amenity = pharmacy | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
129 | amenity = clinic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
130 | amenity = doctors | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
131 | amenity = dentist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
132 | amenity = veterinary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
133 | building = hospital | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
134 | building = clinic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
135 | emergency = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
136 | healthcare = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
137 | # | government | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
138 | amenity = fire_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
139 | amenity = ranger_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
140 | amenity = townhall | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
141 | amenity = post_office | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
142 | amenity = post_box | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
143 | amenity = police | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
144 | amenity = prison | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
145 | amenity = courthouse | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
146 | amenity = customs | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
147 | amenity = mortuary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
148 | amenity = library | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
149 | amenity = theatre | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
150 | amenity = cinema | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
151 | amenity = community_centre | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
152 | amenity = social_facility | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
153 | amenity = public_building | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
154 | amenity = public_bath | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
155 | amenity = vehicle_inspection | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
156 | office = government | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
157 | office = diplomatic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
158 | office = newspaper | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
159 | office = research | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
160 | office = forestry | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
161 | office = energy_supplier | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
162 | office = utility | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
163 | office = foundation | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
164 | office = notary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
165 | building = public | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
166 | landuse = military | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
167 | government = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
168 | military = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
169 | embassy = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
170 | diplomatic = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
171 | # | bank | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 44 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
172 | amenity = atm | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 44 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
173 | amenity = bank | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
174 | amenity = bureau_de_change | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
175 | # | tourism | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
176 | building = bunker | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
177 | building = ruins | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
178 | amenity = fountain | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
179 | tourism = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
180 | historic = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
181 | memorial = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
182 | ruins = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
183 | information = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
184 | attraction = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
185 | artwork_type = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
186 | # | sport | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
187 | amenity = sanatorium | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
188 | leisure = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
189 | sport = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
190 | resort = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
191 | # | office | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
192 | office = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
193 | # | amenity | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
194 | amenity = cafe | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
195 | amenity = fast_food | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
196 | amenity = restaurant | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
197 | amenity = bar | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
198 | shop = convenience | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
199 | shop = clothes | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
200 | shop = car_repair | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
201 | shop = hairdresser | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
202 | shop = chemist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
203 | shop = supermarket | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
204 | shop = car_parts | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
205 | shop = furniture | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
206 | shop = hardware | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
207 | shop = kiosk | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
208 | shop = doityourself | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
209 | shop = pet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
210 | shop = florist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
211 | shop = beauty | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
212 | shop = mobile_phone | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
213 | shop = shoes | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
214 | shop = newsagent | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
215 | shop = electronics | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
216 | shop = alcohol | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
217 | shop = jewelry | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
218 | shop = mall | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
219 | shop = butcher | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
220 | shop = cosmetics | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
221 | craft = shoemaker | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
222 | amenity = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
223 | shop = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
224 | clothes = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
225 | club = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
226 | # | building | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.500 | 0.000 | 0.000 | 0.000 | 0.000 | 0.500 |
227 | building = yes | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
228 | building = retail | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
229 | building = commercial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
230 | building = office | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
231 | building = house | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
232 | building = apartments | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
233 | building = residential | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
234 | building = construction | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
235 | building = kiosk | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
236 | building = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
237 | building:part = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
238 | entrance = * | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
239 | # | other | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
240 | # | TOTAL | 22 | 0 | 0 | 4 | 24 | 0 | 9 | 0 | 1913 | 0.011 | 0.000 | 0.000 | 0.002 | 0.012 | 0.000 | 0.005 | 0.000 | 0.970 |
lvl | category | all | all be | all ru | all be% | all ru% | uniq | uniq be | uniq ru | uniq be% | uniq ru% | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | # | admin | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
1 | admin_level = 2 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
2 | admin_level = 4 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
3 | admin_level = 6 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
4 | admin_level = 8 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
5 | admin_level = 9 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
6 | ::label = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
7 | # | place | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
8 | place = city | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
9 | place = town | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
10 | place = village | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
11 | place = hamlet | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
12 | place = isolated_dwelling | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
13 | boundary = administrative | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
14 | traffic_sign = city_limit | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
15 | admin_level = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
16 | # | allotments | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
17 | place = allotments | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
18 | landuse = allotments | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
19 | allotments = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
20 | # | locality | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
21 | place = locality | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
22 | abandoned:place = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
23 | # | suburb | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
24 | landuse = cemetery | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
25 | landuse = commercial | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
26 | landuse = construction | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
27 | landuse = farmland | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
28 | landuse = farmyard | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
29 | landuse = residential | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
30 | landuse = retail | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
31 | leisure = park | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
32 | leisure = garden | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
33 | amenity = marketplace | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
34 | place = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
35 | residential = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
36 | landuse = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
37 | # | natural | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
38 | place = island | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
39 | place = islet | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
40 | landuse = forest | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
41 | leisure = nature_reserve | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
42 | boundary = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
43 | natural = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
44 | ele = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
45 | # | water | 18 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 |
46 | waterway = drain | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
47 | waterway = ditch | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
48 | waterway = stream | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
49 | waterway = river | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
50 | waterway = canal | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
51 | type = waterway | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
52 | type = watershed | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
53 | natural = water | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
54 | natural = spring | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
55 | tunnel = * | 18 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
56 | waterway = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
57 | water = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
58 | # | highway | 252 | 0 | 0 | 0.000 | 0.000 | 7 | 0 | 0 | 0.000 | 0.000 |
59 | highway = motorway | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
60 | highway = trunk | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
61 | highway = primary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
62 | highway = secondary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
63 | highway = tertiary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
64 | highway = unclassified | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
65 | highway = residential | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
66 | highway = service | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
67 | highway = track | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
68 | type = associatedStreet | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
69 | type = street | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
70 | highway = * | 5 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
71 | bridge = * | 247 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 | |
72 | # | public_transport | 1915 | 35 | 50 | 0.018 | 0.026 | 69 | 3 | 4 | 0.043 | 0.058 |
73 | highway = bus_stop | 390 | 0 | 0 | 0.000 | 0.000 | 47 | 0 | 0 | 0.000 | 0.000 | |
74 | type = route | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
75 | type = route_master | 9 | 3 | 0 | 0.333 | 0.000 | 4 | 1 | 0 | 0.250 | 0.000 | |
76 | type = disused:route | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
77 | type = public_transport | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
78 | building = train_station | 3 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
79 | building = transportation | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
80 | amenity = bus_station | 13 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
81 | amenity = ferry_terminal | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
82 | public_transport = * | 553 | 0 | 0 | 0.000 | 0.000 | 51 | 0 | 0 | 0.000 | 0.000 | |
83 | route = * | 96 | 28 | 46 | 0.292 | 0.479 | 13 | 3 | 3 | 0.231 | 0.231 | |
84 | route_master = * | 9 | 3 | 0 | 0.333 | 0.000 | 4 | 1 | 0 | 0.250 | 0.000 | |
85 | railway = * | 1328 | 4 | 4 | 0.003 | 0.003 | 11 | 1 | 1 | 0.091 | 0.091 | |
86 | aeroway = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
87 | # | industrial | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
88 | landuse = industrial | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
89 | building = industrial | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
90 | building = warehouse | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
91 | office = construction_company | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
92 | industrial = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
93 | # | infrastructure | 19 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 |
94 | amenity = fuel | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
95 | building = service | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
96 | barrier = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
97 | power = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
98 | substation = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
99 | pipeline = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
100 | man_made = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
101 | embankment = * | 19 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
102 | # | religion | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
103 | amenity = place_of_worship | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
104 | amenity = monastery | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
105 | amenity = grave_yard | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
106 | building = church | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
107 | building = cathedral | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
108 | building = chapel | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
109 | religion = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
110 | cemetery = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
111 | # | education | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
112 | landuse = education | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
113 | amenity = university | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
114 | amenity = college | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
115 | amenity = school | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
116 | amenity = kindergarten | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
117 | amenity = arts_centre | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
118 | amenity = music_school | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
119 | building = university | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
120 | building = college | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
121 | building = school | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
122 | building = kindergarten | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
123 | building = dormitory | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
124 | office = educational_institution | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
125 | faculty = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
126 | # | healthcare | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
127 | amenity = hospital | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
128 | amenity = pharmacy | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
129 | amenity = clinic | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
130 | amenity = doctors | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
131 | amenity = dentist | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
132 | amenity = veterinary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
133 | building = hospital | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
134 | building = clinic | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
135 | emergency = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
136 | healthcare = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
137 | # | government | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
138 | amenity = fire_station | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
139 | amenity = ranger_station | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
140 | amenity = townhall | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
141 | amenity = post_office | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
142 | amenity = post_box | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
143 | amenity = police | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
144 | amenity = prison | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
145 | amenity = courthouse | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
146 | amenity = customs | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
147 | amenity = mortuary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
148 | amenity = library | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
149 | amenity = theatre | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
150 | amenity = cinema | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
151 | amenity = community_centre | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
152 | amenity = social_facility | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
153 | amenity = public_building | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
154 | amenity = public_bath | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
155 | amenity = vehicle_inspection | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
156 | office = government | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
157 | office = diplomatic | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
158 | office = newspaper | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
159 | office = research | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
160 | office = forestry | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
161 | office = energy_supplier | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
162 | office = utility | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
163 | office = foundation | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
164 | office = notary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
165 | building = public | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
166 | landuse = military | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
167 | government = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
168 | military = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
169 | embassy = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
170 | diplomatic = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
171 | # | bank | 44 | 0 | 0 | 0.000 | 0.000 | 17 | 0 | 0 | 0.000 | 0.000 |
172 | amenity = atm | 44 | 0 | 0 | 0.000 | 0.000 | 17 | 0 | 0 | 0.000 | 0.000 | |
173 | amenity = bank | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
174 | amenity = bureau_de_change | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
175 | # | tourism | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
176 | building = bunker | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
177 | building = ruins | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
178 | amenity = fountain | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
179 | tourism = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
180 | historic = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
181 | memorial = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
182 | ruins = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
183 | information = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
184 | attraction = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
185 | artwork_type = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
186 | # | sport | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
187 | amenity = sanatorium | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
188 | leisure = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
189 | sport = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
190 | resort = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
191 | # | office | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 |
192 | office = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
193 | # | amenity | 8 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 |
194 | amenity = cafe | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
195 | amenity = fast_food | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
196 | amenity = restaurant | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
197 | amenity = bar | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
198 | shop = convenience | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
199 | shop = clothes | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
200 | shop = car_repair | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
201 | shop = hairdresser | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
202 | shop = chemist | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
203 | shop = supermarket | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
204 | shop = car_parts | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
205 | shop = furniture | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
206 | shop = hardware | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
207 | shop = kiosk | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
208 | shop = doityourself | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
209 | shop = pet | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
210 | shop = florist | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
211 | shop = beauty | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
212 | shop = mobile_phone | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
213 | shop = shoes | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
214 | shop = newsagent | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
215 | shop = electronics | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
216 | shop = alcohol | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
217 | shop = jewelry | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
218 | shop = mall | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
219 | shop = butcher | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
220 | shop = cosmetics | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
221 | craft = shoemaker | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
222 | amenity = * | 4 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
223 | shop = * | 4 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
224 | clothes = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
225 | club = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
226 | # | building | 2 | 1 | 1 | 0.500 | 0.500 | 2 | 1 | 1 | 0.500 | 0.500 |
227 | building = yes | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
228 | building = retail | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
229 | building = commercial | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
230 | building = office | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
231 | building = house | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
232 | building = apartments | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
233 | building = residential | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
234 | building = construction | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
235 | building = kiosk | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
236 | building = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
237 | building:part = * | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
238 | entrance = * | 1 | 1 | 1 | 1.000 | 1.000 | 1 | 1 | 1 | 1.000 | 1.000 | |
239 | # | other | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 |
240 | # | TOTAL | 1972 | 35 | 50 | 0.018 | 0.025 | 92 | 3 | 4 | 0.033 | 0.043 |
lvl | category | be=ru | be+ru | be | ru+be | ru | other both | other be | other ru | no lang | be=ru% | be+ru% | be% | ru+be% | ru% | other both% | other be% | other ru% | no lang% | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | # | admin | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.500 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.500 |
1 | admin_level = 2 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
2 | admin_level = 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
3 | admin_level = 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
4 | admin_level = 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
5 | admin_level = 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
6 | ::label = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
7 | # | place | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 25 | 0.000 | 0.000 | 0.038 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.962 |
8 | place = city | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
9 | place = town | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
10 | place = village | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
11 | place = hamlet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
12 | place = isolated_dwelling | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
13 | boundary = administrative | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.000 | 0.250 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.750 | |
14 | traffic_sign = city_limit | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
15 | admin_level = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
16 | # | allotments | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 10 | 0.000 | 0.000 | 0.000 | 0.000 | 0.091 | 0.000 | 0.000 | 0.000 | 0.909 |
17 | place = allotments | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
18 | landuse = allotments | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 7 | 0.000 | 0.000 | 0.000 | 0.000 | 0.125 | 0.000 | 0.000 | 0.000 | 0.875 | |
19 | allotments = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
20 | # | locality | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 23 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
21 | place = locality | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 23 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
22 | abandoned:place = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
23 | # | suburb | 0 | 2 | 0 | 11 | 7 | 1 | 7 | 0 | 212 | 0.000 | 0.008 | 0.000 | 0.046 | 0.029 | 0.004 | 0.029 | 0.000 | 0.883 |
24 | landuse = cemetery | 0 | 1 | 0 | 6 | 4 | 0 | 4 | 0 | 27 | 0.000 | 0.024 | 0.000 | 0.143 | 0.095 | 0.000 | 0.095 | 0.000 | 0.643 | |
25 | landuse = commercial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
26 | landuse = construction | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 10 | 0.000 | 0.000 | 0.000 | 0.091 | 0.000 | 0.000 | 0.000 | 0.000 | 0.909 | |
27 | landuse = farmland | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
28 | landuse = farmyard | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 15 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.062 | 0.000 | 0.938 | |
29 | landuse = residential | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 14 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
30 | landuse = retail | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
31 | leisure = park | 0 | 1 | 0 | 1 | 2 | 0 | 2 | 0 | 66 | 0.000 | 0.014 | 0.000 | 0.014 | 0.028 | 0.000 | 0.028 | 0.000 | 0.917 | |
32 | leisure = garden | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
33 | amenity = marketplace | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
34 | place = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 18 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
35 | residential = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
36 | landuse = * | 0 | 0 | 0 | 3 | 1 | 1 | 0 | 0 | 45 | 0.000 | 0.000 | 0.000 | 0.060 | 0.020 | 0.020 | 0.000 | 0.000 | 0.900 | |
37 | # | natural | 0 | 495 | 0 | 1 | 3 | 1 | 0 | 1 | 1649 | 0.000 | 0.230 | 0.000 | 0.000 | 0.001 | 0.000 | 0.000 | 0.000 | 0.767 |
38 | place = island | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
39 | place = islet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
40 | landuse = forest | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
41 | leisure = nature_reserve | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
42 | boundary = * | 0 | 495 | 0 | 0 | 0 | 0 | 0 | 1 | 14 | 0.000 | 0.971 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.002 | 0.027 | |
43 | natural = * | 0 | 0 | 0 | 1 | 3 | 1 | 0 | 0 | 1618 | 0.000 | 0.000 | 0.000 | 0.001 | 0.002 | 0.001 | 0.000 | 0.000 | 0.997 | |
44 | ele = * | 0 | 0 | 0 | 1 | 2 | 0 | 0 | 0 | 16 | 0.000 | 0.000 | 0.000 | 0.053 | 0.105 | 0.000 | 0.000 | 0.000 | 0.842 | |
45 | # | water | 0 | 61 | 0 | 0 | 0 | 0 | 0 | 0 | 170 | 0.000 | 0.264 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.736 |
46 | waterway = drain | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
47 | waterway = ditch | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
48 | waterway = stream | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 17 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
49 | waterway = river | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 29 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
50 | waterway = canal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
51 | type = waterway | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
52 | type = watershed | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
53 | natural = water | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0.000 | 0.010 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.990 | |
54 | natural = spring | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 14 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
55 | tunnel = * | 0 | 60 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | 0.000 | 0.882 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.118 | |
56 | waterway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
57 | water = * | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 96 | 0.000 | 0.010 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.990 | |
58 | # | highway | 11 | 1133 | 6 | 0 | 0 | 8 | 0 | 2 | 179 | 0.008 | 0.846 | 0.004 | 0.000 | 0.000 | 0.006 | 0.000 | 0.001 | 0.134 |
59 | highway = motorway | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
60 | highway = trunk | 0 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
61 | highway = primary | 0 | 206 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0.000 | 0.963 | 0.000 | 0.000 | 0.000 | 0.037 | 0.000 | 0.000 | 0.000 | |
62 | highway = secondary | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
63 | highway = tertiary | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.750 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.250 | |
64 | highway = unclassified | 6 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.150 | 0.825 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.025 | |
65 | highway = residential | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.500 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.500 | |
66 | highway = service | 5 | 373 | 0 | 0 | 0 | 8 | 0 | 0 | 2 | 0.013 | 0.961 | 0.000 | 0.000 | 0.000 | 0.021 | 0.000 | 0.000 | 0.005 | |
67 | highway = track | 0 | 495 | 0 | 0 | 0 | 0 | 0 | 1 | 16 | 0.000 | 0.967 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.002 | 0.031 | |
68 | type = associatedStreet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
69 | type = street | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
70 | highway = * | 0 | 1 | 6 | 0 | 0 | 0 | 0 | 1 | 150 | 0.000 | 0.006 | 0.038 | 0.000 | 0.000 | 0.000 | 0.000 | 0.006 | 0.949 | |
71 | bridge = * | 0 | 92 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 0.000 | 0.911 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.089 | |
72 | # | public_transport | 0 | 1 | 8 | 2 | 2 | 0 | 0 | 0 | 364 | 0.000 | 0.003 | 0.021 | 0.005 | 0.005 | 0.000 | 0.000 | 0.000 | 0.966 |
73 | highway = bus_stop | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 105 | 0.000 | 0.000 | 0.000 | 0.000 | 0.009 | 0.000 | 0.000 | 0.000 | 0.991 | |
74 | type = route | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
75 | type = route_master | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
76 | type = disused:route | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
77 | type = public_transport | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
78 | building = train_station | 0 | 1 | 0 | 1 | 1 | 0 | 0 | 0 | 10 | 0.000 | 0.077 | 0.000 | 0.077 | 0.077 | 0.000 | 0.000 | 0.000 | 0.769 | |
79 | building = transportation | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
80 | amenity = bus_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
81 | amenity = ferry_terminal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
82 | public_transport = * | 0 | 1 | 8 | 0 | 1 | 0 | 0 | 0 | 180 | 0.000 | 0.005 | 0.042 | 0.000 | 0.005 | 0.000 | 0.000 | 0.000 | 0.947 | |
83 | route = * | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 122 | 0.000 | 0.000 | 0.000 | 0.008 | 0.000 | 0.000 | 0.000 | 0.000 | 0.992 | |
84 | route_master = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
85 | railway = * | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 93 | 0.000 | 0.000 | 0.079 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.921 | |
86 | aeroway = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
87 | # | industrial | 1 | 5 | 0 | 3 | 2 | 0 | 0 | 0 | 243 | 0.004 | 0.020 | 0.000 | 0.012 | 0.008 | 0.000 | 0.000 | 0.000 | 0.957 |
88 | landuse = industrial | 0 | 2 | 0 | 3 | 0 | 0 | 0 | 0 | 65 | 0.000 | 0.029 | 0.000 | 0.043 | 0.000 | 0.000 | 0.000 | 0.000 | 0.929 | |
89 | building = industrial | 0 | 3 | 0 | 0 | 2 | 0 | 0 | 0 | 86 | 0.000 | 0.033 | 0.000 | 0.000 | 0.022 | 0.000 | 0.000 | 0.000 | 0.945 | |
90 | building = warehouse | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0.048 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.952 | |
91 | office = construction_company | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
92 | industrial = * | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 82 | 0.000 | 0.012 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.988 | |
93 | # | infrastructure | 5 | 27 | 0 | 7 | 33 | 1 | 2 | 9 | 722 | 0.006 | 0.033 | 0.000 | 0.009 | 0.041 | 0.001 | 0.002 | 0.011 | 0.896 |
94 | amenity = fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 21 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
95 | building = service | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 81 | 0.000 | 0.024 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.976 | |
96 | barrier = * | 5 | 13 | 0 | 3 | 1 | 1 | 1 | 1 | 104 | 0.039 | 0.101 | 0.000 | 0.023 | 0.008 | 0.008 | 0.008 | 0.008 | 0.806 | |
97 | power = * | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 221 | 0.000 | 0.022 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.978 | |
98 | substation = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 48 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
99 | pipeline = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 23 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
100 | man_made = * | 0 | 6 | 0 | 4 | 32 | 0 | 1 | 8 | 335 | 0.000 | 0.016 | 0.000 | 0.010 | 0.083 | 0.000 | 0.003 | 0.021 | 0.868 | |
101 | embankment = * | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.667 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.333 | |
102 | # | religion | 0 | 14 | 0 | 9 | 236 | 0 | 5 | 13 | 106 | 0.000 | 0.037 | 0.000 | 0.023 | 0.616 | 0.000 | 0.013 | 0.034 | 0.277 |
103 | amenity = place_of_worship | 0 | 10 | 0 | 0 | 218 | 0 | 1 | 11 | 71 | 0.000 | 0.032 | 0.000 | 0.000 | 0.701 | 0.000 | 0.003 | 0.035 | 0.228 | |
104 | amenity = monastery | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
105 | amenity = grave_yard | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 3 | 0.000 | 0.000 | 0.000 | 0.200 | 0.000 | 0.000 | 0.000 | 0.200 | 0.600 | |
106 | building = church | 0 | 6 | 0 | 0 | 143 | 0 | 0 | 7 | 45 | 0.000 | 0.030 | 0.000 | 0.000 | 0.711 | 0.000 | 0.000 | 0.035 | 0.224 | |
107 | building = cathedral | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
108 | building = chapel | 0 | 3 | 0 | 2 | 8 | 0 | 1 | 1 | 12 | 0.000 | 0.111 | 0.000 | 0.074 | 0.296 | 0.000 | 0.037 | 0.037 | 0.444 | |
109 | religion = * | 0 | 14 | 0 | 7 | 232 | 0 | 5 | 11 | 94 | 0.000 | 0.039 | 0.000 | 0.019 | 0.639 | 0.000 | 0.014 | 0.030 | 0.259 | |
110 | cemetery = * | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 5 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.143 | 0.143 | 0.714 | |
111 | # | education | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 1 | 106 | 0.000 | 0.000 | 0.000 | 0.000 | 0.018 | 0.000 | 0.000 | 0.009 | 0.972 |
112 | landuse = education | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
113 | amenity = university | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
114 | amenity = college | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
115 | amenity = school | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 12 | 0.000 | 0.000 | 0.000 | 0.000 | 0.077 | 0.000 | 0.000 | 0.000 | 0.923 | |
116 | amenity = kindergarten | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
117 | amenity = arts_centre | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
118 | amenity = music_school | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
119 | building = university | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 3 | 0.000 | 0.000 | 0.000 | 0.000 | 0.250 | 0.000 | 0.000 | 0.000 | 0.750 | |
120 | building = college | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 5 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.167 | 0.833 | |
121 | building = school | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
122 | building = kindergarten | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
123 | building = dormitory | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 18 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
124 | office = educational_institution | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
125 | faculty = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
126 | # | healthcare | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 1544 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.001 | 0.000 | 0.999 |
127 | amenity = hospital | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 12 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.077 | 0.000 | 0.923 | |
128 | amenity = pharmacy | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 161 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.006 | 0.000 | 0.994 | |
129 | amenity = clinic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 19 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
130 | amenity = doctors | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
131 | amenity = dentist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 17 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
132 | amenity = veterinary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
133 | building = hospital | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 7 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.125 | 0.000 | 0.875 | |
134 | building = clinic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
135 | emergency = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1297 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
136 | healthcare = * | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 231 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.004 | 0.000 | 0.996 | |
137 | # | government | 0 | 495 | 0 | 1 | 8 | 0 | 0 | 0 | 242 | 0.000 | 0.664 | 0.000 | 0.001 | 0.011 | 0.000 | 0.000 | 0.000 | 0.324 |
138 | amenity = fire_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
139 | amenity = ranger_station | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
140 | amenity = townhall | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 6 | 0.000 | 0.000 | 0.000 | 0.000 | 0.143 | 0.000 | 0.000 | 0.000 | 0.857 | |
141 | amenity = post_office | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 25 | 0.000 | 0.000 | 0.000 | 0.038 | 0.000 | 0.000 | 0.000 | 0.000 | 0.962 | |
142 | amenity = post_box | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
143 | amenity = police | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
144 | amenity = prison | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
145 | amenity = courthouse | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
146 | amenity = customs | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
147 | amenity = mortuary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
148 | amenity = library | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 10 | 0.000 | 0.000 | 0.000 | 0.000 | 0.091 | 0.000 | 0.000 | 0.000 | 0.909 | |
149 | amenity = theatre | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
150 | amenity = cinema | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
151 | amenity = community_centre | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 22 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
152 | amenity = social_facility | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
153 | amenity = public_building | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
154 | amenity = public_bath | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 3 | 0.000 | 0.000 | 0.000 | 0.000 | 0.250 | 0.000 | 0.000 | 0.000 | 0.750 | |
155 | amenity = vehicle_inspection | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
156 | office = government | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 29 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
157 | office = diplomatic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
158 | office = newspaper | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
159 | office = research | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
160 | office = forestry | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
161 | office = energy_supplier | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
162 | office = utility | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
163 | office = foundation | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |
164 | office = notary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
165 | building = public | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 8 | 0.000 | 0.000 | 0.000 | 0.000 | 0.200 | 0.000 | 0.000 | 0.000 | 0.800 | |
166 | landuse = military | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 33 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
167 | government = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 19 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
168 | military = * | 0 | 495 | 0 | 0 | 3 | 0 | 0 | 0 | 65 | 0.000 | 0.879 | 0.000 | 0.000 | 0.005 | 0.000 | 0.000 | 0.000 | 0.115 | |
169 | embassy = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
170 | diplomatic = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
171 | # | bank | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 97 | 0.000 | 0.000 | 0.000 | 0.010 | 0.010 | 0.000 | 0.000 | 0.000 | 0.980 |
172 | amenity = atm | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 12 | 0.000 | 0.000 | 0.000 | 0.077 | 0.000 | 0.000 | 0.000 | 0.000 | 0.923 | |
173 | amenity = bank | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 75 | 0.000 | 0.000 | 0.000 | 0.000 | 0.013 | 0.000 | 0.000 | 0.000 | 0.987 | |
174 | amenity = bureau_de_change | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
175 | # | tourism | 0 | 55 | 6 | 18 | 325 | 4 | 10 | 21 | 1209 | 0.000 | 0.033 | 0.004 | 0.011 | 0.197 | 0.002 | 0.006 | 0.013 | 0.734 |
176 | building = bunker | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 27 | 0.000 | 0.000 | 0.000 | 0.000 | 0.069 | 0.000 | 0.000 | 0.000 | 0.931 | |
177 | building = ruins | 0 | 0 | 2 | 0 | 4 | 0 | 1 | 1 | 13 | 0.000 | 0.000 | 0.095 | 0.000 | 0.190 | 0.000 | 0.048 | 0.048 | 0.619 | |
178 | amenity = fountain | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.200 | 0.000 | 0.800 | |
179 | tourism = * | 0 | 51 | 3 | 5 | 264 | 2 | 4 | 16 | 752 | 0.000 | 0.046 | 0.003 | 0.005 | 0.241 | 0.002 | 0.004 | 0.015 | 0.686 | |
180 | historic = * | 0 | 52 | 3 | 16 | 157 | 4 | 6 | 9 | 510 | 0.000 | 0.069 | 0.004 | 0.021 | 0.207 | 0.005 | 0.008 | 0.012 | 0.674 | |
181 | memorial = * | 0 | 2 | 1 | 3 | 5 | 1 | 1 | 2 | 176 | 0.000 | 0.010 | 0.005 | 0.016 | 0.026 | 0.005 | 0.005 | 0.010 | 0.921 | |
182 | ruins = * | 0 | 9 | 1 | 1 | 7 | 0 | 0 | 1 | 28 | 0.000 | 0.191 | 0.021 | 0.021 | 0.149 | 0.000 | 0.000 | 0.021 | 0.596 | |
183 | information = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 271 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
184 | attraction = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 22 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.043 | 0.957 | |
185 | artwork_type = * | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 40 | 0.000 | 0.000 | 0.000 | 0.000 | 0.024 | 0.000 | 0.024 | 0.000 | 0.952 | |
186 | # | sport | 0 | 8 | 0 | 1 | 2 | 1 | 0 | 17 | 208 | 0.000 | 0.034 | 0.000 | 0.004 | 0.008 | 0.004 | 0.000 | 0.072 | 0.878 |
187 | amenity = sanatorium | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
188 | leisure = * | 0 | 8 | 0 | 1 | 2 | 1 | 0 | 0 | 198 | 0.000 | 0.038 | 0.000 | 0.005 | 0.010 | 0.005 | 0.000 | 0.000 | 0.943 | |
189 | sport = * | 0 | 7 | 0 | 1 | 2 | 1 | 0 | 17 | 92 | 0.000 | 0.058 | 0.000 | 0.008 | 0.017 | 0.008 | 0.000 | 0.142 | 0.767 | |
190 | resort = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
191 | # | office | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 311 | 0.000 | 0.000 | 0.000 | 0.000 | 0.003 | 0.000 | 0.000 | 0.000 | 0.997 |
192 | office = * | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 311 | 0.000 | 0.000 | 0.000 | 0.000 | 0.003 | 0.000 | 0.000 | 0.000 | 0.997 | |
193 | # | amenity | 11 | 2 | 1 | 559 | 7 | 9 | 4 | 21 | 2467 | 0.004 | 0.001 | 0.000 | 0.181 | 0.002 | 0.003 | 0.001 | 0.007 | 0.801 |
194 | amenity = cafe | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 83 | 0.000 | 0.012 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.988 | |
195 | amenity = fast_food | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 46 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
196 | amenity = restaurant | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
197 | amenity = bar | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 21 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
198 | shop = convenience | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 174 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
199 | shop = clothes | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 151 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.007 | 0.993 | |
200 | shop = car_repair | 0 | 0 | 0 | 546 | 2 | 8 | 1 | 0 | 96 | 0.000 | 0.000 | 0.000 | 0.836 | 0.003 | 0.012 | 0.002 | 0.000 | 0.147 | |
201 | shop = hairdresser | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 43 | 0.000 | 0.000 | 0.000 | 0.023 | 0.000 | 0.000 | 0.000 | 0.000 | 0.977 | |
202 | shop = chemist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
203 | shop = supermarket | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
204 | shop = car_parts | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 135 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
205 | shop = furniture | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 43 | 0.000 | 0.000 | 0.000 | 0.000 | 0.044 | 0.000 | 0.000 | 0.000 | 0.956 | |
206 | shop = hardware | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
207 | shop = kiosk | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 14 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
208 | shop = doityourself | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 52 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
209 | shop = pet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 26 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
210 | shop = florist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
211 | shop = beauty | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
212 | shop = mobile_phone | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 33 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
213 | shop = shoes | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 15 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.062 | 0.938 | |
214 | shop = newsagent | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
215 | shop = electronics | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
216 | shop = alcohol | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 17 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
217 | shop = jewelry | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 66 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
218 | shop = mall | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 9 | 0.000 | 0.000 | 0.000 | 0.000 | 0.100 | 0.000 | 0.000 | 0.000 | 0.900 | |
219 | shop = butcher | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 18 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
220 | shop = cosmetics | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
221 | craft = shoemaker | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
222 | amenity = * | 11 | 1 | 1 | 8 | 1 | 1 | 1 | 1 | 384 | 0.027 | 0.002 | 0.002 | 0.020 | 0.002 | 0.002 | 0.002 | 0.002 | 0.939 | |
223 | shop = * | 0 | 0 | 0 | 4 | 1 | 0 | 2 | 18 | 827 | 0.000 | 0.000 | 0.000 | 0.005 | 0.001 | 0.000 | 0.002 | 0.021 | 0.971 | |
224 | clothes = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16 | 44 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.267 | 0.733 | |
225 | club = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
226 | # | building | 2 | 27 | 1 | 39 | 83 | 0 | 3 | 2 | 1505 | 0.001 | 0.016 | 0.001 | 0.023 | 0.050 | 0.000 | 0.002 | 0.001 | 0.906 |
227 | building = yes | 2 | 21 | 0 | 10 | 75 | 0 | 2 | 1 | 985 | 0.002 | 0.019 | 0.000 | 0.009 | 0.068 | 0.000 | 0.002 | 0.001 | 0.899 | |
228 | building = retail | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 90 | 0.000 | 0.000 | 0.000 | 0.000 | 0.011 | 0.000 | 0.000 | 0.000 | 0.989 | |
229 | building = commercial | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
230 | building = office | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
231 | building = house | 0 | 1 | 0 | 0 | 2 | 0 | 0 | 0 | 50 | 0.000 | 0.019 | 0.000 | 0.000 | 0.038 | 0.000 | 0.000 | 0.000 | 0.943 | |
232 | building = apartments | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
233 | building = residential | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
234 | building = construction | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 10 | 0.000 | 0.000 | 0.091 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.909 | |
235 | building = kiosk | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
236 | building = * | 0 | 7 | 0 | 29 | 5 | 0 | 1 | 1 | 163 | 0.000 | 0.034 | 0.000 | 0.141 | 0.024 | 0.000 | 0.005 | 0.005 | 0.791 | |
237 | building:part = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 19 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
238 | entrance = * | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 | |
239 | # | other | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 208 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 1.000 |
240 | # | TOTAL | 25 | 1210 | 16 | 622 | 433 | 23 | 21 | 50 | 10581 | 0.002 | 0.093 | 0.001 | 0.048 | 0.033 | 0.002 | 0.002 | 0.004 | 0.815 |
lvl | category | all | all be | all ru | all be% | all ru% | uniq | uniq be | uniq ru | uniq be% | uniq ru% | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | # | admin | 2 | 1 | 0 | 0.500 | 0.000 | 2 | 1 | 0 | 0.500 | 0.000 |
1 | admin_level = 2 | 1 | 1 | 0 | 1.000 | 0.000 | 1 | 1 | 0 | 1.000 | 0.000 | |
2 | admin_level = 4 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
3 | admin_level = 6 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
4 | admin_level = 8 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
5 | admin_level = 9 | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
6 | ::label = * | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
7 | # | place | 26 | 1 | 0 | 0.038 | 0.000 | 17 | 1 | 0 | 0.059 | 0.000 |
8 | place = city | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
9 | place = town | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
10 | place = village | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
11 | place = hamlet | 11 | 0 | 0 | 0.000 | 0.000 | 9 | 0 | 0 | 0.000 | 0.000 | |
12 | place = isolated_dwelling | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
13 | boundary = administrative | 4 | 1 | 0 | 0.250 | 0.000 | 4 | 1 | 0 | 0.250 | 0.000 | |
14 | traffic_sign = city_limit | 9 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
15 | admin_level = * | 3 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
16 | # | allotments | 11 | 0 | 1 | 0.000 | 0.091 | 8 | 0 | 1 | 0.000 | 0.125 |
17 | place = allotments | 3 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
18 | landuse = allotments | 8 | 0 | 1 | 0.000 | 0.125 | 7 | 0 | 1 | 0.000 | 0.143 | |
19 | allotments = * | 4 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
20 | # | locality | 23 | 0 | 0 | 0.000 | 0.000 | 21 | 0 | 0 | 0.000 | 0.000 |
21 | place = locality | 23 | 0 | 0 | 0.000 | 0.000 | 21 | 0 | 0 | 0.000 | 0.000 | |
22 | abandoned:place = * | 5 | 0 | 0 | 0.000 | 0.000 | 4 | 0 | 0 | 0.000 | 0.000 | |
23 | # | suburb | 240 | 21 | 21 | 0.087 | 0.087 | 230 | 19 | 19 | 0.083 | 0.083 |
24 | landuse = cemetery | 42 | 11 | 11 | 0.262 | 0.262 | 38 | 9 | 9 | 0.237 | 0.237 | |
25 | landuse = commercial | 4 | 0 | 0 | 0.000 | 0.000 | 4 | 0 | 0 | 0.000 | 0.000 | |
26 | landuse = construction | 11 | 1 | 1 | 0.091 | 0.091 | 11 | 1 | 1 | 0.091 | 0.091 | |
27 | landuse = farmland | 7 | 0 | 0 | 0.000 | 0.000 | 7 | 0 | 0 | 0.000 | 0.000 | |
28 | landuse = farmyard | 16 | 1 | 0 | 0.062 | 0.000 | 15 | 1 | 0 | 0.067 | 0.000 | |
29 | landuse = residential | 14 | 0 | 0 | 0.000 | 0.000 | 14 | 0 | 0 | 0.000 | 0.000 | |
30 | landuse = retail | 3 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
31 | leisure = park | 72 | 4 | 4 | 0.056 | 0.056 | 72 | 4 | 4 | 0.056 | 0.056 | |
32 | leisure = garden | 5 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 | |
33 | amenity = marketplace | 6 | 0 | 0 | 0.000 | 0.000 | 6 | 0 | 0 | 0.000 | 0.000 | |
34 | place = * | 18 | 0 | 0 | 0.000 | 0.000 | 17 | 0 | 0 | 0.000 | 0.000 | |
35 | residential = * | 10 | 0 | 0 | 0.000 | 0.000 | 10 | 0 | 0 | 0.000 | 0.000 | |
36 | landuse = * | 50 | 4 | 5 | 0.080 | 0.100 | 47 | 4 | 5 | 0.085 | 0.106 | |
37 | # | natural | 2150 | 497 | 501 | 0.231 | 0.233 | 232 | 4 | 7 | 0.017 | 0.030 |
38 | place = island | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
39 | place = islet | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
40 | landuse = forest | 8 | 0 | 0 | 0.000 | 0.000 | 7 | 0 | 0 | 0.000 | 0.000 | |
41 | leisure = nature_reserve | 4 | 0 | 0 | 0.000 | 0.000 | 4 | 0 | 0 | 0.000 | 0.000 | |
42 | boundary = * | 510 | 495 | 496 | 0.971 | 0.973 | 14 | 2 | 3 | 0.143 | 0.214 | |
43 | natural = * | 1623 | 2 | 5 | 0.001 | 0.003 | 204 | 2 | 4 | 0.010 | 0.020 | |
44 | ele = * | 19 | 1 | 3 | 0.053 | 0.158 | 18 | 1 | 2 | 0.056 | 0.111 | |
45 | # | water | 231 | 61 | 61 | 0.264 | 0.264 | 135 | 19 | 19 | 0.141 | 0.141 |
46 | waterway = drain | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
47 | waterway = ditch | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
48 | waterway = stream | 17 | 0 | 0 | 0.000 | 0.000 | 7 | 0 | 0 | 0.000 | 0.000 | |
49 | waterway = river | 29 | 0 | 0 | 0.000 | 0.000 | 22 | 0 | 0 | 0.000 | 0.000 | |
50 | waterway = canal | 2 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
51 | type = waterway | 16 | 0 | 0 | 0.000 | 0.000 | 16 | 0 | 0 | 0.000 | 0.000 | |
52 | type = watershed | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
53 | natural = water | 102 | 1 | 1 | 0.010 | 0.010 | 68 | 1 | 1 | 0.015 | 0.015 | |
54 | natural = spring | 14 | 0 | 0 | 0.000 | 0.000 | 14 | 0 | 0 | 0.000 | 0.000 | |
55 | tunnel = * | 68 | 60 | 60 | 0.882 | 0.882 | 23 | 18 | 18 | 0.783 | 0.783 | |
56 | waterway = * | 5 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 | |
57 | water = * | 97 | 1 | 1 | 0.010 | 0.010 | 65 | 1 | 1 | 0.015 | 0.015 | |
58 | # | highway | 1339 | 1158 | 1154 | 0.865 | 0.862 | 117 | 52 | 52 | 0.444 | 0.444 |
59 | highway = motorway | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
60 | highway = trunk | 200 | 200 | 200 | 1.000 | 1.000 | 10 | 10 | 10 | 1.000 | 1.000 | |
61 | highway = primary | 214 | 214 | 214 | 1.000 | 1.000 | 17 | 17 | 17 | 1.000 | 1.000 | |
62 | highway = secondary | 4 | 4 | 4 | 1.000 | 1.000 | 3 | 3 | 3 | 1.000 | 1.000 | |
63 | highway = tertiary | 4 | 3 | 3 | 0.750 | 0.750 | 2 | 1 | 1 | 0.500 | 0.500 | |
64 | highway = unclassified | 40 | 39 | 39 | 0.975 | 0.975 | 7 | 6 | 6 | 0.857 | 0.857 | |
65 | highway = residential | 6 | 3 | 3 | 0.500 | 0.500 | 3 | 2 | 2 | 0.667 | 0.667 | |
66 | highway = service | 388 | 386 | 386 | 0.995 | 0.995 | 36 | 34 | 34 | 0.944 | 0.944 | |
67 | highway = track | 512 | 495 | 496 | 0.967 | 0.969 | 13 | 2 | 3 | 0.154 | 0.231 | |
68 | type = associatedStreet | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
69 | type = street | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
70 | highway = * | 158 | 7 | 2 | 0.044 | 0.013 | 47 | 3 | 2 | 0.064 | 0.043 | |
71 | bridge = * | 101 | 92 | 92 | 0.911 | 0.911 | 13 | 5 | 5 | 0.385 | 0.385 | |
72 | # | public_transport | 377 | 11 | 5 | 0.029 | 0.013 | 192 | 5 | 5 | 0.026 | 0.026 |
73 | highway = bus_stop | 106 | 0 | 1 | 0.000 | 0.009 | 104 | 0 | 1 | 0.000 | 0.010 | |
74 | type = route | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
75 | type = route_master | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
76 | type = disused:route | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
77 | type = public_transport | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
78 | building = train_station | 13 | 2 | 3 | 0.154 | 0.231 | 9 | 2 | 3 | 0.222 | 0.333 | |
79 | building = transportation | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
80 | amenity = bus_station | 3 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
81 | amenity = ferry_terminal | 6 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 | |
82 | public_transport = * | 190 | 9 | 2 | 0.047 | 0.011 | 119 | 3 | 2 | 0.025 | 0.017 | |
83 | route = * | 123 | 1 | 1 | 0.008 | 0.008 | 30 | 1 | 1 | 0.033 | 0.033 | |
84 | route_master = * | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
85 | railway = * | 101 | 8 | 0 | 0.079 | 0.000 | 25 | 2 | 0 | 0.080 | 0.000 | |
86 | aeroway = * | 13 | 0 | 0 | 0.000 | 0.000 | 12 | 0 | 0 | 0.000 | 0.000 | |
87 | # | industrial | 254 | 9 | 11 | 0.035 | 0.043 | 160 | 8 | 10 | 0.050 | 0.062 |
88 | landuse = industrial | 70 | 5 | 5 | 0.071 | 0.071 | 65 | 5 | 5 | 0.077 | 0.077 | |
89 | building = industrial | 91 | 3 | 5 | 0.033 | 0.055 | 69 | 2 | 4 | 0.029 | 0.058 | |
90 | building = warehouse | 21 | 1 | 1 | 0.048 | 0.048 | 19 | 1 | 1 | 0.053 | 0.053 | |
91 | office = construction_company | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
92 | industrial = * | 83 | 1 | 1 | 0.012 | 0.012 | 21 | 1 | 1 | 0.048 | 0.048 | |
93 | # | infrastructure | 806 | 42 | 82 | 0.052 | 0.102 | 474 | 16 | 32 | 0.034 | 0.068 |
94 | amenity = fuel | 21 | 0 | 0 | 0.000 | 0.000 | 19 | 0 | 0 | 0.000 | 0.000 | |
95 | building = service | 83 | 2 | 2 | 0.024 | 0.024 | 73 | 2 | 2 | 0.027 | 0.027 | |
96 | barrier = * | 129 | 23 | 24 | 0.178 | 0.186 | 89 | 7 | 9 | 0.079 | 0.101 | |
97 | power = * | 226 | 5 | 5 | 0.022 | 0.022 | 112 | 2 | 2 | 0.018 | 0.018 | |
98 | substation = * | 48 | 0 | 0 | 0.000 | 0.000 | 46 | 0 | 0 | 0.000 | 0.000 | |
99 | pipeline = * | 23 | 0 | 0 | 0.000 | 0.000 | 21 | 0 | 0 | 0.000 | 0.000 | |
100 | man_made = * | 386 | 11 | 50 | 0.028 | 0.130 | 210 | 7 | 21 | 0.033 | 0.100 | |
101 | embankment = * | 3 | 2 | 2 | 0.667 | 0.667 | 2 | 1 | 1 | 0.500 | 0.500 | |
102 | # | religion | 383 | 28 | 272 | 0.073 | 0.710 | 349 | 24 | 242 | 0.069 | 0.693 |
103 | amenity = place_of_worship | 311 | 11 | 239 | 0.035 | 0.768 | 290 | 11 | 218 | 0.038 | 0.752 | |
104 | amenity = monastery | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
105 | amenity = grave_yard | 5 | 1 | 2 | 0.200 | 0.400 | 5 | 1 | 2 | 0.200 | 0.400 | |
106 | building = church | 201 | 6 | 156 | 0.030 | 0.776 | 197 | 6 | 151 | 0.030 | 0.766 | |
107 | building = cathedral | 1 | 0 | 1 | 0.000 | 1.000 | 1 | 0 | 1 | 0.000 | 1.000 | |
108 | building = chapel | 27 | 6 | 14 | 0.222 | 0.519 | 27 | 6 | 14 | 0.222 | 0.519 | |
109 | religion = * | 363 | 26 | 264 | 0.072 | 0.727 | 330 | 23 | 235 | 0.070 | 0.712 | |
110 | cemetery = * | 7 | 1 | 1 | 0.143 | 0.143 | 7 | 1 | 1 | 0.143 | 0.143 | |
111 | # | education | 109 | 0 | 3 | 0.000 | 0.028 | 101 | 0 | 3 | 0.000 | 0.030 |
112 | landuse = education | 6 | 0 | 0 | 0.000 | 0.000 | 6 | 0 | 0 | 0.000 | 0.000 | |
113 | amenity = university | 10 | 0 | 0 | 0.000 | 0.000 | 10 | 0 | 0 | 0.000 | 0.000 | |
114 | amenity = college | 6 | 0 | 0 | 0.000 | 0.000 | 6 | 0 | 0 | 0.000 | 0.000 | |
115 | amenity = school | 13 | 0 | 1 | 0.000 | 0.077 | 13 | 0 | 1 | 0.000 | 0.077 | |
116 | amenity = kindergarten | 15 | 0 | 0 | 0.000 | 0.000 | 15 | 0 | 0 | 0.000 | 0.000 | |
117 | amenity = arts_centre | 10 | 0 | 0 | 0.000 | 0.000 | 9 | 0 | 0 | 0.000 | 0.000 | |
118 | amenity = music_school | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
119 | building = university | 4 | 0 | 1 | 0.000 | 0.250 | 4 | 0 | 1 | 0.000 | 0.250 | |
120 | building = college | 6 | 0 | 1 | 0.000 | 0.167 | 6 | 0 | 1 | 0.000 | 0.167 | |
121 | building = school | 13 | 0 | 0 | 0.000 | 0.000 | 13 | 0 | 0 | 0.000 | 0.000 | |
122 | building = kindergarten | 9 | 0 | 0 | 0.000 | 0.000 | 7 | 0 | 0 | 0.000 | 0.000 | |
123 | building = dormitory | 18 | 0 | 0 | 0.000 | 0.000 | 15 | 0 | 0 | 0.000 | 0.000 | |
124 | office = educational_institution | 5 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 | |
125 | faculty = * | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
126 | # | healthcare | 1546 | 2 | 0 | 0.001 | 0.000 | 517 | 2 | 0 | 0.004 | 0.000 |
127 | amenity = hospital | 13 | 1 | 0 | 0.077 | 0.000 | 13 | 1 | 0 | 0.077 | 0.000 | |
128 | amenity = pharmacy | 162 | 1 | 0 | 0.006 | 0.000 | 71 | 1 | 0 | 0.014 | 0.000 | |
129 | amenity = clinic | 19 | 0 | 0 | 0.000 | 0.000 | 19 | 0 | 0 | 0.000 | 0.000 | |
130 | amenity = doctors | 11 | 0 | 0 | 0.000 | 0.000 | 11 | 0 | 0 | 0.000 | 0.000 | |
131 | amenity = dentist | 17 | 0 | 0 | 0.000 | 0.000 | 17 | 0 | 0 | 0.000 | 0.000 | |
132 | amenity = veterinary | 7 | 0 | 0 | 0.000 | 0.000 | 7 | 0 | 0 | 0.000 | 0.000 | |
133 | building = hospital | 8 | 1 | 0 | 0.125 | 0.000 | 7 | 1 | 0 | 0.143 | 0.000 | |
134 | building = clinic | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
135 | emergency = * | 1297 | 0 | 0 | 0.000 | 0.000 | 365 | 0 | 0 | 0.000 | 0.000 | |
136 | healthcare = * | 232 | 1 | 0 | 0.004 | 0.000 | 138 | 1 | 0 | 0.007 | 0.000 | |
137 | # | government | 746 | 496 | 504 | 0.665 | 0.676 | 231 | 3 | 11 | 0.013 | 0.048 |
138 | amenity = fire_station | 4 | 0 | 0 | 0.000 | 0.000 | 4 | 0 | 0 | 0.000 | 0.000 | |
139 | amenity = ranger_station | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
140 | amenity = townhall | 7 | 0 | 1 | 0.000 | 0.143 | 7 | 0 | 1 | 0.000 | 0.143 | |
141 | amenity = post_office | 26 | 1 | 1 | 0.038 | 0.038 | 26 | 1 | 1 | 0.038 | 0.038 | |
142 | amenity = post_box | 3 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
143 | amenity = police | 8 | 0 | 0 | 0.000 | 0.000 | 8 | 0 | 0 | 0.000 | 0.000 | |
144 | amenity = prison | 4 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
145 | amenity = courthouse | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
146 | amenity = customs | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
147 | amenity = mortuary | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
148 | amenity = library | 11 | 0 | 1 | 0.000 | 0.091 | 10 | 0 | 1 | 0.000 | 0.100 | |
149 | amenity = theatre | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
150 | amenity = cinema | 5 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 | |
151 | amenity = community_centre | 22 | 0 | 0 | 0.000 | 0.000 | 17 | 0 | 0 | 0.000 | 0.000 | |
152 | amenity = social_facility | 3 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
153 | amenity = public_building | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
154 | amenity = public_bath | 4 | 0 | 1 | 0.000 | 0.250 | 4 | 0 | 1 | 0.000 | 0.250 | |
155 | amenity = vehicle_inspection | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
156 | office = government | 29 | 0 | 0 | 0.000 | 0.000 | 29 | 0 | 0 | 0.000 | 0.000 | |
157 | office = diplomatic | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
158 | office = newspaper | 3 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
159 | office = research | 6 | 0 | 0 | 0.000 | 0.000 | 6 | 0 | 0 | 0.000 | 0.000 | |
160 | office = forestry | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
161 | office = energy_supplier | 3 | 0 | 0 | 0.000 | 0.000 | 3 | 0 | 0 | 0.000 | 0.000 | |
162 | office = utility | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
163 | office = foundation | 0 | 0 | 0 | 0.000 | 0.000 | 0 | 0 | 0 | 0.000 | 0.000 | |
164 | office = notary | 4 | 0 | 0 | 0.000 | 0.000 | 4 | 0 | 0 | 0.000 | 0.000 | |
165 | building = public | 10 | 0 | 2 | 0.000 | 0.200 | 10 | 0 | 2 | 0.000 | 0.200 | |
166 | landuse = military | 33 | 0 | 0 | 0.000 | 0.000 | 32 | 0 | 0 | 0.000 | 0.000 | |
167 | government = * | 19 | 0 | 0 | 0.000 | 0.000 | 19 | 0 | 0 | 0.000 | 0.000 | |
168 | military = * | 563 | 495 | 498 | 0.879 | 0.885 | 57 | 2 | 5 | 0.035 | 0.088 | |
169 | embassy = * | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
170 | diplomatic = * | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
171 | # | bank | 99 | 1 | 2 | 0.010 | 0.020 | 90 | 1 | 2 | 0.011 | 0.022 |
172 | amenity = atm | 13 | 1 | 1 | 0.077 | 0.077 | 13 | 1 | 1 | 0.077 | 0.077 | |
173 | amenity = bank | 76 | 0 | 1 | 0.000 | 0.013 | 67 | 0 | 1 | 0.000 | 0.015 | |
174 | amenity = bureau_de_change | 10 | 0 | 0 | 0.000 | 0.000 | 10 | 0 | 0 | 0.000 | 0.000 | |
175 | # | tourism | 1648 | 93 | 423 | 0.056 | 0.257 | 1309 | 91 | 350 | 0.070 | 0.267 |
176 | building = bunker | 29 | 0 | 2 | 0.000 | 0.069 | 26 | 0 | 2 | 0.000 | 0.077 | |
177 | building = ruins | 21 | 3 | 5 | 0.143 | 0.238 | 19 | 3 | 5 | 0.158 | 0.263 | |
178 | amenity = fountain | 5 | 1 | 0 | 0.200 | 0.000 | 5 | 1 | 0 | 0.200 | 0.000 | |
179 | tourism = * | 1097 | 65 | 338 | 0.059 | 0.308 | 826 | 65 | 291 | 0.079 | 0.352 | |
180 | historic = * | 757 | 81 | 238 | 0.107 | 0.314 | 667 | 79 | 200 | 0.118 | 0.300 | |
181 | memorial = * | 191 | 8 | 13 | 0.042 | 0.068 | 183 | 8 | 11 | 0.044 | 0.060 | |
182 | ruins = * | 47 | 11 | 18 | 0.234 | 0.383 | 45 | 11 | 18 | 0.244 | 0.400 | |
183 | information = * | 271 | 0 | 0 | 0.000 | 0.000 | 138 | 0 | 0 | 0.000 | 0.000 | |
184 | attraction = * | 23 | 0 | 1 | 0.000 | 0.043 | 21 | 0 | 1 | 0.000 | 0.048 | |
185 | artwork_type = * | 42 | 1 | 1 | 0.024 | 0.024 | 41 | 1 | 1 | 0.024 | 0.024 | |
186 | # | sport | 237 | 10 | 29 | 0.042 | 0.122 | 197 | 4 | 7 | 0.020 | 0.036 |
187 | amenity = sanatorium | 2 | 0 | 0 | 0.000 | 0.000 | 2 | 0 | 0 | 0.000 | 0.000 | |
188 | leisure = * | 210 | 10 | 12 | 0.048 | 0.057 | 188 | 4 | 6 | 0.021 | 0.032 | |
189 | sport = * | 120 | 9 | 28 | 0.075 | 0.233 | 87 | 3 | 6 | 0.034 | 0.069 | |
190 | resort = * | 7 | 0 | 0 | 0.000 | 0.000 | 7 | 0 | 0 | 0.000 | 0.000 | |
191 | # | office | 312 | 0 | 1 | 0.000 | 0.003 | 279 | 0 | 1 | 0.000 | 0.004 |
192 | office = * | 312 | 0 | 1 | 0.000 | 0.003 | 279 | 0 | 1 | 0.000 | 0.004 | |
193 | # | amenity | 3081 | 586 | 609 | 0.190 | 0.198 | 1792 | 20 | 34 | 0.011 | 0.019 |
194 | amenity = cafe | 84 | 1 | 1 | 0.012 | 0.012 | 75 | 1 | 1 | 0.013 | 0.013 | |
195 | amenity = fast_food | 46 | 0 | 0 | 0.000 | 0.000 | 40 | 0 | 0 | 0.000 | 0.000 | |
196 | amenity = restaurant | 4 | 0 | 0 | 0.000 | 0.000 | 4 | 0 | 0 | 0.000 | 0.000 | |
197 | amenity = bar | 21 | 0 | 0 | 0.000 | 0.000 | 21 | 0 | 0 | 0.000 | 0.000 | |
198 | shop = convenience | 174 | 0 | 0 | 0.000 | 0.000 | 130 | 0 | 0 | 0.000 | 0.000 | |
199 | shop = clothes | 152 | 0 | 1 | 0.000 | 0.007 | 68 | 0 | 1 | 0.000 | 0.015 | |
200 | shop = car_repair | 653 | 555 | 556 | 0.850 | 0.851 | 113 | 7 | 16 | 0.062 | 0.142 | |
201 | shop = hairdresser | 44 | 1 | 1 | 0.023 | 0.023 | 39 | 1 | 1 | 0.026 | 0.026 | |
202 | shop = chemist | 8 | 0 | 0 | 0.000 | 0.000 | 6 | 0 | 0 | 0.000 | 0.000 | |
203 | shop = supermarket | 42 | 0 | 0 | 0.000 | 0.000 | 28 | 0 | 0 | 0.000 | 0.000 | |
204 | shop = car_parts | 135 | 0 | 0 | 0.000 | 0.000 | 55 | 0 | 0 | 0.000 | 0.000 | |
205 | shop = furniture | 45 | 0 | 2 | 0.000 | 0.044 | 40 | 0 | 2 | 0.000 | 0.050 | |
206 | shop = hardware | 32 | 0 | 0 | 0.000 | 0.000 | 30 | 0 | 0 | 0.000 | 0.000 | |
207 | shop = kiosk | 14 | 0 | 0 | 0.000 | 0.000 | 13 | 0 | 0 | 0.000 | 0.000 | |
208 | shop = doityourself | 52 | 0 | 0 | 0.000 | 0.000 | 50 | 0 | 0 | 0.000 | 0.000 | |
209 | shop = pet | 26 | 0 | 0 | 0.000 | 0.000 | 23 | 0 | 0 | 0.000 | 0.000 | |
210 | shop = florist | 31 | 0 | 0 | 0.000 | 0.000 | 28 | 0 | 0 | 0.000 | 0.000 | |
211 | shop = beauty | 50 | 0 | 0 | 0.000 | 0.000 | 48 | 0 | 0 | 0.000 | 0.000 | |
212 | shop = mobile_phone | 33 | 0 | 0 | 0.000 | 0.000 | 26 | 0 | 0 | 0.000 | 0.000 | |
213 | shop = shoes | 16 | 0 | 1 | 0.000 | 0.062 | 13 | 0 | 1 | 0.000 | 0.077 | |
214 | shop = newsagent | 1 | 0 | 0 | 0.000 | 0.000 | 1 | 0 | 0 | 0.000 | 0.000 | |
215 | shop = electronics | 32 | 0 | 0 | 0.000 | 0.000 | 18 | 0 | 0 | 0.000 | 0.000 | |
216 | shop = alcohol | 17 | 0 | 0 | 0.000 | 0.000 | 14 | 0 | 0 | 0.000 | 0.000 | |
217 | shop = jewelry | 66 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 | |
218 | shop = mall | 10 | 0 | 1 | 0.000 | 0.100 | 10 | 0 | 1 | 0.000 | 0.100 | |
219 | shop = butcher | 18 | 0 | 0 | 0.000 | 0.000 | 16 | 0 | 0 | 0.000 | 0.000 | |
220 | shop = cosmetics | 16 | 0 | 0 | 0.000 | 0.000 | 14 | 0 | 0 | 0.000 | 0.000 | |
221 | craft = shoemaker | 9 | 0 | 0 | 0.000 | 0.000 | 9 | 0 | 0 | 0.000 | 0.000 | |
222 | amenity = * | 409 | 23 | 23 | 0.056 | 0.056 | 298 | 10 | 11 | 0.034 | 0.037 | |
223 | shop = * | 852 | 6 | 23 | 0.007 | 0.027 | 606 | 3 | 3 | 0.005 | 0.005 | |
224 | clothes = * | 60 | 0 | 16 | 0.000 | 0.267 | 35 | 0 | 1 | 0.000 | 0.029 | |
225 | club = * | 5 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 | |
226 | # | building | 1662 | 72 | 153 | 0.043 | 0.092 | 1116 | 42 | 109 | 0.038 | 0.098 |
227 | building = yes | 1096 | 35 | 109 | 0.032 | 0.099 | 692 | 28 | 92 | 0.040 | 0.133 | |
228 | building = retail | 91 | 0 | 1 | 0.000 | 0.011 | 85 | 0 | 1 | 0.000 | 0.012 | |
229 | building = commercial | 40 | 0 | 0 | 0.000 | 0.000 | 39 | 0 | 0 | 0.000 | 0.000 | |
230 | building = office | 7 | 0 | 0 | 0.000 | 0.000 | 7 | 0 | 0 | 0.000 | 0.000 | |
231 | building = house | 53 | 1 | 3 | 0.019 | 0.057 | 50 | 1 | 3 | 0.020 | 0.060 | |
232 | building = apartments | 90 | 0 | 0 | 0.000 | 0.000 | 57 | 0 | 0 | 0.000 | 0.000 | |
233 | building = residential | 6 | 0 | 0 | 0.000 | 0.000 | 6 | 0 | 0 | 0.000 | 0.000 | |
234 | building = construction | 11 | 1 | 0 | 0.091 | 0.000 | 11 | 1 | 0 | 0.091 | 0.000 | |
235 | building = kiosk | 6 | 0 | 0 | 0.000 | 0.000 | 5 | 0 | 0 | 0.000 | 0.000 | |
236 | building = * | 206 | 37 | 42 | 0.180 | 0.204 | 150 | 14 | 17 | 0.093 | 0.113 | |
237 | building:part = * | 19 | 0 | 0 | 0.000 | 0.000 | 18 | 0 | 0 | 0.000 | 0.000 | |
238 | entrance = * | 40 | 0 | 0 | 0.000 | 0.000 | 31 | 0 | 0 | 0.000 | 0.000 | |
239 | # | other | 208 | 0 | 0 | 0.000 | 0.000 | 88 | 0 | 0 | 0.000 | 0.000 |
240 | # | TOTAL | 12981 | 1917 | 2363 | 0.148 | 0.182 | 6452 | 202 | 536 | 0.031 | 0.083 |